The Franco-Bavarians had 3 infantry brigades (Bavarian, French, Polish Veterans) and 2 cavalry brigades facing 4 Russian infantry brigades (2 Line, Grenadier, Opolchenie), a cavalry brigade and a cossack brigade. The troops were fed onto the table effectively one brigade a turn. We tried a few ideas from Clash of Eagles -poor Russian command, lack of initiative and bigger Russian batteries. We used the alternate move sequence of initiative moves, firing, commanded moves, melees.
It was a very enjoyable game and by the end the French had lost 2 units to the Russian 4. Both sides attempted attacks over the intervening stream. The rearmost Russian brigade - the Opolchenie never arrived. The OB follows the photos along with the troop ratings I used..
All my photos are on flickr at https://flic.kr/s/aHskpLHfUR
First Russian failed attack across the stream vs Bavarians |
Russian left engages the newly arrived French brigade |
Big Russian right wing cavalry melee - The French Lancers won but the Hussars were defeated |
Russian volleys crashing out against the French attack - managed to hit despite being poor shots |
Here is the OB
NEAR VITEBSK - LATE OCTOBER 1812
MARSHAL GOUVION ST CYR 8
INITIAL
TROOPS
19th/
20th BRIGADE BAVARIAN
ON TABLE
3
LINE BTN OF 24 FIGURES1 LIGHT BTN OF 24 FIGURES
Ft Bty
1ST
LIGHT CAVALRY BRIG OFF TABLE
2
HUSSAR REGTS OF 12 FIGURESHs Bty
REINFORCEMENTS
6th
BRIGADE FRENCH
4
LINE BTN OF 24 FIGURESFt Bty
9th
BRIGADE POLISH
LINE BTN OF 24 FIGURES3 VETERAN BTN of 24 FIGURES
Ft Bty
3rd
LT CAV BRIG FRENCH
HUSSAR REGT OF 12 FIGURESLANCER REGT OF 12 FIGURES
Hs Bty
LG PYOTR KHRISTIANOVICH WITTGENSTEIN 8
ADVANCED
GUARD
1ST
BRIGADE ON TABLE
4 LINE BTN OF 24 FIGURESFt Bty
2ND
BRIGADE OFF TABLE
4
LINE BTN OF 24 FIGURESFt Bty
1ST
CAV BRIGADE OFF TABLE
2
HUSSAR REGTS OF 12 FIGURESHs Art Det
MAIN
COLUMN - REINFORCEMENTS
3RD
BRIGADE
4
GRENADIER BTN OF 24 FIGURESFt Bty
3RD
CAV BRIGADE
2
COSSACK SOTNAS OF 12 FIGURES
1st
COMBINED OPOLCHENIYE BRIGADE
4
MILITIA BTN OF 24 FIGURES
ARMY
RESERVE ARTILLERY
Ft Bty (Hvy)Polish brigade preparing to attack over the stream. |
FRENCH
|
Weapon
|
Type
|
H_H
|
Shooting
|
Morale
|
Stamina
|
Special
|
Old
Guard Infantry
|
Musket
|
Infantry
|
8
|
4
|
3
|
4
|
Reliable, Elite 4+, Tough
|
Young
Guard Infantry
|
Musket
|
Infantry
|
6
|
3
|
4
|
3
|
Reliable, Elite 5+
|
Line
Infantry
|
Musket
|
Infantry
|
6
|
3
|
4
|
3
|
|
Combined Grenadiers
|
Musket
|
Infantry
|
7
|
3
|
4
|
3
|
Elite 5+
|
Guard
Heavy Cavalry
|
Sabre
|
Cavalry
|
10
|
3
|
3
|
Heavy
Cavalry +D3, Reliable
|
|
Cuirassiers
|
Sabre
|
Cavalry
|
9
|
3
|
3
|
Heavy
Cavalry +D3, Reliable
|
|
Guard
Lancers
|
Sabre
|
Cavalry
|
8
|
3
|
3
|
Marauders;
Lancers, Reliable
|
|
Dragoons
|
Sabre
|
Cavalry
|
8
|
4
|
3
|
Heavy
Cavalry +1
|
|
Guard
Light Cavalry
|
Sabre
|
Cavalry
|
7
|
3
|
3
|
Marauders, Reliable
|
|
Lancers
|
Lance
|
Cavalry
|
7
|
4
|
3
|
Marauders;
Lancers
|
|
Light
Cavalry
|
Sabre
|
Cavalry
|
6
|
4
|
3
|
Marauders
|
|
Dismounted
Dragoons
|
Musket
|
Infantry
|
4
|
2
|
4
|
2
|
Skirmishers
|
Guard
Horse Artillery
|
Light
artillery
|
32”
|
1
|
3-2-1
|
3
|
2
|
Marauders,
Reliable, Elite 4+
|
Guard
Foot Artillery
|
Artillery
|
40”
|
1
|
3-2-1
|
3
|
3
|
Reliable, Elite 4+
|
Horse
Artillery
|
Light
artillery
|
32”
|
1
|
3-2-1
|
4
|
1
|
Marauders
|
Foot
Artillery
|
Artillery
|
32”
|
1
|
3-2-1
|
4
|
2
|
Infantry
are Reliable in Attack Columns and have “must form square” rule. Other small units reduce Hand to Hand by 2,
Shooting by 1 and Stamina by 1.
Elite
X+ Rally of Disorder at start of turn by roll of X+
Heavy
Cav +X Add X to combat result
Lancers Opponent
has -1 cav -2 inf saving throw when lancers charge/countercharge
Levy
X+ Need to roll to rally of
disorder at end of their turn by rolling X+
Marauders Ignore distance modifiers for command
tests
Reliable Add 1 to Command tests
Skirmish Can adopt skirmish formation
RUSSIAN
|
Weapon
|
Type
|
H_H
|
Shooting
|
Morale
|
Stamina
|
Special
|
Guard
Infantry
|
Musket
|
Infantry
|
7
|
3
|
3
|
4
|
Reliable, Elite 4+, Stoic
|
Grenadiers
|
Musket
|
Infantry
|
7
|
3
|
4
|
4
|
Elite 4+, Poor shots, Stoic, Lack Init
|
Line
Infantry/Jaegers
|
Musket
|
Infantry
|
6
|
3
|
4
|
3
|
Stoic, Poor shots, Lack Init
|
Opolchenie
|
Musket
|
Infantry
|
5
|
1/2
|
5
|
3
|
Poor
shots, Unreliable,
Levy
4+, Lack Init
|
Jaegers
Sk (Small)
|
Rifle
|
Infantry
|
4
|
2
|
4
|
2
|
Skirmishers,
Poor shots, Lack Init
|
Cuirassiers
|
Sabre
|
Cavalry
|
9
|
3
|
3
|
Heavy
Cavalry +D3
|
|
Dragoons
|
Sabre
|
Cavalry
|
8
|
4
|
3
|
Heavy
Cavalry +1
|
|
Lancers
|
Lance
|
Cavalry
|
7
|
4
|
3
|
Marauders;
Lancers
|
|
Light
Cavalry
|
Sabre
|
Cavalry
|
6
|
4
|
3
|
Marauders
|
|
Cossacks
|
Lance
|
Cavalry
|
5
|
5
|
3
|
Marauders;
Lancers, Unreliable
|
|
Hvy
Foot Artillery
|
Artillery
|
40”
|
2
|
4-2-2
|
4
|
3
|
|
Lt
Foot Artillery
|
Artillery
|
32”
|
2
|
4-2-2
|
4
|
3
|
|
Horse
Artillery
|
Light
artillery
|
32”
|
2
|
4-2-2
|
4
|
2
|
Marauders
|
All
Infantry have “must form square” rule.
Other small units reduce Hand to Hand by 2, Shooting by 1 and Stamina by
1.
Heavy
Cav +X Add X to combat result
Lancers Opponent
has -1 cav -2 inf saving throw when lancers charge/counterchargeLevy X+ Need to roll to rally of disorder at end of their turn by rolling X+
Marauders Ignore distance modifiers for command tests
Reliable Add 1 to Command tests
Skirmish Can adopt skirmish formation
Stoic Can reroll first break test
Unreliable Do not move on an equal command roll. This counts a command pass.
Lack Initiative Can only charge nearest enemy, change formation or facing under Initiative
Poor shots -1 factor when shooting
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