Saturday, April 12, 2014

BOLT ACTION VIETNAM: NEW EQUIPMENT CHARTS, BOATS AND HELICOPTERS


After some requests here are my Vietnam equipment lists and rules for helicopters and boats.  Hope you find it useful.  You will see that I have reduced the effect of some weapons to improve playability.  I am also considering some other changes to the rules for fighting in dense jungle terrain.  These will be added later.

NEW BASIC WEAPONS CHART

WEAPON RANGE SHOTS PEN HE HITS HE PINS HE PEN SPECIAL
Bolt Action Rifle 24 1 n/a -1 to hit
Semi auto rifle 24 1 n/a
Pistol 6 1 n/a
SMG 12 2 n/a
BAR 30 2 n/a
Assault Rifle 24 1 n/a Ignore -1 when Advancing
LMG 30 3 n/a Team
MMG 36 4 n/a Team, Fixed
M79 Gren Launcher 18 1 +2 D2 1 +1
HMG 36 3 +1 Team, Fixed
Lt Auto cannon 48 2 +2 D2 1 +1 Team, Fixed
Hvy Auto cannon 60 2 +3 D2 1 +1 Team, Fixed
M72 LAW 12 1 +4 Shaped
RPG-2 12 1 +5 Team, Shaped
57mm RCL 24 1 +3 D2 1 +1 Team, Shaped
Bazooka/M90 24 1 +5 D2 1 +1 Team, Shaped
M19 Gren Launcher 36 2 +2 D2 1 +1 Team, Fixed
Manpack flamethrower 12 1 +2 D6 1 +2 Team, +D3 pins on Inf & art
Vehicle flamethrower 18 1 +3 2D6 1 +3 +D3 pins on Inf & Art
75/82mm RCL 36 1 +4 D3 1 +2 Team, Fixed, Shaped
106mm RCL 48 1 +5 D6 D2 +3 Team, Fixed, Shaped
Lt Tank gun 60 1 +5 D2 1 +1 Vehicle
Md Tank gun 72 1 +5 D3 1 +1 Vehicle
Hvy Tank gun 72 1 +6 D3 1 +1 Vehicle
Lt Mortar 12-48 1 D3 1 +1 Team, Indirect
Med Mortar 18-60 1 D6 D2 +2 Team, Fixed, Indirect
Hvy Mortar 18-72 1 2D6 D3 +3 Team, Fixed, Indirect
Lt How 0/24-48 1 D6 D2 +2 Team, Fixed, Howitzer
Med How 0/24-60 1 2D6 D3 +3 Team, Fixed, Howitzer
Hvy How 0/24-72 1 3D6 D6 +4 Team, Fixed, Howitzer



VEHICLE CHART

VEHICLE SPEED DEFENCE ARMAMENT SPECIAL
T34/85 9 9+ Turr Md AT & MMG, Hull MMG
T54 9 10+ Turr HV AT & MMG
PT76 9 7+ Turr Lt AT & MMG
M67 ZIPPO 9 10+ Turr Fl Thr & MMG
M48  9 10+ Turr Hv AT & MMG
M41 WALKER BULLDOG 9 9+ Turr Md AT & MMG
M551 SHERIDAN 9 8+ Turr Hvy How & MMG Must stand to fire Hvy how
M42 DUSTER 9 8+ Turr twin Hv AC Open top, Flak
M113 APC 9 7+ pivot HMG & MMG various
M113 ACAV 9 7+ pivot HMG & MMG various Open top
M132 FLAMETHROWER 9 7+ Turr Fl Thr & MMG Open top
M8 GREYHOUND AC 12 7+ Turr Lt AT & MMG Recce, Open top
GUN TRUCKS 12 7+ Misc pivot HMG, MMG Open top

HELICOPTERS AND BOATS

VEHICLE SPEED DEFENCE ARMAMENT SPECIAL
TRANSPORT HELICOPTER 36 7+ As modelled Open topped
HUEY COBRA 36 7+ Nose Gun + Rocket pods Open topped
MONITOR 9 8+ As modelled
LANDING CRAFT 9 8+ As modelled Open topped?
SWIFT BOAT 12 7+ As modelled Open topped
Note
ROCKET PODS Treat as single shot multiple launcher - medium mortar (page 54)


BOAT/HELI DAMAGE CHART

ROLL MONITOR LCM SWIFT BOAT HELICOPTER
1 or less Engine hit/Wpn KO Engine hit/Wpn KO Engine hit/Wpn KO Crew Stunned
2 Engine hit/Wpn KO Engine hit/Wpn KO Engine hit/Wpn KO Crew Stunned
3 Crew Stunned Crew Stunned Crew Stunned On Fire
4 Crew Stunned Crew Stunned Immobilised On Fire/immobilised*
5 Immobilised Immobilised On Fire Knocked Out
6 On fire On Fire Knocked Out Knocked Out
Effect as AFVs
* If on the ground


SHIP DAMAGE EFFECTS
Engine hit/wpn ko
Dice.  1-5 Weapon KO, 6 Engine hit - lose half speed.
On Fire Add a pin. Boat goes Down.   
Successful order test will put out fire. 
If fail add a pin. Fire continues.   
Crew Stunned Add a pin.  Boat goes Down.
Immobilised Add a pin.  Boat cannot move.  Boat goes Down.
Successful order test will start the engine.
Knocked Out Boat is sunk


HELICOPTERS EXTRA RULES/CLARIFICATIONS
 
EMBARKING
Unload/Load as per transport vehicles
WHEN ON THE GROUND/HOVERING 
They fire at normal ranges
Count as open topped AFVs so can be affected by any fire or at least pinned
WHEN FLYING
Count as advancing - move full and fire
They always fire at long range
When flying they can only be hit by AA weapons
Count as open topped AFVs [Note so can be pinnd by AAMMG fire]

2 comments:

  1. Excellent!!! I will save this and send it on to some friends that play BA and Vietnam. Thanks Bill.

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  2. Thanks I used your rule mods for a Demo game last week.

    ReplyDelete