On Thursday I went to Hugh Wilson’s for a 28mm Hail Caesar Hundred Years
War game. Dave O’Brien produced the
scenario including troop ratings for the Battle of Morlaix on 30
September 1342. Hugh provided the
terrain and Dave most of the troops with the remainder coming from the
collection of Donald Adamson.
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| Battle line deployed |
I commanded the English force and simply deployed my command behind the
line of wolf pits. The French attacked
with 2 of their divisions leaving the knights in reserve of table. On our right centre the Genoese crossbowmen
steadily outshot the facing English longbowmen.
The first attack by the French sergeants on our left was amazingly
successful and drove their opponents back into the forest. The French cavalry then rallied back to
regroup before launching a second attack which was also partly successful. Once the crossbowmen wore down their English
opponents then the French knights launched their attack. One wing of the knights forced back their opponents
but when the second wing was ordered to charge it turned its back and fled from
the English.
At the end of the game the French had lost 4 units (corrected) nd the English none
but a large part of the English force was heavily battered and had withdrawn
into the forests. I would count the game
as a French marginal victory.
A fun game….highlighted by some consistently bad shooting by the longbowmen w.
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| First attack of the sergeants |
Background
The HYW has
been ongoing for 5 years and apart from the naval action at Sluys 1340 nothing
major has happened until Edward III decided to get involved in the dispute over
the succession to the Dukedom of Brittany. Edward has decided to support the
wife of John de Montfort who usurped the title from Charles de Blois the
rightful contender. John has been imprisoned in Paris by the King and Charles
has advanced to recapture the towns taken by John and his wife.
An English
force under the command of the Earl of Northampton has landed in Brittany and
is currently besieging the town to Morlaix when they were warned by scouts that
a large force led by Charles is advancing to break the siege. Not wanting to be
caught between two forces Northampton has decided to take most of his troops
from the siege lines and march during the night to surprise the French. The
French had camped for the night outside the village of Lameur and in the
morning were surprised to find the English in battle formation on a ridge along
their line of march.
The young an
inexperienced French commander held a council of war to decide how best to
attack the English and it wasn’t until after midday before they finally decided
to launch an attack.
The English
have drawn up in three battles under the Earls of Northampton, Derby and Oxford
while the French have drawn up in three large battles. The main battle of
knights is commanded by Charles while another cavalry and infantry force is
commanded by Geoffrey de Charny while an infantry battle of Genoese crossbow
men and French peasants and militia are commanded by Robert de Guesclin.
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| Bidets lead the French central attack |
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| French knights about to launch the final attacks |
Here are the
player briefings.
English Briefing
The French
had camped for the night outside the village of Lameur and in the morning were
surprised to find your force in battle formation on a ridge along their line of
march. The young an inexperienced French commander has held a council of war to
decide how best to attack the you and it isn’t until after midday before they
finally decided to launch an attack.
What they don’t know is that during the night you dug camouflaged pits 6”
away along the front of your troops, any enemy infantry crossing will be
automatically disordered and suffer 1 casualty test, enemy cavalry will suffer
d2 casualty tests. This might reduce as the pits get trampled on and filled
with bodies.
You have drawn up in three battles under the Earls of Northampton, Derby
and Oxford,
you are rated as a 9 and the others as 8’s
Victory conditions
Destroy the
enemy force 3 points
For each
enemy commander killed or captured 1 point
For each
enemy unit of knights destroyed 1 point
French Briefing
An English
force has under the command of the Earl of Northampton has in battle formation
on a ridge along your line of march, you must destroy them before being able to
march to Morlaix and lift the siege. Unfortunately your council of war took
longer than expected and it is now passed midday before you can launch your
attack before it gets dark and the English can slip away.
The main
battle of knights is commanded by yourself Charles while another cavalry and
infantry force is commanded by Geoffrey de Charny while an infantry battle of
Genoese crossbow men and French peasants and militia are commanded by Robert de
Guesclin but there is not much you can expect from your militia and levies.
You and all your commanders are rated as 8’s.
Victory conditions
Destroy the
enemy force 3 points
For each
enemy commander killed or captured 1 point
For each
enemy unit of knights destroyed 1 point
Troop Ratings
Type Clash Sustained
Short range Long range
Morale Stamina Special
Mounted 9 6 3/0 0 4 6 Lance, 6” move
Men at Arms
Dismounted 8 7 2/0 0 4 6 Double handed
Men at
Arms
English
are Stubborn
Archers 6 6 3 3 5 6 Longbow
Marksmen
Heavy 8 6 3/0 0 5 6 Spear
Cavalry
Mercenary 5 5 3 3 5 6 Crossbow
Crossbows
Move
or Shoot
Spearmen 7 7 3/0 0 5 6 Long Spears, Militia
Medium
Inf 7 6 2/0 0 5 6 Double handed, Militia
Bidets 5 5 3 0 6 6 Freshly raised, Levy
Bidets 3 2 2 0 0 4 Mauraders, Open order
Small unit
Peasants 5 4 3 0 0 6 Freshly raised, Levy
Lance, enemy morale
capped at 6 only when lancers charge.
Longbow and double
handed weapon, enemy morale capped at 5.
Marksman, reroll
one missed shot.
Stubborn, reroll
one failed morale test.
Crossbow, enemy
morale capped at 5, move or shoot, no closing/traversing shots.
Militia, no move on
equal command role.
Freshly raised,
check page 100 first combat.
Marauder, ignore
distance penalty for command.
Levy, roll 4+ at
end of turn to recover disorder.