Unit
|
Weapon
|
Type
|
H_H
|
Firing
|
Morale
|
Stamina
|
Special
|
French Old Gd Infantry
|
Musket
|
Infantry
|
7
|
3
|
3+
|
4
|
Elite 4+, Reliable in attack column
|
French Line Infantry
|
Musket
|
Infantry
|
6
|
3
|
4+
|
3
|
Reliable in attack column
|
Austrian Grenadiers
|
Musket
|
Infantry
|
6
|
3
|
4+
|
4
|
|
Austrian Line Infantry
|
Musket
|
Infantry
|
6
|
3
|
4+
|
3
|
|
Bavarian Light Infantry
|
Musket
|
Infantry
|
6
|
3
|
4+
|
3
|
|
Bavarian Line infantry
|
Musket
|
Infantry
|
6
|
3
|
5+
|
3
|
Unreliable, Levy 4+
|
Austrian Landwehr
|
Musket
|
Infantry
|
6
|
3
|
5+
|
3
|
Unreliable, Levy 4+
|
Gd Heavy Cavalry
|
Sabre
|
Cavalry
|
9
|
--
|
3+
|
3
|
Reliable; Heavy Cavalry +D3
|
Cuirassiers
|
Sabre
|
Cavalry
|
9
|
--
|
4+
|
3
|
Heavy Cavalry +D3
|
Gd Lancers
|
Lance
|
Cavalry
|
8
|
--
|
4+
|
3
|
Reliable, Marauders; Lancers
|
Dragoons
|
Sabre
|
Cavalry
|
8
|
--
|
4+
|
3
|
Heavy Cavalry +1
|
Gd Light Cavalry
|
Lance
|
Cavalry
|
7
|
--
|
4+
|
3
|
Reliable, Marauders
|
Lancers
|
Lance
|
Cavalry
|
7
|
--
|
4+
|
3
|
Marauders; Lancers
|
Light Cavalry
|
Sabre
|
Cavalry
|
6
|
--
|
4+
|
3
|
Marauders
|
Cossacks
|
Lance
|
Cavalry
|
5
|
--
|
5+
|
3
|
Marauders, Lancers, Unreliable
|
Horse Artillery
|
Artillery
|
32”
|
1
|
3-2-1
|
4+
|
1
|
Marauders, Guards are Reliable
|
Foot Artillery
|
Artillery
|
32”
|
1
|
3-2-1
|
4+
|
2
|
|
Hvy Foot Artillery
|
Heavy Artillery
|
40”
|
1
|
3-2-1
|
4+
|
2
|
Guards are Reliable
|
All Infantry have “must form square” rule.
Elite X+, roll X or more to recover disorder at start
of turn. Heavy Cavalry +X: Add X to combat result score.
Lancers: -1 to Morale saves of infantry opponents when charging.
Levy X+: must roll X or more to recover disorder.
Marauders: Ignore command radius for orders.
Reliable: +1 to command rating.
Unreliable: No move on equal command rolls.
To simplify this big game no mixed formations are allowed i.e. units with skirmishers thrown out.
Left flank -Victor's corps facing Neuhof |
Right flank - action on the highway and around Althof |
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