BRITISH ARMY
8 TRAINED REGULAR INFANTRY
4 CONSCRIPT REGULAR INFANTRY
2 TRAINED REGULAR CAVALRY
3 ARTILLERY
2 IRREGULAR CAVALRY
2 IRREG INFANTRY
National advantages - OBLIQUE ORDER, RALLY TO THE COLOURS
Notables – De Vique, Kershaw
Patriots engage the fenceline |
5 TRAINED REGULAR INFANTRY
7 CONSCRIPT REGULAR INFANTRY
2 TRAINED REGULAR CAVALRY
3 ARTILLERY
2 IRREGULAR CAVALRY
2 IRREG INFANTRY
National advantages - OBLIQUE ORDER, SKIRMISH, PROFESSIONAL TRAIN
Notable – Laurent Van Hussen
Advanced Rules in use – Oblique Order, Light artillery, All Guns bombard, Honours of War
Patriot irregulars mass on British right flank |
We used the Eve of Battle
pre-battle system by Michael Schneider of the SESWC to try to give a greater
variety to the games with special events, weather, terrain and additional
troops. This gave me 2 trained infantry units
and Dave an elite unit. The system also
determined that I was the attacker and Dave’s elite unit was delayed.
I deployed my 4 units of
irregulars on my left flank facing the wooded heights and Dave deployed his
irregular cavalry facing the heights while his irregular infantry occupied 2
woods on his far left flank. We both
deployed our infantry and artillery in the centre mainly keeping the trained
troops in the front rank and the conscripts in the second line however the
units on my right flank which I was intending to hold back were all conscripts.
Deployment and initial Patriot advances |
Brunswickers march forward in confusion |
British cross the fenceline and bring on 2nd general firefight |
We both
suffered losses and Dave was clearly still winning so I again moved my centre
back to recover. Dave followed up and once
he suffered some losses his force began to fragment. I decided to attack on my left and this
steadily broke his right wing. He forced
back my centre and destroyed most of them.
However a final flank charge broke the last of his right wing units and I
rolled 5 and reduced his army morale by 3 down to zero so it ended as decisive
victory for me. It was very timely as I
was down to army morale 1 and Dave had just picked up the Death of a Hero card
which guaranteed him victory in his next turn.
When Dave’s army broke we had both lost 7 units.
Final major moves in the game - Patriots win on left flank - British break Patriot centre |
British right in trouble - a final charge in the flank broke the redcoats |
It was easily our longest game
so far – it took all of 5 hours to complete!
A very hard fought marathon but a very enjoyable game. A lot of photos and more maps from this battle
with descriptions are on flickr at
http://www.flickr.com/photos/bill26048/sets/72157638222458633/
I was looking forward to this and I have not been disappointed! What a nail biter and great looking game!
ReplyDeleteChristopher
Any chance of seeing more about the "Eve of Battle" system you are using to jazz up the set ups?
ReplyDeleteJonathan
Jonathan
DeleteI should see Michael the author of Eve of Battle tomorrow and will check what info he has made available online.
They are intended to work with any rule set - he is a Black Powder player - and we have had to adapt some of the events to fit with Maurice. Once we finish our second Maurice campaign I will use them for variations in a BP AWI or Nap campaign..
Jonathan
DeleteI did not see Michael this week. However here is the link to his blog showing the modifiers for one of his games using Eve of Battle. Contact him there for details of the system.
http://meneken.blogspot.co.uk/2013/11/next-battle-thursday-051213-announcement.html