Before our friend Mr
Ray departs again for the USA I set up a WWII Battle of the Bulge Rapid Fire
game at the SESWC. I supplied the troops,
scenario, buildings and the SESWC the scenery.
Mr Ray Neal and Tim Wilson commanded the Germans, Bart Zynda and Campbell
Hardie the Germans whilst I umpired.
 |
| German armor start on Stoumont road |
The game was a slight
variant on the Stoumont scenario in the excellent Rapid Fire Battle of the
Bulge scenario book. I changed the
terrain increasing the table to 6ft by 4ft and revised the OB to agree with the
models I have available. In the original
scenario the US have a 90mm AA gun and a company of 76mm AT guns – I replaced
the 90mm with an immobile M36 TD and the 76mms with 57mm AT guns with a few
APDS rounds. I also made the mist
lifting on turn 4 slightly variable. I
allowed the German vehicles to move at full speed on the road in the mist.
 |
| Last stand of the GIs at burning Roua |
The Germans made an
impressive start moving quickly splitting their forces with the tank coy and an
infantry unit going straight for Stoumont whilst the rest of their initial
force moved cross country towards Roua.
At the edge of Stoumont the leading Panther was heavily damaged by the
string on mines and then knocked out by opportunity fire from a 57mm ATG.
This held up the attack
on Stoumont. The German reserves
appeared on turn 3. The infantry unit moved to reinforce the advance on
Stoumont and the other units moved to join the attack on Roua. The attack on Roua went well for the Germans
and the engineer’s flamethrower set fire to both the buildings and the
defenders were wiped out as they emerged from the blazing buildings. The Panther trying to maneauvre on the road
from Roua was heavily damaged by the concealed M36 which was heavily damaged in
return but managed to expend all its ammunition.
The German armour supporting
the attack on Stoumont suffered an ignominious fate – the Sd251/9 and the
Wirbelwind were both destroyed by direct hits by mortar bombs and the Panzer IV
was destroyed by Joe from da Bronx who made a heroic action and hit the tank with
his bazooka. However the German infantry managed
to storm 2 of the buildings in the town.
 |
| Joe from da Bronx gets the Panzer IV! |
 |
| Wirbelwind hit by mortar fire |
At that point we had
to end the game. It was a draw with the
Germans holding 4 of the buildings. The
US still had both their Shermans in action with the Germans reliant on their
remaining seriously damaged Panther.
More photos and
descriptions on flickr
Here is the OBs and
briefings for the players.
The
game is based on Kampfgruppe Peiper’s attack on the village of Stoumont on 19th
December. The game lasts 15 turns.
German
objectives
To
win: capture Stoumont and drive all US
forces from the buildings.
To
draw: occupy and hold a minimum of of 4 buildings in Stoumont and/or Roua.
US
Objectives
To
win: prevent the German force from
achieving its objectives above.
To
draw: prevent the German force from holding more than 4 buildings at the end of
the game.
Small
Arms Fire
German
infantry firing groups add +1 to their fire effect rolls.
Observation
The
first 3 turns are played in mist which reduces visibility to 12 inches. Roll from turn 4 for the mist to lift on a D6
score of 3-6.
Movement
The
ground is muddy. Reduce all of road vehicle
movement by 1/3rd.
US Order of Battle
All troops REGULAR
3rd
Btn, 1119th RCT, 30th Inf Div - test @ 20 casualties
HQ: CO + 5 figs inc 60mm mortar, lt truck
Coy
A: 10 figs inc Bazooka
Coy
B: 10 figs inc Bazooka
Coy
C: 10 figs inc Bazooka
Wpns
Coy: 11 figs with HMG, MMG, 81mm mortar, 57mm ATG, 3 jeeps, truck
Support
Coy
B 743rd Tank Btn: 2 M4 75mm
Coy
A 823rd Tank Destroyer Btn: 2
57mm ATG, 6 crew, 2 M3 ½ TR
(ea 57mm has 3 rounds of APDS - AT 2 at
short and medium range)
C
Coy 110th Tank Destroyer Btn:
M36 TD (Note - immobile with only 4 shots!)
Deployment
US
troops must deploy west of the line US-US except for 1 coy of infantry which
must be deployed within 8” of Roua for the first 8 moves.
Note
Support
coys are independent units.
Daisy
chain of mines
The
US battalion has a single daisy chain of mines to use only on roads. One figure must reach the roadside to deploy
the mines. Test only for the first
vehicle to cross.
 |
| German panzergrenadiers and paras move on Roua |
German
order of battle
All
troops ELITE
Initial Force
Btn
HQ: CO + 5 figs, Sd251/3 Cmd
9th
Coy: 8 figs, panzerfaust, Sd251, Sd251/9
75mm*
9th
Eng Coy: 8 figs, panzerfaust,
flamethrower, demo, Sd251/7 Eng
Para
Coy: 11 figs, mmg, panzerfaust
Tank
Coy: Panther, Panzer IV
Reinforcements
Tank
Coy: Panther, Wirbelwind SP AA
11th
Coy: 10 figs, panzerfaust, 2 Sd251
12th
Coy: 120mm Mtr, 3 crew, Sd251, Sd250/9
75mm *
*
count as 3 figs for morale
Note
Tank
coys are independent units. All others
test as a single unit on 20 casualties
Deployment
All
German troops enter on the south road to Stoumont. No German AFVs can operate south of the
Stoumont road.
Reinforcements
can be diced for from turn 1 – needing a D6 score of 3-6 to succeed – and
appear 2 turns later.