Sunday, August 5, 2018

CLAYMORE 2018 EDINBURGH 4TH AUGUST

This Saturday I was at Claymore 2018 held in the Granton Campus of Edinburgh College.  I was busy as a member of the Gothenburg Gamers putting on our Suez 1956 PP game.  The concept, figures and terrain were all provided by Colin Jack.  The display won 3rd place in the judging for the best PP competition.

We were joined by a veteran Mr David Gray of Edinburgh  who served with 1st Para at Suez.  His battalion landed on the beaches whilst 3rd Para made the airdrop.  He brought along a great collection of memorable of the action - photos, newspaper reports, rules of engagement etc.  He seemed to enjoy his first exposure to wargaming and wargamers.

It was a good show –  I met lots of my acquaintances and chatted with people about the game, Bolt Action rules and history of the Suez Action and also about the forthcoming The Great Game (mammoth Waterloo refight) in Glasgow next June. I took some photos so here are a few of them.   My only buy was some mdf bases from the team at Warbases and I almost forgot to collect them as I was enjoying my time at our game.

Link to all my photos of the show on Flickr
https://flic.kr/s/aHsmqmhCCa

Suez 1956 - the PP game - supporting material - the map case actually has a map of Suez.


Tim showing of the new group banner - and the official rig for the day

Suez the harbour

Thule Gamers - a very large Bridge too Far like game

Durham - 42mm Cossack host versus the Ottoman Empire

Mars the Red Planet?

The Iron Brigade - Zorndorf refought in 1813

Carry on Up the Khyber - another great Leuchars PP game

League of Augsburg - grand Napoleonic game


Kirriemuir - A German city square April 1945 - 28mm Rapid Fire

Bathgate - Fantasy PP Game - King Grom is Dead

Thursday, June 14, 2018

20ww WWII RAPIDFIRE: CASSEL MAY 1940

Yesterday at home I organised a 20mm RapidFire game for the Gothenburg Gamers based on the Battle of Cassel in May 1940.  This was a rearguard action fought by 145 Brigade against 6th Panzer Division during the withdrawal to Dunkirk.

I have left the game setup as we intend to finish the game in July after which I will post a full report here which will include the OB.  Next time I will find my Stuka.  Thanks to my wife Helena for preparing the pre-game dinner which was a great starter to an enjoyable evening.

The troops came mainly from my collection supplemented by contingents from Donald Adamson, Dave O'Brien and Bill Miller.  Here are  some of my photos. 


Town centre - British hidden in the buildings with the two  East Riding Cavalry squadrons reading to counter-attack

German Recce Battalion of Kamfpgruppe Esenback sweep towards the east of Cassel

Main German force from Kamfpgruppe Kolb drives up the road to Dunkirk

Tank Coy moving on the Water Tower at the west end of Cassel

Luftwaffe FB attacks the East Riding MKVIb Light tank




Saturday, April 28, 2018

28mm MUSKETS AND TOMAHAWKS: FIW ATTACK ON PEACEHAVEN


I followed up my multiple Battles of New Bern this week with a French Indian War game using Muskets and Tomahawks.  The figures and terrain all came from my collection.  I I partly staged the game to get my new blockhouse and some new French units onto the table.

The game was a French attack on the fictional peaceful riverside settlement of Peacehaven an important link on the fur trade from the Midwest.  The initial French forces were 3 Indian warbands commanded by Tim Watson and 2 units of Coureur du Bois and a unit of Canadian militia commanded by Donald Adamson.  They had extra bands of Indians which could come onto the table by canoe as events.

Dave O’Brien commanded the initial British forces which were 3 units of militia and 4 families of settlers.  I acted as umpire and commanded the British relief force of up to 6 units of Light infantry and rangers.

The mighty blockhouse covering the approaches from the forest

The wharf and trading post at Peacehaven
The initial French advance by Tim’s Indian bands was shot up after they crossed the stream onto the cleared terrain covered by the blockhouse.  Tim then moved his units back into the cover of the woods and they moved to their left to skirmish with some of the British lights which had appeared on that side of the settlement.

Donald moved his French units around the right side of the blockhouse and then attacked the cabins at that end of the village.  He was supported by an Indian band which arrived by canoe.  After a hard struggle they burned 3 of the cabins and routed a unit of militia.  The British reinforcements who arrived to support the militia were  worn down in a long firefight and fell back to retire of the table.  The settlers who survived Donald's massacre at the cabins fled toward the boats at the wharf to escape but sadly ran into another warband who got their first by fast canoe!

It was certainly a clear Franco-Indian victory.  An enjoyable game proving you do not need masses of figures for a great game.

Tim has written a detailed account of the action on his blog at
https://moth107.blogspot.co.uk/2018/04/the-man-with-no-shame.html?spref=fb

Settlers flee covered by the militia

First settlers get to the wharf  then the Injuns appeared!  Horror!

British lights engage the French and their allies

The French who outshot the British - what by gad sir!

Thursday, April 12, 2018

PLAYMOBIL WILD WEST CAMPAIGN


On Monday I went to Falkirk Wargames club for the 3rd round of my Wild West campaign using Playmobil.  The Texas Rangers and the Cowboys saw of the Outlaws and Lawmen respectively. There was some truly pathetic shooting from all sides at the beginning of the game.  It was enjoyable fun especially as my Texas Rangers eventually proved deadly.  We are using the classic The Legends of the Old West.

I am taking my collection to the Carronade 2018 show in Falkirk as the Gothenburg Gamers PP game.

Outlaws Kid and Fancy pants face of with 3 of my Texas Ranger posse

My Captain with a deputy and volunteer gun up

The two outlaws had the down twice but missed and paid the penalty

Cowboys gallop to take on the Lawmen

Lawmen must have been drunk as they ineptly fired into the ground!

Saturday, March 31, 2018

28MM ACW: BATTLE OF NEW BERN 1862


I finally managed to get the far end of my wargames table cleared of projects or detritus and this inspired inspired me to do another ACW battle.  So during March I staged the Battle of New Bern 3 times.  The first game we tried out Kevin Calder’s Bonnie Blue Flag rules and the other 2 games we used Black Powder with some of the amendments from Glory Hallelujah.  All the members of the Gothenburg Gamers took part in at least one of the games along with Iain Gale who visited for the last game.  The figures used came from my collection and those of Donald Adamson, Ray Neal and Dave O’Brien.

All 3 of the battles resulted in a Union victory but of different scales.  Tim Watson has published a detailed account of our second game on his blog at
http://moth107.blogspot.co.uk/2018/03/another-night-another-ambrose.html

Union form up along the highway

Zouaves lead the attack

Union carry the lines on rebel right

The mighty fort in action - completely ineffective!

Union pour thru the weak point in Confederate centre at the railway line

Here is the OB and troop ratings for the Black Powder games along with a note of the Glory Hallelujah extra rules that we used.  The BP games were fought using 66% move distances and ranges.  The Confederate breastworks counted as an unclear target giving a -1 to hit , +1 saving throw and a +1 extra support for the defenders.  Fort Henderson at the river end of the Confederate line counted as an earthwork fort.  The Union squadron represented by a monitor was just there for show and photos.


CONFEDERATE CinC 8
BRIG GEN L O’B BRANCH

Type
Weapon
H_H
Shooting
Morale
Stamina
Special
BRIG LATHAM 7







7TH NC
Infantry
Rifle
6
3
3
3

26TH NC
Infantry
Rifle
6
3
4
3

27TH NC
Infantry
Rifle
6
3
4
3

33RD NC
Infantry
Musket
6
3
4
3

4 GUN BTY
Artillery
6pdr SB
1
3-2-1
4
2









BRIG BREM 7
Infantry
Rifle
6
3
4
3

35TH NC
Infantry
Rifle
6
3
4
3

37TH NC
Infantry
Rifle
5
3
4
3

28TH NC
Infantry
Musket
5
3
4
3

4 GUN BTY
Artillery
6pdr SB
1
3-2-1
4
2









BRIG HARDING 7







1/2ND NC CAV
Cavalry
Pistols
6
2
5
2
Unreliable
2/2ND NC CAV
Cavalry
Pistols
6
2
5
2
Unreliable
LOCAL MILITIA
Infantry
Musket
5
3
5
2
Unreliable
4 GUN BTY
Artillery
6pdr SB
1
3-2-1
4
2









FORT THOMPSON 7








Fortress Artillery 2 gun bty
Artillery
Siege SB
1
3-1-1
4
2
In Fort









UNION CinC
BRIG GEN AMBROSE BURNSIDE 8

Type
Weapon
H_H
Shooting
Morale
Stamina
Special
1ST BRIG FOSTER 7







23RD MA
Infantry
Rifle
6
3
4
3

24TH MA
Infantry
Rifle
6
3
4
3

25TH MA
Infantry
Rifle
6
3
4
3

27TH MA
Infantry
Rifle
6
3
4
3

10TH CT
Infantry
Rifle
6
3
4
3

6 GUN BTY
Artillery
6pdr SB
1
5-3-1
4
2









2ND BRIG RENO 7







21ST MA
Infantry
Rifle
6
3
4
3

51ST NY
Infantry
Rifle
6
3
4
3

51ST PA
Infantry
Rifle
6
3
4
3

9TH NJ
Infantry
Rifle
6
3
4
3

2 GUN BTY
Artillery
6pdr SB
1
2-1-1
4
2









3RD BRIG PARKE 7







8TH CT
Infantry
Rifle
6
3
4
3

11TH CT
Infantry
Rifle
6
3
4
3

4TH RI
Infantry
Rifle
6
3
4
3

5TH RI
Infantry
Rifle
6
3
4
3









River Squadron 8
Arm Gunboat
Lt Art No Effect

2-1
4
3
Heavy wooden vessel

BLACK POWDER ACW AMENDMENTS USED

Charges
Cavalry can charge cavalry under initiative.

All other charges must be ordered.  If the charging unit is in the frontal arc of the target it receives a -2 command modifier except if it is a cavalry vs cavalry charge.

Cavalry cannot charge infantry or artillery frontally unless they are disordered or shaken.

Support
Infantry cannot support cavalry and vice a versa.

Cavalry
Cavalry get free mount/dismount at the start or end of their movement.  Dismounted they count as skirmishers.

Passage of lines
Advancing units: when 50% of the unit passes thru a friendly unit within 24” of the enemy have to take a ‘For God’s Sake Come On’ test.   This is done by testing against their morale value.  If the unit has no casualties or either unit has a commander attached there is a +1 modifier to the dice roll.  If the score equals or exceeds their morale value the unit passes thru normally.  If the score is 1 less than their morale value they halt immediately they pass thru the other unit.  If the score is 2 less than their morale value they halt immediately they contact the other unit. If they fail next turn count result as a -1 failure.

The History from Wikipedia

The Battle of New Bern (also known as the Battle of Newbern) was fought on 14 March 1862, near the city of New Bern, North Carolina, as part of the Burnside Expedition of the American Civil War. The US Army's Coast Division, led by Brigadier General Ambrose Burnside and accompanied by armed vessels from the North Atlantic Blockading Squadron, were opposed by an undermanned and badly trained Confederate force of North Carolina soldiers and militia led by Brigadier General Lawrence O'B Branch. Although the defenders fought behind breastworks that had been set up before the battle, their line had a weak spot in its centre that was exploited by the attacking Federal soldiers. When the centre of the line was penetrated, many of the militia broke, forcing a general retreat of the entire Confederate force. General Branch was unable to regain control of his troops until they had retreated to Kinston, more than 30 miles (about 50 km) away. New Bern came under Federal control, and remained so for the rest of the war.

view of Union Centre and right

Union River Squadron

Another attack on the centre of the Confederate line