I found some useful ideas for further house
rules for BLACK POWDER in the Napoleonic House Rules posted by the Warlords on
the Yahoo BP Forum. I have adopted two of their suggestions and added them to
my BP House Rules page. Here they are
with my reasons for adopting them.
SKIRMISHERS
In the rules infantry skirmishers are unable to
evade from charging cavalry and this has been a sore point in some of our
games. In addition skirmishing units can almost completely halt the advance of
enemy infantry by evading and then advancing.
Here are solutions to both these issues.
Rule - Infantry skirmishers can choose to evade
if charged by enemy cavalry (note that skirmishers cannot not form square as a
charge reaction). The charging enemy cavalry do not have to stop where they
initially contacted the skirmishers, and can complete their charge move (which
may mean they catch the skirmishers).
Rule - Evading skirmishers are disordered.
LANCERS
USEFUL RULE
Lancers I think are too powerful in the rules and should not have an
advantage vs. enemy cavalry as they already get more hand to hand dice than
light cavalry so this is the modified version.
Lancers
Useful Rule - Infantry and artillery have -1 Morale Save versus charging
lancers
Command for one of my new Old Guard Grenadier battalions - Elite Miniatures |
Rebased Don Cossack artillery - Steve Barber models |
Are you going to add those rules to the our next Waterloo game?
ReplyDeleteBart
DeleteYes I will use them in all future Black Powder games.
Next Waterloo game will be in November.