Patriot main line at start of battle |
British grand battery - after turn1 it did not prove a battle winning concept |
With their expected precision British approach the Patriot line |
The massed British artillery broke one of
the large militia units with their first round of firing but that was their only
real success of the day. Leslie’s
brigade rapidly crossed the river and forming up in a single line engaged the
Patriots on the hill. This began a long
drawn out firefight with the Patriots having the advantage of holding a fence line
while the British were supported by the fire of their grand battery.
Hessians engage the New York militia |
On the British left Rall’s Hessians took
some time to struggle thru the woods and then cross the river. They were met by the New York militia which
held up the right flank unit for 3 turns before they broke and fled. The Hessian brigade then wheeled to attack
the right of the Patriot line. On turn 8
Von Donop’s brigade arrived and moving rapidly reinforced Leslie’s faltering attack
on the hill. One unit of Hessians heroically
charged the fenceline and drove back the Delaware Regiment. One move later the game ended.
With unexpected alacrity Von Donop arrives to reinforce the British attack. |
At the end of the 12 moves allowed in the
scenario despite the success of the Hessians the Patriots were still strongly holding
the hill – they had lost 3 units and British 1 unit. It was a Patriot victory.
One of the problems with the scenario is
that it mentions numerous walled fields but these important obstacles/ defence
lines are not shown on the deployment map.
I replaced them with quite extensive fence lines. The Patriots also get 2 of the best 3 units
in the game -the Delaware and Maryland regiments whilst the British have 1
battalion of elites. Standing behind a
fence they have a morale value of 2+. The
British found they were very hard to beat.
The 4 British line units are vanilla troops like the 3 standard
Continental units. I think in 1776 the British
line were superior to most Continental units.
I may leave the game setup and replay it with some revision to the troop
types.
All the photos with descriptions
https://www.flickr.com/photos/bill26048/sets/72157648728115138/
All the photos with descriptions
https://www.flickr.com/photos/bill26048/sets/72157648728115138/
Here is the OB for the game
REBEL FORCES
MG JOSEPH SPENCER 8
BG MACDOUGALL 8
Maryland Regt1st New York Continentals
3rd New York Continentals
19th Continentals
1st Continental Rifle Regt
6pdr Field gun
COLONEL DOUGLAS 8
Delaware Regt
1st Connecticut State Levies2nd Connecticut State Levies
Brook’s Massachusetts Militia
Mosley’s Massachusetts Militia
Graham’s New York militia
CROWN FORCES
LG VON HEISTER C-in-C 8
MAJOR MAITLAND 8
3rd Light Infantry (used Grenadiers)1st Hesse-Cassel Jaegers
2nd Hesse-Cassel Jaegers
17th Light Dragoons
3 6pdr Field guns
3 12pdr Field guns
BG LESLIE 8
5th Foot28th Foot
35th Foot
49th Foot
COL RALL 8
Leib RegtGren Regt Rall
Fus Regt Knyphausen
COL VON DONOP 8
Gren Btn Von BockGren Btn Von Minnigerode
Gren Btn Von Linsingen
This brigade arrives on turn 8.
TROOP RATINGS
PATRIOT UNITS | ARMAMENT | H TO H | SHOOTING | MORALE | STAMINA | SPECIAL |
Maryland Regt | Musket | 8 | 4 | 3+ | 4 | Large unit |
Delaware Regt | Musket | 6 | 3 | 3+ | 3 | |
Continentals | Musket | 6 | 3 | 4+ | 3 | |
Levies | Musket | 4 | 3 | 4+ | 3 | |
Militia Regt | Musket | 6 | 4 | 5+ | 4 | Large Unit, Wavering |
NY Militia | Musket | 2 | 2 | 5+ | 2 | Small Unit |
Rifles | Rifles | 3 | 2 | 4+ | 2 | Marauders, Small Unit |
Artillery | smoothbore | 1 | 3-2-1 | 4+ | 2 | |
Marauders | Ignore command distance | |||||
Wavering | Break test whenever they suffer 1 or more casualties | |||||
BRITISH UNITS | ARMAMENT | H TO H | SHOOTING | MORALE | STAMINA | SPECIAL |
Elite infantry | Musket | 6 | 3 | 3+ | 3 | Marauders |
Regular Infantry | Musket | 6 | 3 | 4+ | 3 | |
Hessians | Musket | 8 | 4 | 4+ | 4 | Large Unit |
Jagers | Rifle | 3 | 2 | 3+ | 2 | Marauders, Small Unit |
British Cavalry | Sabre | 6 | -- | 3+ | 3 | Marauders |
Hvy Artillery | smoothbore | 1 | 3-2-1 | 4+ | 2 | -- |
Artillery | smoothbore | 1 | 3-2-1 | 4+ | 2 | -- |
Marauders | Ignore command distance |
Awesome looking game Bill!
ReplyDeleteNice looking game Bill, sorry I missed it.
ReplyDeleteYou are correct about the British, at this period of the war they should completely outclass American forces, even the continentals and this is from someone who only ever plays Americans
That's one great looking game! I second David's opinion.
ReplyDeleteChristopher
Hey Bill So what was wrong with the British Grand Battery? - VFW
ReplyDelete