LEIPZIG 1813 ORDER OF BATTLE AND BP2 UNIT STATS


LEIPZIG DEPLOYMENT - FRENCH

WEST

PONIATOWSKI

VIII corps MK

26th and 27th Polish Divisions

6 Vet Btn, 4 Line Btn, 2 Ft Bty, 1 La Regt

66th Infantry Division CO

4 Ml Btn, Ft Bty

Polish Cav Division CO

3 La Regt, Hs Bty

Total: 14 Inf Btn, 4 Cav Regt, 4 Bty

CENTRE 1

VICTOR

II Corps

4,5,6th Divisions WAC

12 Ln Btn, 2 Hv Bty, 3 Ft Bty

5th Light Cav Division DOS

3 Lt Regt, Hs Bty

Total: 12 Inf Btn, 3 Cav Regt, 4 Bty

CENTRE 2

LAURISTON

V Corps

16th, 19th Divisions LW

8 Ln Btn, 2 Ft Bty

2nd Heavy Cav Division ZU

3 Hv Regt, Hs Bty

Total: 8 Inf Btn, 3 Cav Regt, 3 Bty

EAST

MCDONALD

XI Corps

31st, 35th, 39th Divisions LE

12 Ln Btn, 2 Hv Bty, 3 Ft Bty

4th Light Cav Division HO

3 Lt Regt

Total: 12 Ln Btn, 2 Hv bty, 3 Ft Bty, 3 Cav Regt

INITIAL RESERVE

1X Corps

51st, 52nd Divisions PR   Note - can deploy to Centre 1 and/or 2

8 Inf Btn, 2 Bty
RESERVE – in order of arrival

1ST Young Guard Corps

1st and 3rd Yng Gd Divisions

8 Vet Btn, 2 Ft Bty

2nd Young Guard Corps

2nd and 4th Yng Gd Divisions

8 Vet Btn, 2 Ft Bty

Vth Cav Corps

6th Hvy Cav Division

4 Dr Regt, Hs Bty

9th Light Cav Division

2 DR Regt, 2 Lt Regt

Total: 8 Regt, 1 Hs Bty

1st Cav Corps

1st Lt Cav Division

2 La Regt, 2 Lt Regt, Hs Bty

2nd Lt Cav Division

4 Lt Cav Regt, Hs Bty

 1st Hvy Cav Division

4 Hv Regt, Hs Bty

3rd Hvy Cav Division

2 Hv Regt, Hs Bty

Total: 16 Regt, 4 Bty

Guard Cavalry Corps

1st Gd Cavalry Division

2 La Regt, 2 Lt Regt, Hs Bty

2nd Gd Cavalry Division

2 Hvy Regt, 2 Lt Regt, Hs Bty
3rd Gd Cavalry Division

2 Hvy Regt, La Regt, Lt Regt, Hs Bty

Total: 12 Regt, 3 Hs Bty

Old Guard

1st and 2nd Gd Divisions

8 El Btn, 2 Ft Bty

Gd artillery

4 Hv Bty, 2 Ft Bty

Note Gd Artillery may arrive after the Yng Gd


ALLIED DEPLOYMENT

WEST

KLEIST - CZ

1ST Ru Inf Div

6 Line Btn, Hvy Bty, Ft Bty

5th Pr Inf Div

4 Ln Btn, 2 Lw Btn, Ft Bty

3rd Rus Cuirassier Div  CN

3 Hv Regt, Hs Bty

Total 12 Inf Btn, 3 Cav Regt, 4 Bty

CENTRE 1

EUGEN OF WURTEMBURG  - A FARM with Cav to south

3rd & 4th Ru Inf Div,

12 Ln Btn, 2 Hv Bty, 2 Ft Bty

4th Pr Inf Div,

4 Ln Btn, 2 Lw Btn, Ft Bty

1st Cav Div

4 La Regt, Hs Bty

10th Ru Cav Div

4 Cos Regts

Total: 18 Inf Btn, 8 Cav Regt, 6 Bty

CENTRE 2

GORCHAKOV  G

3rd Pr Inf Div

4 Ln Btn, 2 Lw Btn, 2 Hv Bty

2nd Rus Inf Div

6 Line Btn, Hvy Bty, Ft Bty

2nd Cav Div

4 Lt Regt, Hs Bty

1st Pr Cav Div

2 Hv Regt, 2 Lt Regt, 2 Lwc Regt, Hs Bty

Total: 12 Inf Btn, 10 Cav Regt, 6 Bty

EAST

KLENAU  - PO

5th, 10th, 11th Au Inf Div

12 Ln Btn, 3 Ft Bty

6th Pr Inf Div

4 Ln Btn, 2 Lw Btn, Ft Bty

2nd Au Cav Div

2 Hv Regt, La Regt, Lt Regt, Hs Bty

7th Ru Cav Div

4 Cos Regt, Hs Bty

Total: 18 Inf Btn, 8 Cav Regt, 6 Bty

INITIAL RESERVE – Off Table South of West and/or Centre 1

1ST & 2nd Ru Gren Div

8 Vet Btn, 2 Hv Bty, 2 Ft Bty

LATER RESERVES in order of arrival – dice for the Austrian order

Ru Gd Lt Cav div

Dr Regt,2 La Regt, Hs Bty

1st & 2nd Ru Gd Divs

8 El Btn, 2 Hv Bty, 2 Ft Bty

Pr Gd Inf

4 Vet Btn, Hv Bty, Ft Bty

Pr Res Cav

2 Hv Regt, 2 Lt Regt, 2 Lwc Regt, Hs Bty

1st & 2nd Ru Cuirassier Div

6 Hv Regt, 2 Hs Bty

1st & 2nd Au Inf Divs

4 Gr Btn, 4 Ln Btn, Hv Bty, 2 Ft Bty

1st Au Cav Div

4 Hv Regt, Hs Bty

1st Au Lt Div

4 Ln Btn, 2 Lt Regt, 1 Ft Bty

On table deployment and initial reserves



TROOP TYPES IN ACTION & USEFUL RULES



There are 5 infantry troop types:

G  Guard - The Old Guard

E  Elite - Prussian Guard, Middle Guard and Russian Guard.

V  Veteran – some Prussian, Russian and French line units and the Young Guard & Austrian grenadiers

L  Line – bulk of troops.

M  Militia - rating is for all Marie Louises, Militia and Landwehr .


FRENCH




Unit
Weapon
Type
H_H
Shooting
Morale
Stamina
Useful Rules
Infantry
Old Guard Infantry
Musket
Infantry
8
4
3
4
Stoic, Elite 3+, Reliable
Middle Guard Infantry
Musket
Infantry
7
3
4
4
Elite 4+, Reliable
Veteran Infantry/Young Guard
Musket
Infantry
6
3
4
4

Line/Light Infantry
Musket
Infantry
6
3
4
3

Marie Louises
Musket
Infantry
5
3
5
3
Unreliable
Cavalry
Guard Heavy Cavalry
Sabre
Cavalry
9
-
3
4
Heavy Cavalry +D3, Reliable
Cuirassiers
Sabre
Cavalry
9
-
3
3
Heavy Cavalry +D3
Guard Lancers
Sabre
Cavalry
8
-
4
3
Lancers, Reliable
Dragoons
Sabre
Cavalry
8
-
4
3
Heavy Cavalry +1
Guard Light Cavalry
Sabre
Cavalry
7
-
4
3
Reliable
Lancers
Lance
Cavalry
7
-
4
3
Lancers
Light Cavalry
Sabre
Cavalry
6
-
4
3

Artillery
Guard Horse Artillery
Artillery
48”
1
3-2-1
3
2
Elite 4+
Guard Foot Artillery
Heavy Artillery
60”/48”
1
3-2-1
3
2
Elite 4+
Horse Artillery
Artillery
48”
1
3-2-1
4
2

Foot Artillery
Heavy Artillery
60”/48”
1
3-2-1
4
2


French/Swiss/Polish Infantry are Reliable in Attack Columns.  All infantry  have “must form square” rule.

Small units reduce Hand to Hand by 2, Shooting by 1 and Stamina by 1.

Elite X+           = Rally off Disorder at start of turn by roll of X+

Heavy Cav +X = Add X to combat result

Lancers                        = Opponent has -1 Cav -2 Inf saving throw when lancers charge/countercharge

Reliable           = Add 1 to Command rolls

Stoic                = May reroll first break test

Unreliable        = Do not move on an equal command roll.  This counts a command pass.

RUSSIAN

Unit
Weapon
Type
H_H
Shooting
Morale
Stamina
Useful Rules
Infantry
Guard Infantry
Musket
Infantry
7
3
3
4
Elite 4+, Stoic
Grenadiers
Musket
Infantry
6
3
4
4
Stoic, Poor shots
Line Infantry/Jaegers
Musket
Infantry
6
3
4
3
Stoic, Poor shots
Cavalry
Cuirassiers
Sabre
Cavalry
9

3
3
Heavy Cavalry +D3
Dragoons
Sabre
Cavalry
8

4
3
Heavy Cavalry +1
Lancers
Lance
Cavalry
7

4
3
Lancers
Light Cavalry
Sabre
Cavalry
6

4
3

Cossacks
Lance
Cavalry
5

5
2
Lancers, Unreliable
Artillery
Position Artillery
Heavy Artillery
60”
1
3-2-1
4
2

Horse Artillery
artillery
48”
1
3-2-1
4
2

Light Artillery
Artillery
48”
1
3-2-1
4
2




All Infantry have “must form square” rule.  Small units reduce Hand to Hand by 2, Shooting by 1 and Stamina by 1.

Heavy Cav +X Add X to combat result

Lancers                        Opponent has -1 cav -2 inf saving throw when lancers charge/countercharge

Poor Shots       -1 when shooting

Reliable           Add 1 to Command tests

Stoic                Can reroll first break test

Unreliable        Do not move on an equal command roll.  This counts a command pass. 

AUSTRIAN



Unit
Weapon
Type
H_H
Shooting
Morale
Stamina
Useful Rules
Infantry
Grenadiers
Musket
Infantry
7
3
4
4

Line/ Infantry
Musket
Infantry
6
3
4
3
Lack Initiative
Grenz Infantry/Landwehr
Musket
Infantry
6
3
5
3
Lack Initiative
Cavalry
Kuirassiers
Sabre
Cavalry
9

3
3
Heavy Cavalry +D3
Dragoons
Sabre
Cavalry
8

4
3
Heavy Cavalry +1
Lancers
Lance
Cavalry
7

4
3
Lancers
Hussars/Lt Dragoons
Sabre
Cavalry
6

4
3

Artillery
Hvy Foot Artillery
Artillery
60”
1
3-2-1
4
2

Horse Artillery
Light artillery
48”
1
3-2-1
4
2

Foot Artillery
Artillery
48”
1
3-2-1
4
2




All Infantry have “must form square” rule.  Small units reduce Hand to Hand by 2, Shooting by 1 and Stamina by 1

Heavy Cav +X   Add X to combat result

Lancers             Opponent has -1 cav -2 inf saving throw when lancers charge/countercharge

Lack Initiative    Cannot charge under Initiative

PRUSSIAN



Unit
Weapon
Type
H_H
Shooting
Morale
Stamina
Useful Rules
Infantry
Guard Infantry
Musket
Infantry
7
3
4
4
Elite 4+,Reliable
Veteran Line Infantry
Musket
Infantry
6
3
4
4

Line Infantry
Musket
Infantry
6
3
4
3

Landwehr
Musket
Infantry
5
3
5
3
Unreliable
Cavalry
Kuirassiers
Sabre
Cavalry
9

4
3
Heavy Cavalry +3
Dragoons
Sabre
Cavalry
8

4
3
Heavy Cavalry +1
Lancers
Lance
Cavalry
7

4
3
Lancers
Light Cavalry
Sabre
Cavalry
6

4
3

Landwehr Cavalry
Lance
Cavalry
6

5
3
Unreliable
Artillery
Heavy Foot Artillery
Heavy Artillery
60”
1
3-2-1
4
2

Horse Artillery
Artillery
48”
1
3-2-1
4
2

Foot Artillery
Artillery
48”
1
3-2-1
4
2




All Infantry have “must form square” rule.  “Hate the French” - all infantry are Tough Fighters. 

Small units reduce Hand to Hand by 2, Shooting by 1 and Stamina by 1.

Elite X+                        Rally off Disorder at start of turn by roll of X+

Heavy Cav +X   Add X to combat result

Lancers             Opponent has -1 cav -2 inf saving throw when lancers charge/countercharge

Reliable            Add 1 to Command rolls

Tough Fighters  Reroll one hand to hand miss in first combat

Unreliable          Do not move on an equal command roll.  This counts as a command pass.


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