Tuesday, October 2, 2018

28MM BLACK POWDER: GUILFORD COURTHOUSE

Last week I was at the SESWC for the AWI Battle of Guilford Courthouse.  I revised the OB and troop ratings from our last attempt at this action.  Angus Konstam supplied the bulk of the figures.  I only provided 2 militia battalions.  The two of us plus the club provided the terrain.

The British attempted a concentrated attack on the Patriot left wing.  Things did not go well for them from the beginning as their first command rolls were poor whilst the Patriots were able to move their forces including the unreliable militia to concentrate on their left.  After a long struggle in the woods neither side had lost a vital brigade so I declared the battle a draw.

Angus has a detailed account of the game play on his blog at
http://www.edinburghwargames.com/the-battle-of-guilford-courthouse-1781-4/

My camera ran out of power after the first shot so 4 of these photos are courtesy of Campbell Hardie. 

The first 2 Patriot lines

First line militia and artillery

Aerial view showing British breakthrough on the Patriot right

Patriot 2nd line militia hold firm

British initial deployment - my only photo
Here is the OB, game specific rules and troop ratings.   Infantry units of 24 figures are large sized, units of 20 figures are standard sized and 12 figure units are small.

British Forces
C-in-C Lieutenant-General Charles, Lord Cornwallis 9

Major-General Leslie 8
71st Foot (2nd Battalion)                          unit of 20 figures
Von Bose Regiment (Hessians)               unit of 20 figures
North Carolina Loyalists                           unit of 12 figures
Jaegers (Hessians) Lt Infantry                  unit of 12 figures

Lieutenant-Colonel Webster 9
23rd Foot                                                  unit of 20 figures
33rd Foot                                                  unit of 20 figures
Foot Guard detached Light Infantry          unit of 12 figures
Royal Artillery Detachment                       2 guns

Colonel O’Hara 8
1st Battalion, Foot Guards                         unit of 20 figures
2nd Battalion, Foot Guards                        unit of 20 figures
Guard Grenadier detachment                    unit of 12 figures

Reserves - Lieutenant Colonel Tarleton 8
British Legion (Dragoons)                          2 units of 8 figures

American Forces
C-in-C Major-General Nathaniel Greene 8

American First Line
Brigadier-General Butler 7
North Carolina Militia Brigade                   2 units of 20 figures
Lynch’s Virginia Rifles                               unit of 12 figures
Washington’s 1st/3rd Cont Dragoons       unit of 8 figures
1st Continental Artillery Detachment        1 gun

Brigadier-General Eaton 7
North Carolina Militia Brigade                   2 units of 20 figures
Campbell’s Virginia Rifles                         unit of 12 figures
Lee’s Legion Foot & Horse                       Mixed unit of 12 figures

American Second Line
Brigadier-General Lawson 7
Virginia Militia Brigade                                2 units of 20 figures

Brigadier-General Steven’s 7
Virginia Militia Brigade                                2 units of 20 figures

American Third Line
Brigadier-General Huger 8
4th & 5th Virginia Regiment                         2 units of 24 figures
1st Continental Artillery Detachment          1 gun

Colonel Williams 8
1st & 2nd Maryland Regiment                     2 units of 24 figures

GCH – Game Rule Modifications

Use 100% movement rates and ranges

Woods

Movement through woods for formed troops is limited to 2 moves.

Skirmishers move at full speed through woods.

Artillery cannot move through woods.

Troops in woods get +1 morale save to shooting except when charging.

Formed troops in woods are a clear target.

Troops lining fences get advantage from +1 Morale save to shooting.

TROOP RATINGS

PATRIOT UNIT ARMAMENT H TO H SHOOTING MORALE STAMINA SPECIAL
Virginia Rifles (small) Rifle 4 2 4+ 2 Skirmish, marauders
Continental Line (Large) Musket 7 3 4+ 4
Militia Virginia Musket 5 3 5+ 3 Unreliable, Levy 4+
Militia Nth Carolina Musket 5 3 5+ 2 Unreliable, Wavering
Levy 4+
Cavalry (small) -- 4 -- 4+ 2 Marauder
Lee's Legion (small) Musket 5 2 4+ 2 Legion, Skirmish, Marauders
Artillery smoothbore 1 3-2-1 4+ 2 --
Legion Treat as small skirmishing infantry units but have an extra hand to hand dice,
 they shoot normally, move as infantry but evade as light cavalry
Levy X Need to roll of Disorder with X+
Marauders Ignore distance penalty when given orders
Skirmish Can adopt skirmish formation
Unreliable No move on equal command roll
Wavering Break test for every hit - shooting and htoh
BRITISH UNIT ARMAMENT H TO H SHOOTING MORALE STAMINA SPECIAL
Guard Infantry Musket 7 3 3+ 4 Stoic, Elite 4+
Ferocious Charge
Guard Grenadiers (small) Musket 5 2 3+ 3 Stoic, Elite 4+
Ferocious Charge
British Line/Highland Inf Musket 6 3 4+ 4 Stoic
Ferocious Charge
Hessian Infantry Musket 6 3 4+ 4
NC Loyalists (small) Musket 4 2 4+ 2
Jaegers (small) Rifle 4 2 4+ 2 Skirmish, Marauders
Lt Inf Skirmishers (small) Musket 4 2 4+ 2 Skirmish, Marauders
Legion Cavalry (small) -- 4 -- 4+ 2 Marauder
Artillery smoothbore 1 3-2-1 4+ 2 --
Elite Can reorder if disordered on roll of 4+
Ferocious Charge Reroll HtoH misses when charging
Marauders Ignore distance penalty when given orders
Skirmish Can adopt skirmish formation
Stoic Ren reroll first break test

4 comments:

  1. Superb looking game. Truly inspirational.

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  2. Hey William - New or old version of the Black powder rules? Did you use the AWI supplemental set?

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    Replies
    1. I think this was BP1. Not sure how much I used from Rebellion. There are far more good period specific ideas for ACW games in Glory Hallejuhah than for AWI games in Rebellion many of which could apply in Rebellion games..

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  3. Wonderful looking game - terrain and figures top-notch.

    ReplyDelete