http://blenheimtoberlin.blogspot.co.uk/2014/11/28mm-awi-bennington-16th-august-1777.html
Following that game I made some more modifications and here below
is the latest version of the chart.  The chart gives  less chance for unshaken infantry units breaking under
fire.  However it does make skirmishers more vulnerable to shooting.   When to test and the break test modifiers are unchanged from BP.
TEST WHEN:
A Test if excess hits suffered from Shooting
B Test if Shaken or suffering artillery casualties by closing fire
C Test if defeated in Hand-to-hand Combat
D Test if Shaken in a drawn Hand-to-hand Combat
E Test supporting units if supported unit breaks and flees
-1 Per excess casualty
-1 Disordered
-1 Suffered casualties from artillery for tests A or B
SCORE 
 | 
  
TYPE 
 | 
  
SHOOTING 
 | 
  
HAND TO HAND 
 | 
 
10+ 
 | 
  
ALL 
 | 
  
Hold
  your ground without penalty 
 | 
  
Hold
  your ground without penalty 
 | 
 
9 
 | 
  
Infantry
  & Art 
Cavalry 
Skirmishers 
 | 
  
Hold
  your ground without penalty 
Hold
  your ground without penalty 
Hold
  your ground without penalty 
 | 
  
Hold
  your ground without penalty  
Retreat
  in good  
Retreat
  disordered 
 | 
 
8 
 | 
  
Infantry
  & Art 
Cavalry 
Skirmishers 
 | 
  
Hold
  your ground without penalty 
Hold
  your ground without penalty 
Retreat
  in good order 
 | 
  
Hold
  your ground without penalty 
Retreat
  in good order  
Break
  if shaken, otherwise Retreat disordered 
 | 
 
7 
 | 
  
Infantry 
Cavalry 
Skirmishers 
 | 
  
Hold
  your ground without penalty 
Retreat
  in good order 
Retreat
  disordered 
 | 
  
Retreat
  in good order  
Retreat
  disordered   
Break 
 | 
 
6 
 | 
  
Infantry 
Cavalry 
Skirmishers 
 | 
  
Hold
  your ground disordered or Retreat in good order 
Retreat
  disordered  
Retreat
  disordered 
 | 
  
Retreat
  in good order  
Retreat disordered 
Break 
 | 
 
5 
 | 
  
Infantry 
Cavalry Skirmishers  | 
  
Hold
  your ground disordered or Retreat in good order  
Retreat
  disordered 
Break  | 
  
Retreat
  disordered  
Break if shaken, otherwise Retreat disordered 
Break 
 | 
 
4 
 | 
  
Infantry 
Cavalry Skirmishers  | 
  
Retreat
  disordered  
Break Break  | 
  
Break
  if shaken, otherwise Retreat disordered 
Break
  if shaken, otherwise Retreat disordered 
Break 
 | 
 
3 
 | 
  
Infantry 
Cavalry Skirmishers  | 
  
Break
 
Break Break  | 
  
Break
  if shaken, otherwise Retreat disordered 
Break 
Break  | 
 
2 
 | 
  
ALL 
 | 
  
Break
 
 | 
  
Break 
 | 
 
Artillery are treated as infantry except  Artillery in Hand to Hand always Break instead. 
At some point I will add this to my BP House Rules page.
At some point I will add this to my BP House Rules page.
It does sound interesting. I may give that a try.
ReplyDeleteChristopher
Hi Bill and Happy New Year - I adopted a support rule for artillery if 3 inches near infantry to allow artillery to hold if they roll high enough.- if limbered they could choose to retreat otherwise seven and under is a break.
ReplyDeleteAlso I would still like to see some positive modifiers for elite units for the break test. Any ideas?
ReplyDeleteDave
DeleteI would leave the tests as they are and not add factors for troop quality. Elite troops have higher stamina and some other special rules which reduce the number of tests they should take.
Thank you. This is exactly the solution I am looking for to modify Hail Caesarfor the better. I had a great game of Hail Caesar at the weekend spoiled only by a fresh charging fanatic warband being forced to retreat by the skirmish fire of a few archers. Both my opponent and I thought it somewhat ridiculous and very unlikely.
ReplyDeleteBy having the test only if excess hits are suffered through shooting is a great idea. I have struggled with the concept of testing each time '6's are rolled as it just seemed too great a possibility of making units test - and this last game proved it.
Best wishes
Jason
http://lightbobsandpaintblobs.blogspot.co.uk/