Friday, January 24, 2014

28mm FIW: ACTION IN THE MOHAWK VALLEY

This week our game at the SESWC was a French Indian War game using Muskets and Tomahawks arranged by Angus Konstam.  Angus provided the scenario, all the figures and most of the terrain.   The rest of the terrain came from Colin Jack and the SESWC.
Peaceful morning in the Mowhawk valley......
It was a raid by a French force of  Colonial Marines, Coureur du Bois  and Indian allies on a settlement in New York colony.  It was opposed by small groups of scattered civilian settlers  and the local militia with reinforcements of British regulars, Rangers and Indians marching to the rescue.
One group of settlers decides to stand and fight at their cabin

Other settlers make for the perceived safety of the Lutheran church
I played the part of the French contingent commander with Bart Zynda commanding my Indian allies.  Colin Jack commanded all the initial defenders and Campbell Hardie commanded the relief column.  Angus umpired and controlled the arrival of the units.  It took us at least one round of cards to remember how the rules work as it is more than a year since our last game.  Once we got going it proved an easy system to play.
Marines give covering fire to the attack on the church

Coureur du Bois skirmish with the defenders of the inn
At the end of the game it was declared a  minor French victory mainly due to the havoc wrought by my Indian allies.  They stormed a cabin, the well defended Lutheran church and had set fire to the inn by the end.  My marines ably supported the attack on the church but later the first 2 volleys by the British regulars shattered them.

Bart has put a full AAR with the OB on his blog at
http://asienieboje.blogspot.co.uk/2014/01/mohawk-valley.html

Indians set fire to the inn - what will the militia do!

5 comments:

  1. Great looking and interesting game!

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  2. I really enjoy this work, beautiful pictures!

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  3. So Bill How do you like the Musket and Tomahawks rule set compared to others? VFW

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    Replies
    1. I enjoy muskets and tomahawks. The card system activating classes of troops with differing numbers of actions is very clever. Firing lines can be deadly though.

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