Introduction
For my second set of tips I decided to deal with the options for Victorious Units. This section of the V2 rules has significant changes from V1. A Victorious Unit is one which has been in Hand to Hand combat, and all of whose opponent enemy units either Retire or Break. It can do the following actions see Pg 72.
ADVANCE UPON THE RETIRING ENEMY
SWEEPING ADVANCE
SWEEPING ADVANCE AND CHARGE
DO NOTHING
CHANGE FORMATION
FALL BACK
OCCUPY BUILDINGS
The first 3 three options are new or amended compared with version 1 of the rules. See Pg 73.
ADVANCE UPON THE RETIRING ENEMY
The unit moves back into contact with the retiring enemy unit. It must have a normal move that allows it to do so. So, infantry cannot Advance Upon Retiring enemy cavalry. A Victorious Unit can do this even if Shaken or Disordered. The engagement continues in the following turn with the advancing unit counting as having won the previous round. If there is not enough space to move or the Retiring unit has retired through Friends, then the ‘Advance Upon’ cannot occur.
SWEEPING ADVANCE
This is only an option following the first round of a combat where the unit charges or counter-charges and the enemy either Retire or Break. The unit can make a move to its own front up to its usual move distance without contacting the enemy. Disordered units cannot make a Sweeping Advance.
SWEEPING ADVANCE AND CHARGE
This is only an option following the first round of a combat where a cavalry unit charges or counter-charges and the enemy Break. The unit can make a Sweeping Advance to its own front and charge an enemy unit. This creates a new combat engagement which is worked out immediately.
Units which are Disordered or Shaken cannot make a Sweeping Advance and Charge. Cavalry units can only make a Sweeping Advance and Charge once during a turn. However they can make a Sweeping Advance and Charge followed by a Sweeping Advance.
The enemy being charged by the Sweeping Advance can only respond by Holding their Ground or Turning to Face if cavalry. So there can be no response of closing fire, counter-charging, evading or forming square. This makes Sweeping Advance and Charge very dangerous.
Note that British Heavy cavalry with the Gallop useful rule, if able to do so, must always make an Advance Upon the Retiring Enemy, a Sweeping Advance or a Sweeping Advance and Charge move, even if this takes them off the table.
I wonder if you could answer a quick Q for me on BP2, Bill?
ReplyDeleteI won a H2H battle, but suffered 1 excess above my Stamina, do I still need to make a Break Test? The confusing Break Test rules only state "Units are defeated in hand-to-hand combat." - So, I'm not 100% sure we should have?
Cheers .:. Walts
This is something that was missed in BP1 and again was not included in BP2.
ReplyDeleteVictorious units never make break tests. Also remove all the excess hits after H2H is resolved.
Editing of BP2 seems non existent and especially no one looked at the issues covered by the errata and FAQ of BP1 To correct BP2.
Actually the only difference between the QRS for BP2 and BP1 is that the +1 for skirmishing fire was deleted.
Have a read of my house rules - i recommend the changed sequence of play it gives a much better game.
Regarding your house rules, do you have a quick link to them? Thanks. :o]
Deleteits on the right of my blog in the list of pages link is https://blenheimtoberlin.blogspot.com/p/black-powder-house-rules-september-2012.html
DeleteWill be making a change on French attack columns later this week