This
week’s game at Hugh Wilson’s was another test to try out my draft 1860-1870
period Ironclad naval rules. I had revised the
initiative and movement system whilst I was on holiday in Majorca this year. There were 10 players involved while I umpired
and explained the rules. The table was 13ft by 5ft - my thanks to Hugh for creating the seascape.
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Overall view at start of game - US gunboats steam into action - Monitors enter thru 2nd strait |
This
fictional scenario involved a Union force attacking a confederate bay with 2
harbours. Their objectives were to
suppress the coast defences, capture a commerce raider which was trying to
break out to the sea, and blockade the 2 harbours.
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Union gunboats manuevre away from the CSS ironclads |
The
Union had 6 monitors and 5 gunboats versus 6 Confederate ironclads and 4 cotton
clad rams/gunboats supporting a large coastal fort and 2 shore batteries.
|
Action underway - Fort Sumter and it's supporting rams face the monitors |
The
game went well and no obvious problems were found with the rules though I think
I may look at increasing the effect of ramming.
At the end of the game no ships had been sunk but 3 ships and the
impressive Fort Sumter lookalike had struck their colours and another 4 ships broke
of action and fled. In the end it was a
marginal Union victory. Our next game will be another test of these rules.
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USS Tecumseh rammed twice in a single turn |
All my photos with descriptions at
https://www.flickr.com/photos/bill26048/sets/72157646444523236/