On Saturday and Monday
Dave Paterson and I played out the 2nd game in our Maurice AWI
campaign. Here are the forces for this
game. Given my crushing defeat last time
my army largely consisted of militia (conscript) infantry. Dave decided that his national advantages
last time were too effective and decided to drop Lethal Volleys and took A La Bayonette
and an extra unit of irregular infantry in its place. Dave had also been joined by the Notable Reverend
Whitehead.
Patriot main body occupying left centre - tent marks the objective |
PATRIOT Me
5 TRAINED REGULAR
INFANTRY 7 CONSCRIPT REGULAR INFANTRY
2 TRAINED REGULAR CAVALRY
2 ARTILLERY
2 IRREG INFANTRY
National
advantages
OBLIQUE ORDERArmy Morale 16
BRITISH Dave
2 ELITE REGULAR
INFANTRY4 TRAINED REGULAR INFANTRY
2 TRAINED HESSIAN REGULAR INFANTRY
1 TRAINED REGULAR CAVALRY
2 ARTILLERY
2 IRREG INFANTRY
National
advantages
OBLIQUE ORDER, RALLY
TO THE COLOURS, A LA BAYONETTETOTAL Army Morale 11
Advanced Rules in
use – Oblique Order, Light artillery, All Guns bombard, Honours of War
Using my Spy
notable I won the scouting contest and decided with my low grade force to be
the defender. Dave took an additional 2
units of irregular infantry for his mercenary supplement as the attacker.
I deployed my
Irregulars on the far left flank, 8 infantry units including all the trained in
my centre left, with 4 units of militia of the right flank and the cavalry on
the far right. The main body in the
centre left was deployed with the 3 militia units and the guns forward with the
5 trained units in 2 lines behind them covering the objective on Middleton
Hill.
Dave deployed his
4 units of irregulars on his far right facing my 2 units. In the centre 6
infantry units with his 2 elites units in the front rank faced my main body. His
2 guns were deployed in the gap between his centre and far right. While on his left flank he positioned a force
of 2 infantry units with his cavalry in support.
Main bodies clash - first British attack |
At the start of
the game I moved my main body up to occupy a fence line and they became engaged in a fire fight with
the British infantry. My 3 militia units
and their 2 guns stood firm and fought of this British attack. Dave eventually using retrograde movement to
withdraw his troops out of musket range to reorganise. Whilst covering this withdrawal his elite grenadiers
broke and ran. Dave then threw his 4
irregular units supported by his 2 guns against my 2 units of irregulars who
were partly occupying a wood. They
fought of this attack and Dave withdrew his troops back into the cover of the wooded
terrain. Both his guns were destroyed by
fire from my centre and the victorious irregulars though one of them broke and
ran.
2nd British attack goes in on my far right - British grenadiers just about to break |
I moved the 4
units of militia on my right forward to support my centre. This tempted Dave to shift his main body
against them and he also brought forward the 2 infantry of his left wing. This new British attack broke 3 of the
militia. The fire from my centre and
guns broke 2 of Dave’s units and the surviving right flank militia unit broke a
British regular unit by their steady firing.
Overall positions just before final British attack in far distance |
This last success
broke the British army’s morale having lost 6 units. Their regular infantry was reduced to the 4th
of Foot and 3 Hessian and Brunswick units. I had lost 3 conscript units and a
unit of irregulars
Last hurrah - British go in against my right while 2 units screen my main body |
It was good game with
action across the whole battlefield as the British launched their successive attacks. For a time I thought I might lose despite the
success of repulsing the first 2 British attacks. Dave has decided that for the
next game he will go back to using Lethal Volleys!
More photos and descriptions on Flickr at
I see your playing more and more Maurice Bill.:-) Of course you know I like the game a lot so I'm enjoying this. Great looking game as usual!
ReplyDeleteChristopher
Chris
DeleteMy local opponent Dave is an enthusiast for the rules and they are growing on me for 2 player games. This battle felt right with the British attempting 3 distinct attacks on my line. For bigger multi-player games I would always go with Black Powder.
You should try Might and Reason. Sam M's larger scale Lace Wars rules for bigger conflicts.
ReplyDelete-J
Love seeing the large units in AWI battles - lovely stuff.
ReplyDeleteLoose Files and American Scramble are still my favourite set of rules for the AWI and I have to agree with Bill that I thought Black Powder would have worked better for our multi-player game and I don't even like BP.
ReplyDeleteGreat looking game, true inspiration to get my own collection to the front of the painting queue.
ReplyDeleteCheers
Stu
Great report with lovely looking figures. Maurice is a very addictive game which just seems to flow the way a battle in the Age of Reason should. Very neat rules indeed. Since there is no specific troop ratio, units can represent brigades instead of battalions for larger battles and the double player option in the advanced rules is a way to play multiplayer and expand the forces further. Good idea experimenting with the National Advantages until you get the balance and feel of the army right. I look forward to the next battle!
ReplyDelete