Friday, June 26, 2015

28MM HUNDRED DAYS WEEKEND

I was away at the weekend at Kirriemuir in Angus for a 28mm Hundred Days event.  Over the two days 12 gamers attended from the LOGW.  All the scenarios were developed by Charles Grant and covered the lesser known fronts of the Hundred days.  The figures were supplied by various members of the group and I supplied my Prussians and Austrians.

The Vendee table
On the first day there was a choice of 4 tables with differing scenarios.   Each of the players played 3 games on a different table.  The scenarios were a Prussian Russian advance near Strasbourg, an Austrian advance thru the Alps, a Spanish-Portuguese advance into southern France and an action in the Vendee against the Royalist insugents.  I played the first 3 scenarios as the allies coming out with 3 defeats.  That ensured that I would not be the allied commander in chief.

My Austrians winding their way thru the Alpine passes

The Spanish attack....
 
On the Sunday we played a single big game – a fictional battle fought between the River Brie and the Fortress of Roquefort – approx 200 miles southwest of Paris.  A combined Austro-Prussian-Russian force were attacking to break through towards Paris.

French deployed on the 24ft big table
The allies decided to hold on their right flank with the Russians whilst the Prussians and Austrians would attack on the centre and left.   My brigade was on the wrong side of the River Brie and could not get into action until they had completed a pontoon bridge.  I had a single battalion holding a bridgehead on the far side of the river.  Our attack on the French right broke 3 of their brigades and the game was a decisive allied victory……

Pontoneers at work on the River Brie

First troops cross the bridge
It was an enjoyable weekend and the rules adapted from the Kevin Calder’s ACW and Crimean War rules worked well and were easily picked up by all the players.   My thanks to Kevin who acted as the hard working rules umpire and Charles who provided the inspiration and organisation for the very enjoyable scenarios.

all my photos are available at
https://www.flickr.com/photos/bill26048/sets/72157654716302370

View across the Brie as the allied attack develops

Wednesday, June 17, 2015

28MM BLACK POWDER: ACTION AT DURNSTEIN 11 NOVEMBER 1805

During this week week I setup a game in my garage vaguely based on the action at Duernstein-Lobien on 11 November 1805.

French coup de main takes Unterlobien - under the noses of my troops who failed to move!
 Background

The French VIII Corps under Marshal Mortier is advancing along the north bank of the Danube whilst the main French forces under Napoleon are racing along the south bank towards to Vienna.  The Russian army has crossed to the north bank joining small Austrian forces and intend to retreat into Bohemia.  The allies convinced Marshal Mortier that they would retreat from the area of the Lobiens leaving only a small rearguard.  As The French begin their advance to the east they meet advancing allied troops who they apparently outnumber whilst the hidden Russian reserves are moving north thru the mountain paths to fall on the French left flank.

How the Game Played

The French players were Colin Jack and Hugh Wilson whilst myself and Mr Ray Neal commanded the allied Russians and Austrians.  We used 66% ranges and movement and the revised turn sequence (Initiative moves, Firing, Commanded moves, Close combat).  Given the poor state of Austrian morale at this point in the 1805 campaign I only gave them a morale of 5+.  The allies could not form attack columns as they still believed in linear tactics in this campaign.

Confident French columns go in against the linear Austrians and lose
Both sides deployed about 8” onto the table.  Between them were the villages of Oberloiben and Unterloiben.  The allies deployed with the Austrians on their left and the Russians on the right partly behind Unterloiben.  The combined cavalry brigade was held of the table as tactical reserve.  Colin’s French brigade advanced rapidly against the Austrians while Hugh commanding the other brigade and the cavalry moved on the Russians.  My Russian command rolls were so poor that my troops did not move for 3 moves during which time the French rushed a battalion into Unterloiben using a follow me order.  Colin’s 4 battalions in attack columns engaged the 2 front line battalions of Ray’s Austrians.  Colin had a battalion in each combat each supported by a battalion in the rear.  Both of the combats was drawn in the first round.  However the engaged units in one of the combats had become shaken and had to take a break test – the Austrians retired whilst the French column broke and it’s supporting column retreated.   The next turn the other melee was resolved in favour of the Austrians with the engaged French column breaking followed by it’s support also breaking.

French left wing - cavalry moved to the centre to meet the allied sabres

The French cavalry attempted to charge the Allied combined cavalry which had moved onto the  table south of Unterloiben but tragically for them fell short.  My Russian artillery scored 3 hits disordering them then they were charged by the Austrian Hesse-Homburg Hussars supported by the Pavlograd hussars.  The Dragoons broke as did their supporting Hussars…..Urragh!   On the far allied right Hugh’s other 3 battalions had engaged my Russian line.  The French got 2 columns into combat supported by the third whilst my Russian line was supported by a battalion and a gun.  The first round proved a draw as I saved 8 of the 10 hits scored by the columns.  In the next round the French only scored1 hit on me from 12 dice and my battalion won the melee.  One of the engaged French columns broke and their supporting column also broke. 
My Russian line about to beat 2 French columns....
 
It was an amazing turn as the French tested 8 units with break tests and 6 of them failed with most of them having no excess hits!  Truly appalling dice rolling by the French commanders.  The game ended at this point turn 6 – as a glorious allied triumph - as there were only 3 French battalions still on the table and none of the reserves had arrived.  The allies lost no units….

Glory - the Allied cavalry at their moment of triumph - both French regiments broke

Here are the Player Briefings and OBs

Allied OB and Notes

1st Russian Brigade
4 Infantry Btns, 2 Foot guns

1st Austrian  Brigade
4 Infantry Btns, Foot gun

Combined Cavalry Brigade
Austrian Hussar Regt, Russian Hussar

Reserves

2nd Russian Brigade
4 Infantry Btns, Foot gun

3rd Russian Brigade
4 Infantry Btns, Foot gun

Russian Cavalry Brigade
2 Hussar Regts

The allied reserves arrive from turn 7 down the northern passes.  The brigades arrive down each of the passes running east to west consecutively.

French OB and Notes

1st French Brigade 
4 Infantry Btns, Foot gun

2nd French Brigade 
4 Infantry Btns, Foot gun

1st French Cavalry Brigade 
Dragoon Regt, Hussar Regt, Horse gun

Reserves

3rd Allied Brigade
4 Infantry Btns, Foot gun

The 3rd Brigade is off-table marching to the sound of the guns.

Arrives from
Turn 3-4 appear on a dice roll of a 6
Turn 5+ appear on a dice roll of 5-6.