Friday, September 1, 2017

28MM BLACK POWDER: BATTLE OF SALTANOVKA (MOGHILEV) 23 JULY 1812

A few weeks ago in my garage I set up a version of the Battle of Saltanovka 23rd July 1812.  It was the first major action of the 1812 Russian Campaign.  Parts of the French 1st Corps under Davout fought of an attempt by a Corps of Bagration’s Second Army of the West to move north to join Barclay’s 1st Army of the West at Vitevsk.

Dave O’Brien and I commanded the Russians whilst Colin Jack and Bill Millar commanded the French.  It was a hard fought game but proved to be an obvious French victory.  Dave has written a full account of the action on his Facebook page.  I provided all the troops and most of the terrain.  The stream was kindly loaned by Dave Paterson.  I reduced the strength of the brigades on each side cutting the Russians to 4 battalions instead of 6 and the French from 5 to 4 battalions.  I used my Swiss and Berg troops to represent 2 of the French brigades.

I played the game again on Friday against Dave Paterson without making any changes to the scenario.  It proved to be an even worse defeat for the Russians who lost 6 battalions.  All the units that crossed the stream were either destroyed or thrown back across it.

French left about Saltanovka plus some of their centre

Russian brigade facing Saltanovka
  
Here is the OB for this version of the battle

RUSSIAN OB

VII CORPS GEN RAYEVSKY SR 8

12th DIVISION

1ST BRIGADE GEN PALITSYN SR7
3 INFANTRY BATTALIONS
1 JAGER BATTALION
LIGHT BATTERY
POSITION BATTERY

2ND BRIGADE GEN PANTZERBITER SR 7
3 INFANTRY BATTALIONS
1 JAGER BATTALION
LIGHT BATTERY

26th DIVISION

1ST BRIGADE GEN LIBHARDT SR7
3 INFANTRY BATTALIONS
1 JAGER BATTALION
LIGHT BATTERY
POSITION BATTERY

2ND BRIGADE GEN LADYZHENSKY SR 7
3 INFANTRY BATTALIONS
1 JAGER BATTALION
LIGHT BATTERY

4TH CAVALRY DIVISION
12TH BRIGADE GEN PANCHULIDZEV SR7
2 DRAGOON REGTS
HORSE BATTERY

13TH BRIGADE GEN EMMANUEL SR7
AKHTYRSKII HUSSAR REGT
LITOVSKII LANCER REGT

RUSSIAN DEPLOYMENT AND TERRAIN ETC

Villages being Russian are only scenic they have no effect.  Some basic defences have been thrown up in front of the villages of Saltanovka and Fatova – these count as an unclear target to shooting and give a +1 to morale throws in hand to hand.

Units can ford the river if they are in base contact with it at the start of a turn.  If they get 1 move they cross on a 4+, if they get 2 moves they cross, if they get 3 moves they cross and can make a move after crossing.   The river is fordable between the swamps at either end.  Artillery can only cross by the bridges.

Initial Russian infantry brigade in each division starts up to 8” onto the table.  The others may march onto the table on turn 1.  The cavalry brigades are available on turn 4.

Game lasts 10 turns.


Struggle around Saltanovka - Russians have stormed the defences

Continuing struggle for Saltanovka

FRENCH OB

IST CORP MARECHAL DAVOUT SR9

85th BRIGADE FRIEDERICKS SR7
4 BATTALIONS
REGT BATTERY

61st BRIGADE GUYARDET  SR7
4 BATTALIONS (SWISS)
FOOT BATTERY
REGT BATTERY

108th BRIGADE LEGUAY SR7
4 BATTALIONS
REGT BATTERY

111th BRIGADE LONCHAMP SR7
4 BATTALIONS (BERG)
REGT BATTERY

5TH CUIRASSIER DIV VALENCE SR8
3RD CHASSEUR A CHEVAL REGT (HUSSARS)
2 CUIRASIER REGTS (CARABINIERS)

FRENCH DEPLOYMENT AND TERRAIN ETC

Villages being Russian are only scenic they have no effect.  Some basic defences have been thrown up in front of the villages of Saltanovka and Fatova – these count as an unclear target to shooting and give a +1 to morale throws in hand to hand.

Units can ford the river if they are in base contact with it at the start of a turn.  If they get 1 move they cross on a 4+, if they get 2 moves they cross, if they get 3 moves they cross and can make a move after crossing.  The river is fordable between the swamps at either end.  Artillery can only cross by the bridges.

French start on the table except for the 111th Brigade which is available from turn 2 and the Cavalry Division which is available from turn 3.

2 French battalions can start the game hidden in the wheat fields.

The 3 French have 3 veteran infantry units otherwise all the other troops in both armies are line/regular troops.  These veterans can be assigned by the French commander to any of the French brigades on the table at the start of the game.

Game lasts 10 turns.

Here are the troop ratings that I used.


FRENCH
Weapon
Type
H_H
Shooting
Morale
Stamina
Special
Old/Middle Guard Infantry
Musket
Infantry
7
3
3
4
Reliable, Elite 4+
Veteran Infantry/Yng Guard
Musket
Infantry
6
3
4
4

Line Infantry
Musket
Infantry
6
3
4
3

Light Infantry Sk  (Small)
Musket
Infantry
4
2
4
2
Skirmishers








Guard Heavy Cavalry
Sabre
Cavalry
9

4
3
Heavy Cavalry +D3, Reliable
Cuirassiers
Sabre
Cavalry
9

3
3
Heavy Cavalry +D3, Reliable
Guard Lancers
Sabre
Cavalry
8

4
3
Marauders; Lancers, Reliable
Dragoons
Sabre
Cavalry
8

4
3
Heavy Cavalry +1
Guard Light Cavalry
Sabre
Cavalry
7

4
3
Marauders, Reliable
Lancers
Lance
Cavalry
7

4
3
Marauders; Lancers
Light Cavalry
Sabre
Cavalry
6

4
3
Marauders








Guard Horse Artillery
Artillery
32”
1
3-2-1
4
1
Marauders, Reliable
Guard Foot Artillery
Heavy Artillery
40”
1
3-2-1
4
2
Reliable
Horse Artillery
Artillery
32”
1
3-2-1
4
1
Marauders
Heavy Artillery
Heavy Artillery
40”
1
3-2-1
4
2

Foot Artillery
Artillery
32”
1
3-2-1
4
2

Regimental Artillery
Light Artillery
24”
1
2-1-1
4
1




Infantry are Reliable in Attack Columns and have “must form square” rule.  Other small units reduce Hand to Hand by 2, Shooting by 1 and Stamina by 1.

Elite X+                        Rally of Disorder at start of turn by roll of X+
Heavy Cav +X   Add X to combat result
Lancers             Opponent has -1 cav -2 inf saving throw when lancers charge/countercharge
Marauders         Ignore distance modifiers for command tests
Reliable            Add 1 to Command tests
Skirmish           Can adopt skirmish formation


RUSSIAN
Weapon
Type
H_H
Shooting
Morale
Stamina
Special
Guard Infantry
Musket
Infantry
7
3
3
4
Elite 4+, Stoic
Grenadiers
Musket
Infantry
6
3
4
4
Stoic, Poor shots
Line Infantry/Jaegers
Musket
Infantry
6
3
4
3
Stoic, Poor shots
Opolchenie
Musket
Infantry
5
3
5
3
Poor shots, Unreliable,
Levy 4+
Jaegers Sk  (Small)
Rifle
Infantry
4
2
4
2
Skirmishers, Poor shots








Cuirassiers
Sabre
Cavalry
9

3
3
Heavy Cavalry +D3
Dragoons
Sabre
Cavalry
8

4
3
Heavy Cavalry +1
Lancers
Lance
Cavalry
7

4
3
Marauders; Lancers
Light Cavalry
Sabre
Cavalry
6

4
3
Marauders
Cossacks
Lance
Cavalry
5

5
2
Marauders; Lancers, Unreliable








Position Artillery
Heavy Artillery
40”
1
3-2-1
4
2

Horse Artillery
artillery
32”
1
3-2-1
4
1
Marauders
Light Artillery
Artillery
32”
1
3-2-1
4
2


All Infantry have “must form square” rule.  Other small units reduce Hand to Hand by 2, Shooting by 1 and Stamina by 1.

Heavy Cav +X   Add X to combat result
Lancers             Opponent has -1 cav -2 inf saving throw when lancers charge/countercharge
Levy X+            Need to roll to rally of disorder at end of their turn by rolling X+
Marauders         Ignore distance modifiers for command tests
Poor Shots       -1 when shooting
Reliable            Add 1 to Command tests
Skirmish           Can adopt skirmish formation
Stoic                Can reroll first break test
Unreliable          Do not move on an equal command roll.  This counts a command pass.


French cavalry arrived but never struck a blow

French veterans holding firm at Fatova Mill.

Sunday, August 6, 2017

CLAYMORE 2017


This Saturday I was at Claymore 2017 in Edinburgh.  I was busy as one of the four judges of the displays and PP games.  Here are the results
Displays
1st  Iron Brigade – 28mm ACW game
2nd Kirriemuir - 10mm Gettysburg
3rd Glasgow Phoenix - 6mm Ramilles

PP games
1st  Funky Skull games – Street Wars New York
2nd East Neuk Irregulars – Indonesian Confrontation
3rd Leuchars - Fury

It was a good show –  I met lots of acquaintances.  My one buy was some more skirmishing French and Spanish Napoleonics from Ian at Eagle Miniatures.  This year I even remembered to take photos so here are a few of them. 

The link to all my show photos on Flickr is https://flic.kr/s/aHsm2jkcqS
Iron Brigade - 28mm ACW

Border Reivers - 28mm Quatre Bras

Falkirk Napoleonic - 28mm Austrians Vs Bavarians 1809

Gourock - 15mm Nijmegen Bridges

funky Skull Games - Street Wars NYC

Kirriemuir - 10mm Gettysburg day 1

League of Ausgburg - 28mm 1814 Campaign - French vs Austrians

Glasgow Phoenix - 6mm Ramilles


Tuesday, August 1, 2017

BOLT ACTION: 1960 ARAB-ISRAELI WAR


Last week my garage staged a big 28mm Bolt Action game.  It was a 1960 Arab Israeli game based on the Yom Kippur War.  The equipment is too early for the 1967 War.  I supplied the 12ft by 6ft table and the river, Colin Jack supplied the scenario, the troops, most of the terrain and Tim Watson supplied the dust sheet covering.  Tim and Bill Millar commanded the Israeli forces, I commanded the Syrians, Colin the Jordanians and Mr Ray Neal the Egyptians.  Mrs Gilchrist supplied an excellent pre-game dinner.

View from south end of table

The Israeli’s quickly took the west bank village and from that position held of the attack by the Jordanian M47’s across the River Jordan.  Too the south the mass of Egyptian armour made slow progress against the  gallant Israeli AMX13s but did manage to capture a kibbutz.  In the north my armour poured down the Golan Heights but after an early success knocking out an Israeli Centurion the advance slowed down to a long range tank battle.  I lost 3 of my 6 tanks.  In the end the game was adjudged to be a draw.  Good fun and everyone enjoyed it.  Thanks to everyone who has contributed to me getting up to 400,000 views.

My Syrian armour coming down from the Golan Heights

Jordanian M47s under artillery fire

Shell bursts near my leading T55 - Panzer burning beyond

Tim has put a report on his blog at
http://moth107.blogspot.co.uk/2017/07/an-evening-trip-around-israel.html?spref=fb

Here is the OB for the game.

ARAB-ISRAELI 1950-1960
ISRAELI FORCES
Veteran
Light Armour Brigade
3 x AMX 13
Light Armour Brigade
3 x AMX 13
Reserve Armour Brigade
2 x Sherman E8
Independent Tank Batt
1 x Centurion
Independent Tank Batt
1 x Centurion
SP Artillery
2 x M7 Priest
Infantry Battalion
12 x Infantry
Infantry Battalion
12 x Infantry
MMG
Medium Mortar
Kibbutz Garrisons
4 x 6 Infantry
(Regular)
EGYPTIAN FORCES
Inexperienced
Heavy Armour Brigade
3 x SU100
Medium Armour Brigade
2 x Super Sherman
1 x Sherman Bulldozer
Anti Tank Battalion
1 x Archer
Infantry Battalion
12 x Infantry
Paratroops
10 x Infantry
(Regular)
Medium Mortar
SYRIAN FORCES
Inexperienced
Heavy Armour Brigade
2 x T55
Medium Armour Brigade
2 x Panzer IV
Light Armour Brigade
2 x R35
Infantry Battalion
12 x Infantry
Infantry Battalion
10 x Infantry
HMG
JORDANIAN FORCES
Regular
Heavy Armour Brigade
2 x M47 tanks
Arab Legion
1x Panhard A/C
10 Infantry in Lorry
HMG


M47 assaulted by Israeli infantry who immobilised it!
Some words from Colin about the source of his figures.  Nobody seems to make the correct troops so some improvisation is required.
Most of the Israelis are Reiver Castings Post War infantry with bush hats + Commando Miniatures support weapons.  Also some Artizan British Commandos, desert version.  The Kibbutzim are just any Partisan figures.
Arab Legion are Artizan + Foundry Arab MMG.
Egyptians are Reiver Castings Post War infantry with beret + Artizan 8th Army (no shorts).
Syrians are Commando Miniatures Indonesian and Arab infantry.