Wednesday, December 25, 2013

MERRY CHRISTMAS 2013

A Merry Xmas and a Happy New Year to all our readers.

Glamis Castle - birthplace of the late Queen Elizabeth the Queen Mother
Sadly the lead up to Xmas this year in Scotland has been very windy and wet so no pleasant scenes like this.   I plan to take Mrs Gilchrist on a trip to the castle when the weather improves.  Glamis Castle is not to far a side trip for anyone going to the wargame shows at Forfar and Kirriemuir.

Sunday, December 22, 2013

28mm AWI Reinforcements

I have rebased 6 of my British AWI commanders to make them similar in style to my Patriot commanders.  They were previously based singly on 40mm diameter mdf bases but I have now based them on 60mm diameter bases as vignettes incorporating some foot figures that I picked up from a friend. They are a mixture of Front Rank, Old Glory and Perry figures - here are photos of 4 of them.


Front Rank commander and Perry? foot

Old Glory Highland officer and Perry? foot

Front Rank British commander and Perry foot

Old Glory commander and Perry foot
I left my new camera at my latest game so I  used my trusty old Canon A620 for these photos. My next game was planned to be a huge 25/28mm ACW game of the Battle of Cedar Mountain being hosted by RAF Leuchars club but I could not get there as I had to repair the roof of my garden shed.

Friday, December 20, 2013

28mm AWI MAURICE CAMPAIGN 2 GAME 3 – ACTION AT SWAMPY BEND

On Saturday Dave Paterson and I played the third game in our second Maurice AWI campaign – the Action at Swampy Bend.   Here are the forces for the game. 

BRITISH ARMY
8 TRAINED REGULAR INFANTRY
4 CONSCRIPT REGULAR INFANTRY
2 TRAINED REGULAR CAVALRY
3 ARTILLERY
2 IRREGULAR CAVALRY
2 IRREG INFANTRY
National advantages - OBLIQUE ORDER, RALLY TO THE COLOURS
Notables – De Vique, Kershaw

Patriot centre in distance British on ridge and along fence line
 PATRIOT ARMY
3 TRAINED REGULAR INFANTRY
9 CONSCRIPT REGULAR INFANTRY
2 TRAINED REGULAR CAVALRY
3 ARTILLERY
2 IRREGULAR CAVALRY
2 IRREG INFANTRY
National advantages - OBLIQUE ORDER, SKIRMISH, PROFESSIONAL TRAIN
Notable – Laurent Van Hussen

Advanced Rules in use – Oblique Order, Light artillery, All Guns bombard, Honours of War

Patriot riflemen get into action with their opponents
We used the Eve of Battle pre-battle system by Michael Schneider of the SESWC to try to give a greater variety to the games with special events, weather, terrain and additional troops.  This determined that I was the attacker and that Dave actually moved first. 
I deployed 2 units of irregulars on my left flank facing the swamp and Dave deployed 3 irregular units facing the swamp.  My other 2 irregular infantry units occupied my far right flank facing a single unit of Dave’s.  Dave positioned his conscript infantry occupying the long ridge on his right centre with his trained infantry along a fence line on his left centre.  I massed my main body to attack the long ridge and held back my right centre.
Main attack on the ridge line
At the start of the game I moved my Patriot irregulars on the left flank into the swamp  to engage the end of Dave’s line.  I moved my main force to attack the conscripts on the ridge and started a major firefight.    At one point I held both firefight cards, both dense smoke cards and a lethal volley card.  This good luck enabled me to hold my own against the superior British ability to rally and I thought I was at least equal in the firefight.  Sadly at the key point I threw 24 volley dice in one turn and scored not a single hit.  After that my force steadily went downhill as Dave brought his regulars across the fence line to engage my right but it was still a tough fight. 
British cross fence line to engage my refused left flank conscripts
When my army’s morale broke we had both lost 7 units but most of Dave’s were artillery or irregulars whilst mine were regulars.  Another hard fought and enjoyable game.  Photos from this battle with descriptions are on flickr at:
http://www.flickr.com/photos/bill26048/sets/72157638222458633/

Saturday, December 14, 2013

1/600 NAVAL: HELIGOLAND 1864


This week’s game at the SESWC was something different as it was a playtest of my draft rules for Ironclad warfare 1860-79 but the game actually did not involve any ironclad ships. It was a refight of the Battle of Heligoland 9th May 1864 from the 2nd Schleswig-Holstein War fought between a Danish squadron and a combined Austrian Prussian force.  It was the last significant naval battle fought by squadrons of wooden ships and also the last one involving Denmark.
 
The big ships in action - Danes doing well - as  Radetzky steams on in confusion...
The idea for the game was Angus Konstam’s who wanted to test the rules with unarmoured ships and it let him get his collection of new ships for the battle provided into action.  The 1/600 scale models are all by Thoroughbred Models of Portsmouth Virginia. In the battle 3 Danish ships faced two Austrian ships and three pretty but very puny Prussian gunboats.  Here are the forces:

Denmark
Niels Juel 42-gun screw frigate
Jylland, 44-gun screw frigate
Hejmdal 16-gun screw corvette

Austria
Schwarzenberg, 51-gun screw frigate
Radetzky 37-gun screw frigate

Prussia
Preussischer Adler, 4-gun paddle steamer
Blitz, 3-gun 350-ton gunboat
Basilisk, 3-gun 350-ton gunboat

 Here are some more photos of the action.

Austrian squadron - the big hitters in the combined force


Prussian gunboats - the Blitz fires opening shot in the engagement

The brave Blitz has struck after being smashed by fire of the Danish frigates.


We had 5 players and they all agreed that the rules worked.  I initially thought the action would be over 5 minutes after the first gun was fired we actually played for 2 and a half hours.  At the end the only ship fully in action was the Austrian Schwarzenberg in action even though her captain the renowned Tegetthoff had been struck down. On its side the 2 small Prussian gunboats Blitz and Basilisk had struck while the other two Austro-Prussian ships had broken off from the action.  On the Danish side the valiant fighting Niels Juel had struck whilst her 2 consorts were breaking off.
The game showed me that a few more changes to the rules are needed to further clarify what a ship can do once it has decided to break of the action and to slightly amend the damage control tests.  Angus will be producing a more full account of the game on his Edinbugh Wargames blog at
http://www.edinburghwargames.com/Journal%2089.htm
Bart Zynda has put up a report of the game on his blog at
http://asienieboje.blogspot.co.uk/2013/12/helgoland-1864.html

Tuesday, December 10, 2013

28mm AWI MAURICE CAMPAIGN 2 GAME 2 – ACTION AT FOREST HEIGHTS

On Saturday Dave Paterson and I played the second game in our second Maurice AWI campaign – the Action at Wooded Ridge.   Here are the forces for the game. 

BRITISH ARMY
8 TRAINED REGULAR INFANTRY
4 CONSCRIPT REGULAR INFANTRY
2 TRAINED REGULAR CAVALRY
3 ARTILLERY
2 IRREGULAR CAVALRY
2 IRREG INFANTRY
National advantages - OBLIQUE ORDER, RALLY TO THE COLOURS
Notables – De Vique, Kershaw

Patriots engage the fenceline
PATRIOT ARMY
5 TRAINED REGULAR INFANTRY
7 CONSCRIPT REGULAR INFANTRY
2 TRAINED REGULAR CAVALRY
3 ARTILLERY
2 IRREGULAR CAVALRY
2 IRREG INFANTRY
National advantages - OBLIQUE ORDER, SKIRMISH, PROFESSIONAL TRAIN
Notable – Laurent Van Hussen

Advanced Rules in use – Oblique Order, Light artillery, All Guns bombard, Honours of War

Patriot irregulars mass on British right flank
We used the Eve of Battle pre-battle system by Michael Schneider of the SESWC to try to give a greater variety to the games with special events, weather, terrain and additional troops.  This gave me 2 trained infantry units and Dave an elite unit.  The system also determined that I was the attacker and Dave’s elite unit was delayed.

I deployed my 4 units of irregulars on my left flank facing the wooded heights and Dave deployed his irregular cavalry facing the heights while his irregular infantry occupied 2 woods on his far left flank.  We both deployed our infantry and artillery in the centre mainly keeping the trained troops in the front rank and the conscripts in the second line however the units on my right flank which I was intending to hold back were all conscripts.
Deployment and initial Patriot advances
At the start of the game I moved my Patriot irregulars thru the woods on my left flank to engage the end of Dave’s line.  Dave bombarded my main force twice and then I advanced with my centre and left and engaged his troops along the fence line.  The superior British ability to rally meant that they were winning this fire fight and as I lost a couple of units I decided to withdraw and reorganise.  Once I had rallied my troops I used the confusion card to move a Brunswick unit in Dave’s army forward into my range.  Dave countered this by moving his main force forward over the fence line to join the Brunswickers and we began another general firefight. 
Brunswickers march forward in confusion

British cross the fenceline and bring on 2nd general firefight
We both suffered losses and Dave was clearly still winning so I again moved my centre back to recover.  Dave followed up and once he suffered some losses his force began to fragment.  I decided to attack on my left and this steadily broke his right wing.  He forced back my centre and destroyed most of them.  However a final flank charge broke the last of his right wing units and I rolled 5 and reduced his army morale by 3 down to zero so it ended as decisive victory for me.  It was very timely as I was down to army morale 1 and Dave had just picked up the Death of a Hero card which guaranteed him victory in his next turn.  When Dave’s army broke we had both lost 7 units. 
Final major moves in the game - Patriots win on left flank - British break Patriot centre
 
British right in trouble - a final charge in the flank broke the redcoats
It was easily our longest game so far – it took all of 5 hours to complete!  A very hard fought marathon but a very enjoyable game.  A lot of photos and more maps from this battle with descriptions are on flickr at
http://www.flickr.com/photos/bill26048/sets/72157638222458633/

Friday, December 6, 2013

28mm BP NAPOLEONIC - ACTION AT RUEDA, SPAIN, 29 OCT 1812


Action at Rueda
This week’s game was a fictional action set in Spain in 1812 during the retreat from Burgos played using Black Powder.  There were 8 players at the game which was played on a 14ft by 5ft table.   Here is the briefing for the players.  The terrain was provided by Hugh Wilson, the troops were from the collections of Dave O'Brien, Donald Adamson, Angus Konstam and myself.  I provided the scenario and we used my Napoleonic Black Powder house rules. 

2nd British Brigade along the hill line - in the distance the Burgos to-Salamanca Highway
Spain 29 October 1812
Following the failure of the siege of Burgos Wellingon’s army is retiring towards Salamanca in the face of the combination of the Armies of the North and Portugal.

A French flanking force is known to be advancing parallel to the British line of retreat to their south.  Due to this a Division of the British force has been deployed at the vital road junction of Rueda to cover the retreat of the British Armies slow moving transport and the weary rear-guard. 

British Briefing
The troops of the Army of Portugal are now advancing on Rueda from the south.  The Army of Portugal is to the north beyond the River Duero and the bridges along the river are held by allied troops.  A detachment of the Black Brunswickers hold the historic bridge at Tordesillas.  The British objective is to cover the retreat of the valuable transport column and the approaching brigades of the rearguard.

British Army
1st British Brigade
4 Infantry Btns, Foot gun
2nd British Brigade
4 Infantry Btns, Rifle det, Foot gun
3RD British Brigade
3 Infantry Btns, Foot gun
1st British Cavalry Brigade
2 Lt Drag Regts, Horse gun

Rearguard
4th British Brigade
3 Infantry Btns, Foot gun
2nd British Cavalry Brigade
2 Dragoon Regts
3rd British Cavalry Brigade
2 Lt Drag Regts, Horse gun

Supply columns
And various debris…..

Massed French assaults on the hill line
French Briefing
The troops of the Army of Portugal are advancing on Rueda from the south.  The Army of Portugal is to the north beyond the River Duero but are due to attack the bridge at Tordesillas this morning and then plan to advance on Rueda.  The French objective is to cut the line of withdrawal of the British army and secure the capture of the supply train and the rearguard.

French Army of Portugal 
1st French Brigade 
4 French Btn, Foot gun
2nd French Brigade 
3 French Btn, Foot gun
3rd French Brigade 
3 French Btn, Foot gun
French Cav Brigade 
2 Dragoon regts, Horse gun
French Lt Cav Brigade 
2 ChaCH regts, Horse gun

French Army of the North
1st French Allied Brigade 
Neufchatel Btn, 2 Polish Btn, Saxon/Italian Btn, Foot gun
2nd French Allied Brigade 
4 Bavarian Btn, Foot gun
French Allied Lt Cav Brigade 
2 Bavarian ChaCH regts, Horse gun

On the 2nd to 4th move a Brunswick messenger arrives for the British CinC…….
The stalemate to the north along the River Duero was broken early on 29 October when a party of 50 naked French soldiers swam the river at Tordesillas with their weapons on a raft.  Upon reaching the far bank, they took up their guns and routed the Brunswick defenders of the bridge.  The troops of the Army of the North have crossed the river and are now marching on Rueda along the road from Tordesillas.

How the game played
The British deployed 2 brigades facing the advance of the Army of Portugal.  The 2nd held the line of the large low hill and the 1st was deployed just south of the Salamanca highway.   The 3rd brigade was deployed north of the highway covering the line of the Rueda stream in case something went wrong at Tordesillas.  The light cavalry brigade was deployed on open ground north of the highway.  See map below.


The French started with 2 infantry brigades of the Army of Portugal deployed on the south table edge and could bring on another Brigade of that army each turn if it passed it’s command roll.  From turn 2 -– The French were lucky – the Army of the North started to arrive at the rate of 1 brigade a turn if it passed it’s command roll.

The Army of Portugal rapidly engaged the 2nd British brigade defending the hill line but the steady fire of the British infantry broke several battalions as they charged into combat.  The French were forced to commit their 3rd infantry brigade to this action whilst their dragoon brigade moving very rapidly tried to flank the British right wing.  Two French battalions charged the British central battalion which held them but it was then charged in the flank by another French battalion.  Flanked and outnumbered the British battalion heroically held them for another turn before finally dissolving. 

One versus three- the heroes hang on for another turn
The 2 Dragoon regiments charged the rifle detachment covering the 2nd Brigades right flank and riflemen though the losers bravely held their ground.  In the 2nd round of this melee the Riflemen gave way but only retired.  True hearts of oak!  It took a flank attack by a French infantry battalion to wipe out the riflemen.  By the time this struggle had ended it had cost the French 6 battalions to break the hill line. 

The weakened Army of Portugal did not attempt any serious action against the 1st Brigade.  Their commander was heard to mutter into his ginger beer "One day the French will just sweep over a hill... but not yet! (Sob!)"

The first element of the Army of the North to arrive was the mixed foreign brigade which tried to rush the bridge over the Rueda stream.  The first Polish battalion on the bridge was broken as it tried to charge the defending battery.  (It was the Poles time in action!)  Continuing British fire then disordered the following attackers for several turns.  The Bavarian Brigade arrived and engaged the eastern flank of the 3rd Brigade.   The Poles crossed over the swampy terrain and broke 2 British battalions.  Eventually the Saxon battalion got across the bridge, routed the artillery and charged the rear of the covering British battalion and broke it – all this done without a single casualty.  This wiped out the 3rd Brigade.

Bavarians reorganised after crossing the stream
So far one British supply column had crossed the table along the Salamanca Highway and the 4th Brigade had arrived on the table along the highway.  This brigade moved to face the advance of the Bavarian Brigade and their supporting cavalry brigade from the stream.  The British Light Cavalry Brigade had been held back as a reserve and moved to cover the right flank of the newly arrived 4th Brigade.  The Bavarians tried a bayonet attack on the British line but the first battalion that got into contact broke and its 2 supports retired behind their cavalry.   However by this time the 1st French Allied Brigade after capturing the bridge had moved quickly unnoticed along the west side of the table and occupied the Salamanca Highway.

4th Brigade has driven of the Bavarian infantry
The game ended at this point.  The French had gained a strategic victory by cutting the highway but the British had seriously weakened the Army of Portugal.  The heroes of the day were the 2nd Brigade British infantry on the hill, their riflemen and the Saxon infantry battalion.

More photos and descriptions on flickr at:
http://www.flickr.com/photos/bill26048/sets/72157638423704903/

Monday, December 2, 2013

28mm AWI MAURICE CAMPAIGN 2 GAME 1 – ACTION AT WOODED RIDGE

On Friday Dave Paterson and I played the first game in our second Maurice AWI campaign – the Action at Wooded Ridge.   Here are the forces for this game.  We both picked the same initial troop mix but with different national characteristics.

Patriots await British jumping over the fence line - and they did
 BOTH ARMIES
8 TRAINED REGULAR INFANTRY
4 CONSCRIPT REGULAR INFANTRY
2 TRAINED REGULAR CAVALRY
3 ARTILLERY
2 IRREGULAR CAVALRY
2 IRREG INFANTRY
PATRIOT
National advantages - OBLIQUE ORDER, SKIRMISH, PROFESSIONAL TRAIN
Notables – Chaffee, Katzenov
BRITISH
National advantages - OBLIQUE ORDER, RALLY TO THE COLOURS
Notables – De Vique, Kershaw
Advanced Rules in use – Oblique Order, Light artillery, All Guns bombard, Honours of War
We used a pre-battle setup system developed by Michael Schneider of the SESWC to try to give a greater variety to the games with special events, weather, terrain and additional troops.  This gave me 2 elite units and Dave an elite unit, a mercenary infantry unit and an artillery battery. 
Dave won the scouting role and decided to be the attacker.  We both deployed our 4 units of irregulars on our right flank and massed our infantry and artillery in multiple ranks in the centre.

At the start of the game I moved my Patriot irregulars thru the woods on my right flank to engage the end of Dave’s line whilst he tried to do the same on his right.   However neither of our irregular forces got into action as Dave advanced quickly in the centre and that brought both our main forces quickly into action.

Boris Katzenov leads the Irregulars forward - he retired after this action
I moved into musket range and used a First Fire card to gain an advantage by shooting before Dave.  This first volley was the high point of my game as I wiped out 3 of Dave’s 4 guns and scored lots of other hits.  After that my firing was very poor and the British gained steady successes in the fire fight with their advantage of Rallying to the Colours.  I broke a few units with heroic charges but Dave broke more of mine by firing and charging.
When my army broke it had lost 8 units and Dave had lost 6 units including all 4 of his guns.  It was a decisive British victory with 3 epic points won.  Once again it was a hard fought enjoyable game.   My notable James Chaffee was KIA while Boris Katzenov retired after the battle.  However I was joined by Laurent Van Hussen.
A few photos from this battle with descriptions are on flickr at
http://www.flickr.com/photos/bill26048/sets/72157638222458633/

On the previous evening I played Angus Konstam in a one-off Maurice AWI game.  Angus has written a very thorough description of the game at his blog - here is the link
http://www.edinburghwargames.com/Journal%2088.htm

Sunday, November 24, 2013

28mm AWI MAURICE CAMPAIGN GAME 8 – ACTION AT BILL'S CROSSROADS

On Friday Dave Paterson and I played out the 8th game in our Maurice AWI campaign – the  Action at Bill's Crossroads.   Here are the forces for this game.

Patriot army deployed
PATRIOT
1 ELITE REGULAR INFANTRY       
4 TRAINED REGULAR INFANTRY
7 CONSCRIPT REGULAR INFANTRY
2 TRAINED REGULAR CAVALRY
2 ARTILLERY
2 IRREG INFANTRY
National advantages
OBLIQUE ORDER
Army Morale 16

BRITISH
4 TRAINED REGULAR INFANTRY
4 CONSCRIPT REGULAR INFANTRY
1 TRAINED REGULAR CAVALRY
3 ARTILLERY
1 IRREG INFANTRY
National advantages
OBLIQUE ORDER, RALLY TO THE COLOURS, A LA BAYONETTE
Notable Reverend Whitehead
TOTAL Army Morale 12
Advanced Rules in use – Oblique Order, Light artillery, All Guns bombard, Honours of War

Patriots close up on the British centre and right
This time I won the scouting role and decided to be the attacker.  I took an additional unit of regular infantry for my mercenary supplement.
I deployed the bulk of my army to attack Dave’s centre and right with a small force of 3 infantry units deployed on my right flank.   My 2 irregular units were deployed on the left flank.  Dave deployed his army relatively equally across his front with the cavalry in reserve behind the centre and the irregulars holding the town centre. 

At the start of the game I moved my irregulars thru the woods on my left flank to engage the end of Dave’s line.   When they got into action I then moved my main body to engage Dave’s right and centre.  Dave moved his left to flank my advance but I had enough units to turn to cover the advance.  We started to engage in a fire fight and part of my advance was held up by an unknown swamp that suddenly appeared.  My infantry pressed on over the swamp to bring their superior numbers into action.  I had an advantage in the fire fight as Dave’s main group  had split into 2 distinct forces due to a unit making a confused move .  Eventually in a single volley phase I broke 3 of the British units which gave me a clear advantage.  Dave threw his cavalry into the flank of my elite infantry who broke at once.  My other units drove of the cavalry with their musket fire.  The next turn I broke the only surviving unit in the British centre right and that ended the game.  I was down to 2 morale points.
British centre under severe pressure
When Dave’s army broke it had lost 8 units leaving only 5 units and I had lost 7 units.  It was a decisive Patriot victory with 3 epic points won.  It was a hard fought enjoyable game.    
We have decided to start a new campaign so that we can recast our armies based on our experience in this campaign.  In addition we are thinking of using a pre-battle setup  system developed by Michael Schneider of the SESWC to give a greater variety to the games with special events.  All the photos from the campaign with descriptions are on flickr at

Tuesday, November 19, 2013

28mm BOLT ACTION LOGW WEEKEND GAMES


I was away at the weekend at Kirriemuir in Angus for a 28mm WWII Bolt Action event.  Over the 2 days 9 gamers attended from the LOGW.  All the scenarios were developed by Colin Jack who also supplied the troops for the more obscure campaigns.
Vichy airpower over Syria
On the first day we had a choice of 5 scenarios:
Winter War Finland 1939
Ardennes 1940
Syria 1941
Berlin 1945
Manchuria 1945

Our intention was that everyone tried to play 3 games.  I umpired and helped out with the rules in the first round of games.  That restricted me to 2 games - Berlin 1945 and Manchuria 1945.  My Soviet army defeated the fascists holding out in the ruins of Berlin and my Japanese force more than saw of the Soviet attack in Manchuria – there were only 3 Red Army troops left at the end.  Bolt Action Japanese are very effective – fanatics with very large squads.

Soviet troops in the white wastes of Finland
On the Sunday we played 3 possibly linked games.
A central game with a British force struggling with e Germans over a French village. 
An allied attack across a river to capture a secret lab from which the Germans were Evacuating equipment and scientists.

A German attack on an allied rear echelon supply, repair and hospital area.

Berlin 1945 layout - before the fighting started
I played the British in the combined attack on the German secret lab.  It proved heavy going as the allies lost 7 infantry squads and 4 tanks to German losses of approximately 15 figures.  Almost all the German scientists and trucks escaped.

It was an enjoyable weekend and the rules worked well again and were easily picked up by the new players.   All my photos and those of Colin Jack are on Flickr at


Herr Flick of the gestapo and Helga at the secret lab. Note the security squad - those lucky scientists.

Thursday, November 14, 2013

28mm AWI MAURICE CAMPAIGN GAME 7 – BATTLE OF EVA’S LIVERY

On Tuesday Dave Paterson and I played out the 7th game in our Maurice AWI campaign – the  Battle for Eva’s Livery.   Here are the forces for this game.

PATRIOT
2 ELITE REGULAR INFANTRY       
4 TRAINED REGULAR INFANTRY
6 CONSCRIPT REGULAR INFANTRY
2 TRAINED REGULAR CAVALRY
2 ARTILLERY
2 IRREG INFANTRY
National advantages
OBLIQUE ORDER
Army Morale 16

Patriot army deployed
BRITISH
2 TRAINED REGULAR INFANTRY
6 CONSCRIPT REGULAR INFANTRY
1 CONSCRIPT REGULAR CAVALRY
3 ARTILLERY
1 IRREG INFANTRY
National advantages
OBLIQUE ORDER, RALLY TO THE COLOURS, A LA BAYONETTE
Notable Reverend Whitehead
Army Morale 12

Advanced Rules in use – Oblique Order, Light artillery, All Guns bombard, Honours of War

This time I won the scouting role and decided to be the defender – I think now that was a mistake.   Dave as the attacker took an additional unit of regular infantry for his mercenary supplement to boost his very weak infantry.
 I deployed my infantry in 2 lines across the table, my 2 guns in the centre left, the cavalry were in reserve behind the centre and the irregulars were positioned in woods on the left flank.  I also placed a conscript unit in the town objective – another mistake.

Patriot attack on British centre right underway
Dave deployed his 3 trained infantry plus a conscript unit in columns on his left, with the remainder of the army in the centre and right.   His cavalry were deployed behind his centre with his irregular infantry garrisoning Eva’s Livery.
Hessians and Legion cavalry await action
At the start of the game Dave moved some of his left flank  infantry thru the wooded hill which dominated his left flank of the table and formed them facing towards my flank if I advanced on his centre.  However this move split his command so I decided to attack the troops all along his line with an advance by my 11 regular infantry units and my 2 guns.  However the woods in the middle of the table also split my attackers into 2 forces.   Dave’s left wing of 4 units decisively beat my right wing of 5 units breaking 4 of them including one of my elites.  The decisive factor here was the intervention of the Reverend Whitehead who repeatedly inspired the British to march and rally.  My attack on his centre left proved a hard struggle and my units firing was not up to standard.  However I did weaken his troops enough that a gallant charge broke 3 of his units but I was also taking losses.  Dave threw his conscript cavalry into the fight and they broke one of my victorious militia infantry units – that loss broke my army.

Patriot right wing in trouble - 2 units already broken
When my army broke I had lost 7 units and Dave 6 units including all 3 of his guns.  It was a decisive British victory with 3 epic points won.  Once again my irregulars and cavalry played no part in the action.    My prediction last time that that the Patriot’s could well win this year’s campaign this week proved illusory.

All the photos from the campaign with descriptions are on flickr at

Sunday, November 10, 2013

TARGE 2013 - KIRRIEMUIR 9 NOVEMBER


This Saturday I went to Kirriemuir to attend TARGE the Kirrienuir Wargames Club’s annual show.  It has all you expect from a show - demonstration and public participation games, trade stands, a painting competition (with extensive trophies and prizes), a bring and buy sale, raffle, and catering. 
I ran the SESWC display game which was a 28mm Bolt Action game set in the Chaco War between Paraguay and Bolivia.  This was the same game that we took to SKELP at Forfar.  All the troops are from the collection of Colin Jack.  The Chaco war figures are by Scheltrum Miniatures.  There were some nice looking games at the show.  The most unusual display was by the Border Reivers who put on a 28mm Battle of Trafalgar Square - a fictional battle from the 1984 Miners War.  It was the first display I have seen with figures of Arthur Scargill and Mrs Thatcher on the table.
Soviet food aid convoy (!) reaches Trafalgar square

Arthur Scargill addresses the proletarian masses

Mrs Thatcher at the barricades - prime ministerial escape Jaguar in background
 The League of Augsburg put on a Donnybrook skirmish PP game with really exceptional figures including a gang of stone throwing ragged urchins.  The Iron Brigade put on a late WWI bolt action game with some superb looking German transport vehicles.
LOA - Donnybrook skirmish - stone throwing urchins to the front

LOA - Donnybrook skirmish - Satanists try to raise a corpse in  the ruined church

Iron Brigades - great looking German transport
 Once again RAF Leuchars Wargames Club put on their superb carrier attack PP game.  It was a good enjoyable day meeting fellow enthusiasts.  The time went very quickly speaking to people about the Chaco War and the figures.  My purchases were even more limited than they were at Skelp as I only bought a single set of counters from Warbases.
All my photos of the show are on flickr at
http://www.flickr.com/photos/bill26048/sets/72157637512897336/