Last
week I was at the SESWC for the AWI Battle of Guilford
Courthouse. I revised the OB and troop
ratings from our last attempt at this action.
Angus Konstam supplied the bulk of the figures. I only provided 2 militia battalions. The two of us plus the club provided the
terrain.
The
British attempted a concentrated attack on the Patriot left wing. Things did not go well for them from the beginning as their
first command rolls were poor whilst the Patriots were able to move their
forces including the unreliable militia to concentrate on their left. After a long struggle in the woods neither
side had lost a vital brigade so I declared the battle a draw.
Angus
has a detailed account of the game play on his blog at
http://www.edinburghwargames.com/the-battle-of-guilford-courthouse-1781-4/
My
camera ran out of power after the first shot so 4 of these photos are
courtesy of Campbell Hardie.
The first 2 Patriot lines |
First line militia and artillery |
Aerial view showing British breakthrough on the Patriot right |
Patriot 2nd line militia hold firm |
British initial deployment - my only photo |
Here
is the OB, game specific rules and troop ratings. Infantry units of 24 figures are large
sized, units of 20 figures are standard sized and 12 figure units are small.
British
Forces
C-in-C
Lieutenant-General Charles, Lord Cornwallis 9
Major-General
Leslie 8
71st
Foot (2nd Battalion) unit
of 20 figures
Von
Bose Regiment (Hessians) unit
of 20 figures
North
Carolina Loyalists unit
of 12 figures
Jaegers
(Hessians) Lt Infantry unit of 12 figures
Lieutenant-Colonel
Webster 9
23rd
Foot unit
of 20 figures
33rd
Foot unit
of 20 figures
Foot
Guard detached Light Infantry unit
of 12 figures
Royal
Artillery Detachment 2
guns
Colonel
O’Hara 8
1st
Battalion, Foot Guards unit
of 20 figures
2nd
Battalion, Foot Guards unit
of 20 figures
Guard
Grenadier detachment unit of 12 figures
Reserves
- Lieutenant Colonel Tarleton 8
British
Legion (Dragoons) 2
units of 8 figures
American
Forces
C-in-C
Major-General Nathaniel Greene 8
American
First Line
Brigadier-General
Butler 7
North
Carolina Militia Brigade 2
units of 20 figures
Lynch’s
Virginia Rifles unit
of 12 figures
Washington’s
1st/3rd Cont Dragoons unit of 8
figures
1st
Continental Artillery Detachment 1
gun
Brigadier-General
Eaton 7
North
Carolina Militia Brigade 2
units of 20 figures
Campbell’s
Virginia Rifles unit
of 12 figures
Lee’s
Legion Foot & Horse Mixed
unit of 12 figures
American
Second Line
Brigadier-General
Lawson 7
Virginia
Militia Brigade 2
units of 20 figures
Brigadier-General
Steven’s 7
Virginia
Militia Brigade 2 units of 20 figures
American
Third Line
Brigadier-General
Huger 8
4th
& 5th Virginia Regiment 2 units of 24 figures
1st
Continental Artillery Detachment 1
gun
Colonel
Williams 8
1st
& 2nd Maryland Regiment 2 units of 24 figures
GCH – Game Rule
Modifications
Use
100% movement rates and ranges
Woods
Movement
through woods for formed troops is limited to 2 moves.
Skirmishers
move at full speed through woods.
Artillery
cannot move through woods.
Troops
in woods get +1 morale save to shooting except when charging.
Formed
troops in woods are a clear target.
Troops
lining fences get advantage from +1 Morale save to shooting.
TROOP RATINGS
PATRIOT UNIT | ARMAMENT | H TO H | SHOOTING | MORALE | STAMINA | SPECIAL |
Virginia Rifles (small) | Rifle | 4 | 2 | 4+ | 2 | Skirmish, marauders |
Continental Line (Large) | Musket | 7 | 3 | 4+ | 4 | |
Militia Virginia | Musket | 5 | 3 | 5+ | 3 | Unreliable, Levy 4+ |
Militia Nth Carolina | Musket | 5 | 3 | 5+ | 2 | Unreliable, Wavering |
Levy 4+ | ||||||
Cavalry (small) | -- | 4 | -- | 4+ | 2 | Marauder |
Lee's Legion (small) | Musket | 5 | 2 | 4+ | 2 | Legion, Skirmish, Marauders |
Artillery | smoothbore | 1 | 3-2-1 | 4+ | 2 | -- |
Legion | Treat as small skirmishing infantry units but have an extra hand to hand dice, | |||||
they shoot normally, move as infantry but evade as light cavalry | ||||||
Levy X | Need to roll of Disorder with X+ | |||||
Marauders | Ignore distance penalty when given orders | |||||
Skirmish | Can adopt skirmish formation | |||||
Unreliable | No move on equal command roll | |||||
Wavering | Break test for every hit - shooting and htoh | |||||
BRITISH UNIT | ARMAMENT | H TO H | SHOOTING | MORALE | STAMINA | SPECIAL |
Guard Infantry | Musket | 7 | 3 | 3+ | 4 | Stoic, Elite 4+ |
Ferocious Charge | ||||||
Guard Grenadiers (small) | Musket | 5 | 2 | 3+ | 3 | Stoic, Elite 4+ |
Ferocious Charge | ||||||
British Line/Highland Inf | Musket | 6 | 3 | 4+ | 4 | Stoic |
Ferocious Charge | ||||||
Hessian Infantry | Musket | 6 | 3 | 4+ | 4 | |
NC Loyalists (small) | Musket | 4 | 2 | 4+ | 2 | |
Jaegers (small) | Rifle | 4 | 2 | 4+ | 2 | Skirmish, Marauders |
Lt Inf Skirmishers (small) | Musket | 4 | 2 | 4+ | 2 | Skirmish, Marauders |
Legion Cavalry (small) | -- | 4 | -- | 4+ | 2 | Marauder |
Artillery | smoothbore | 1 | 3-2-1 | 4+ | 2 | -- |
Elite | Can reorder if disordered on roll of 4+ | |||||
Ferocious Charge | Reroll HtoH misses when charging | |||||
Marauders | Ignore distance penalty when given orders | |||||
Skirmish | Can adopt skirmish formation | |||||
Stoic | Ren reroll first break test |
Superb looking game. Truly inspirational.
ReplyDeleteHey William - New or old version of the Black powder rules? Did you use the AWI supplemental set?
ReplyDeleteI think this was BP1. Not sure how much I used from Rebellion. There are far more good period specific ideas for ACW games in Glory Hallejuhah than for AWI games in Rebellion many of which could apply in Rebellion games..
DeleteWonderful looking game - terrain and figures top-notch.
ReplyDelete