Attack on the farm |
BRITISH ARMY
8 TRAINED REGULAR INFANTRY
4 CONSCRIPT REGULAR INFANTRY
2 TRAINED LIGHT CAVALRY
3 ARTILLERY
2 SKIRMISHER UNITS
PATRIOT ARMY
5 TRAINED REGULAR INFANTRY
7 CONSCRIPT REGULAR INFANTRY
2 TRAINED LIGHT CAVALRY
3 ARTILLERY
2 RIFLE SKIRMISHER UNITS
We decided that each army would have 3 brigades and would count as defeated when 2 of the brigades were broken.
Dave was the attacker with the British. He decided to mass his troops on his right and centre and attack on that side of the table with his Hessian brigade sweeping thru the large wooded hill on his far right. My force was evenly spread along the table. I moved forward to engage the British while trying to envelope their left flank. On my left I held the line of a fence line around a farm with a skirmisher unit holding the wooded hill.
Near the end of the action at the farm - things look bad |
When my army’s morale broke I had lost 7 units and Dave only one unit of skirmishers. Black Powder certainly gave a more mobile game than Maurice and in this game all our troops managed to get into the fight. Here are the Black Powder troop ratings that we used.
UNIT | ARMAMENT | H TO H | SHOOTING | MORALE | STAMINA | SPECIAL |
Elite Line | Musket | 7 | 3 | 4+ | 4 | First fire |
Trained Line | Musket | 6 | 3 | 4+ | 3 | -- |
Conscript Line | Musket | 6 | 3 | 5+ | 3 | Unreliable, Levy 4+ |
Irregulars | Musket | 4 | 2 | 4+ | 2 | Skirmish, marauders |
Irregular Rifles | Rifle | 4 | 2 | 4+ | 2 | Skirmish, marauders |
Elite cavalry | -- | 7 | -- | 4+ | 3 | Marauder |
Trained Cavalry | -- | 6 | -- | 4+ | 3 | Marauder |
Conscript cavalry | -- | 5 | -- | 5+ | 3 | Marauder |
Artillery | smoothbore | 1 | 3-2-1 | 4+ | 2 | -- |
First Fire | Add 1 dice to first shooting | |||||
Skirmish | Skirmishers +1 when shooting | |||||
Marauders | Ignore distance penalty when given orders | |||||
Unreliable | No move on equal command roll | |||||
Levy | Need to score 4+ to remove disorder at end of turn |