Last
week at home I staged another refight of the Battle of Maida but using my
preferred Black powder rules. Young Scott
Duncan was up for Easter from Crawley so I got Scott to command the British and
Dave Paterson commanded the French. I
umpired. It proved a British victory as Dave
concentrated all his forces to attack the British left but his attack bogged
down and he was flanked by the British centre and right.
First game - massed assault on the British left |
2nd game - Donald's brigade - Comperes gets stuck in |
This
Wednesday I staged the game again.
Myself and Donald Adamson commanded the French whilst colin jack and
Davve O’Brien commanded the British.
This time it proved a more even and hard fought contest. Donald’s right flank brigade raced ahead and
engaged the British left and centre. My
right hand mixed brigade moved very slowly and our central foreign brigade actually
blundered twice in a row and marched of the rear of the table. The British gave Donald a hard time but
eventually the foreign brigade returned and charged home on the British centre
whilst the mixed brigade engaged their left.
It was hard fight and French losses mounted to the point where Donald and I were willing to call it a night but Colin, the British CinC persuaded us to play another turn which completely changed the outcome. My shaken Polish veteran battalion broke it’s melee opponent and this caused a supporting British battalion to flee – this turned a British victory into a French triumph! It was fun all round. Next game at my place will be a 20mm WWII using Rapid Fire.
It was hard fight and French losses mounted to the point where Donald and I were willing to call it a night but Colin, the British CinC persuaded us to play another turn which completely changed the outcome. My shaken Polish veteran battalion broke it’s melee opponent and this caused a supporting British battalion to flee – this turned a British victory into a French triumph! It was fun all round. Next game at my place will be a 20mm WWII using Rapid Fire.
Comperes brigade presses home it's attack |
View from British left - French centre and right are finally moving up . In distance Comperes is being driven back |
Unsupported Polish veterans break the allied centre. General Stewart swept away in the rout. Vive L'Empereur! |
Here
is my OB and BP troop ratings for the game.
BRITISH
|
Weapon
|
Type
|
H_H
|
Shooting
|
Morale
|
Stamina
|
Special
|
CinC MG Stewart 8
|
|||||||
Adv Guard Col Kempt
|
|||||||
Combined
Light Infantry
|
Musket
|
Infantry
|
6
|
3
|
4
|
4
|
First Fire
|
Skirmishers (Small)
|
Musket
|
Infantry
|
4
|
2
|
4
|
3
|
Skirmishers
|
1st Brigade Col Cole
|
|||||||
Line
Infantry
|
Musket
|
Infantry
|
6
|
3
|
4
|
3
|
First
fire
|
Combined
Grenadiers
|
Musket
|
Infantry
|
7
|
3
|
4
|
4
|
First
fire, Elite 4+
|
Horse
Artillery
|
Artillery
|
32”
|
1
|
3-2-1
|
4
|
1
|
Marauders
|
2nd Brigade Col Acland
|
|||||||
British
Line Inf
|
Musket
|
Infantry
|
6
|
3
|
4
|
3
|
First
Fire
|
Veteran
Line Infantry
|
Musket
|
Infantry
|
6
|
3
|
4
|
4
|
First
fire
|
3rd Brigade Col Oswald
|
|||||||
Line
Infantry
|
Musket
|
Infantry
|
6
|
3
|
4
|
3
|
First
Fire
|
Line
Infantry
|
Musket
|
Infantry
|
6
|
3
|
4
|
3
|
First
Fire
|
Veteran
Infantry
|
Musket
|
Infantry
|
6
|
3
|
4
|
4
|
First
Fire
|
All
Infantry have “must form square” rule.
Elite
X+ Rally off Disorder at start of turn by roll of X+First Fire Add extra shooting dice on first shot.
Marauders Ignore distance modifiers for command tests
Reliable Add 1 to Command tests
Skirmish Can adopt skirmish formation
FRENCH
|
Weapon
|
Type
|
H_H
|
Shooting
|
Morale
|
Stamina
|
Special
|
CinC Gen Reynier 8
|
|||||||
1st Comperes
|
|||||||
Veteran
Infantry
|
Musket
|
Infantry
|
6
|
3
|
4
|
4
|
|
Veteran
Infantry
|
Musket
|
Infantry
|
6
|
3
|
4
|
4
|
|
Line
Infantry
|
Musket
|
Infantry
|
6
|
3
|
4
|
3
|
|
Line
Infantry
|
Musket
|
Infantry
|
6
|
3
|
4
|
3
|
|
Skirmishers (Small)
|
Musket
|
Infantry
|
4
|
2
|
4
|
2
|
Skirmishers
|
2nd
Digonet
|
|||||||
Line
Infantry
|
Musket
|
Infantry
|
6
|
3
|
4
|
3
|
|
Line
Infantry
|
Musket
|
Infantry
|
6
|
3
|
4
|
3
|
|
Light
Cavalry
|
Sabre
|
Cavalry
|
6
|
4
|
3
|
Marauders
|
|
Horse
Artillery
|
Light
artillery
|
32”
|
1
|
3-2-1
|
4
|
1
|
Marauders
|
3rd Peyri
|
|||||||
Polish
Veteran Infantry
|
Musket
|
Infantry
|
6
|
3
|
4
|
4
|
|
Polish
Line Infantry
|
Musket
|
Infantry
|
6
|
3
|
4
|
3
|
|
Swiss
Infantry
|
Musket
|
Infantry
|
6
|
3
|
4
|
3
|
Infantry
are Reliable in Attack Columns and have “must form square” rule..
Marauders Ignore distance modifiers for command
testsSkirmish Can adopt skirmish formation
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