http://blenheimtoberlin.blogspot.co.uk/2014/11/28mm-awi-bennington-16th-august-1777.html
Following that game I made some more modifications and here below
is the latest version of the chart. The chart gives less chance for unshaken infantry units breaking under
fire. However it does make skirmishers more vulnerable to shooting. When to test and the break test modifiers are unchanged from BP.
TEST WHEN:
A Test if excess hits suffered from Shooting
B Test if Shaken or suffering artillery casualties by closing fire
C Test if defeated in Hand-to-hand Combat
D Test if Shaken in a drawn Hand-to-hand Combat
E Test supporting units if supported unit breaks and flees
-1 Per excess casualty
-1 Disordered
-1 Suffered casualties from artillery for tests A or B
SCORE
|
TYPE
|
SHOOTING
|
HAND TO HAND
|
10+
|
ALL
|
Hold
your ground without penalty
|
Hold
your ground without penalty
|
9
|
Infantry
& Art
Cavalry
Skirmishers
|
Hold
your ground without penalty
Hold
your ground without penalty
Hold
your ground without penalty
|
Hold
your ground without penalty
Retreat
in good
Retreat
disordered
|
8
|
Infantry
& Art
Cavalry
Skirmishers
|
Hold
your ground without penalty
Hold
your ground without penalty
Retreat
in good order
|
Hold
your ground without penalty
Retreat
in good order
Break
if shaken, otherwise Retreat disordered
|
7
|
Infantry
Cavalry
Skirmishers
|
Hold
your ground without penalty
Retreat
in good order
Retreat
disordered
|
Retreat
in good order
Retreat
disordered
Break
|
6
|
Infantry
Cavalry
Skirmishers
|
Hold
your ground disordered or Retreat in good order
Retreat
disordered
Retreat
disordered
|
Retreat
in good order
Retreat disordered
Break
|
5
|
Infantry
Cavalry Skirmishers |
Hold
your ground disordered or Retreat in good order
Retreat
disordered
Break |
Retreat
disordered
Break if shaken, otherwise Retreat disordered
Break
|
4
|
Infantry
Cavalry Skirmishers |
Retreat
disordered
Break Break |
Break
if shaken, otherwise Retreat disordered
Break
if shaken, otherwise Retreat disordered
Break
|
3
|
Infantry
Cavalry Skirmishers |
Break
Break Break |
Break
if shaken, otherwise Retreat disordered
Break
Break |
2
|
ALL
|
Break
|
Break
|
Artillery are treated as infantry except Artillery in Hand to Hand always Break instead.
At some point I will add this to my BP House Rules page.
At some point I will add this to my BP House Rules page.
It does sound interesting. I may give that a try.
ReplyDeleteChristopher
Hi Bill and Happy New Year - I adopted a support rule for artillery if 3 inches near infantry to allow artillery to hold if they roll high enough.- if limbered they could choose to retreat otherwise seven and under is a break.
ReplyDeleteAlso I would still like to see some positive modifiers for elite units for the break test. Any ideas?
ReplyDeleteDave
DeleteI would leave the tests as they are and not add factors for troop quality. Elite troops have higher stamina and some other special rules which reduce the number of tests they should take.
Thank you. This is exactly the solution I am looking for to modify Hail Caesarfor the better. I had a great game of Hail Caesar at the weekend spoiled only by a fresh charging fanatic warband being forced to retreat by the skirmish fire of a few archers. Both my opponent and I thought it somewhat ridiculous and very unlikely.
ReplyDeleteBy having the test only if excess hits are suffered through shooting is a great idea. I have struggled with the concept of testing each time '6's are rolled as it just seemed too great a possibility of making units test - and this last game proved it.
Best wishes
Jason
http://lightbobsandpaintblobs.blogspot.co.uk/