On
Wednesday I was at Hugh Wilson’s for another Medieval game designed by Dave O’Brien. It was a variant of his previous French raid
game this time set in Ireland in the 12th century. 5 players commanded the English supply
missions whilst Dave umpired and
commanded the ambushing Irish. The table
was 14ft long and we used Hail Caesar.
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Map of the layout showing hidden Irish deployments |
Background
Henry
de Clare Earl of Pembroke finally managed to marry Domnall Mor Ui Briain’s
daughter and ‘surprisingly’ Domnall suddenly died leaving all the lands of
Thomand one of the largest areas of Southern Ireland to him and he quickly set
about erecting castles to protect his inheritance. The natives have been extremely upset by this
and have launched attacks against isolated castles.
Player Briefing
A number of knights have been sent to deliver supplies and reinforcements to the castle at Knock. Each knight has a small force of troops and either a wagon of supplies or herds of sheep or cattle to deliver to the castle, once the supplies have been delivered that Norman player will then take command of Irish troops.
Each wagon is worth d3x10 VP’s, a sheep is worth 1 VP and a cow 2 VP’s. Each skirmish unit destroyed is worth 1VP, each formed infantry unit is worth 2 VP’s and each Fianna unit is worth 4 VP’s. Troop losses will be deducted, mounted knights are worth 10VP’s and formed troops 4 VP’s.
If your character is killed then all VP’s are lost and your troops will disperse and not take any further part in the game.
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English press onto Knock |
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Disaster for the first supply group as their cattle stampede of the road |
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Hugh's group with their flock of sheep cross the last obstacle before Knock |
The game was won by Hugh commanding the 2nd supply group who managed to slip into the lead when Tim's leading group was ambushed by the Irish. A situation made worse when his cattle herd repeatedly stampeded.