Monday, April 17, 2017

28MM OVER THE HILLS: MAIDA 1806


On Thursday I was at the SESWC for my latest game of Over the Hills.  I put the scenario together based on the Battle of Maida 1806.  Angus supplied the British  army whilst I supplied the French forces.  Peter and Angus commanded the British whilst Campbell, Bart and I commanded the French.  Angus and I acted as umpires.

French right wing under Comperes looking good at the start

The forces were deployed historically and both sides advanced to the attack on the river side of the battlefield (French left /British right flank) with their other forces  holding back to see what happened with the initial action.

French right wing and centre

Campbell advanced with Comperes brigade and engaged in a long range musketry duel with the British under Peter.  However Campbell soon realised that this firefight in line formation would not be decisive and reformed his troops into column and assaulted the British line.  It proved to be a disastrous decision.  The British Cheer proved decisive, and 3 of his French battalions broke and were soon joined by their detached skirmishers.  Given this debacle all that Bart and I could do against the triumphant British was to cover the retreat of Campbell’s last battalion and retire from the field.  It was a decisive British
victory.

It was another defeat for me with these rules but it was an enjoyable game.  I am playing the scenario again this week at home using my amended Black Powder rules.  At end of this report is the OB for Over The Hills that we used for the game.  You will see that I down rated the French Light infantry whose fatigue value in the rules of 12 seems excessive.  Angus has a detailed report on his blog at
http://www.edinburghwargames.com/the-battle-of-maida-1806/

French attack falters columns forced into line having failed to win

French right wing opens up on the square as cavalry rally back

BRITISH ARMY

MG Stewart                           12”  3

Adv Guard Col Kempt
Light battalion                       8B  Specialist Light Infantry, good shots
Skirmish Detachment           5B  Specialist Light Infantry, good shots

1st Brigade Col Cole
Grenadier battalion              12C
Line battalion                        8C
RHA battery                          7

2nd Brigade Col Acland
Highland battalion               9C
Line battalion                        8C

3rd Brigade Col Oswald
2 line battalions                    8C
Reserve  Line battalion        8C

SPECIAL RULES

LEVELLING FIRE:  WHEN INFANTRY UNIT IN LINE FIRES AT 6” OR LESS A 1 WILL CAUSE 3 FATIGUE HITS AS LONG AS THE FFS IS 5 OR MORE

BRITISH CHEER: INFANTRY IN LINE MAY FIRE IN THE SHOOTING PHASE AND MOVE TO COMBAT CONTACT IN THE MOVEMENT PHASE.  INFANTRY IN LINE MAY ISSSUE DEFENSIVE FIRE AND COUNTER A MOVE TO COMBAT CONTACT

STEADY LADS STEADY: INFANTRY ADD +1 TO THEIR FATIGUE SCORE WHEN REQUIRED TO TAKE A TEST TO PREVENT THEM FIRING AT AN ENEMY UNIT IN RANGE

LINEAR SYSTEEM:  BUT CAN USE COLUMN OF COMPANIES AND COLUMN OF DIVISIONS (ATTACK COLUMN).  FOR FORMATION CHANGES AND MANOEUVERING THEY ARE CLASSED AS USING THE FRENCH SYSTEM.

British square holds steady

Devastating British infantry fire
FRENCH ARMY

Gen Reynier                         16”  4 + 1

1st Brigade  Compere
2 Light battalions                 10A  Specialist Light Infantry
2 line battalions                    10B
Skirmish Detachment           5A  Specialist Light Infantry

2nd Brigade Digonet
2 Light battalions                 10A  Specialist Light Infantry
Lt Cavalry regiment             7
HA battery                           7

3rd Brigade Peyri
2 Polish battalions               9B
1 Swiss battalion                 8B

SPECIAL RULES

DANCING OFFICERS: +2 TACTICAL ENGAGEMENT MODIFIER WHEN MOVING INTO COMBAT CONTACT IN AN ASSAULT COLUMN.  IF THEY LOSE THE INITIAL COMBAT ROUND THE ENEMY UNIT GAINS A +3 WINNING TACTICAL ENGAGEMENT MODIFIER RATHER THAN THE NORMAL +2 FOR WINNING.

EN AVANT! A LA BAYONETTE!:  INFANTRY ADDS +1 TO THEIR FATIGUE SCORE WHEN THEY ROLL TO MOVE INTO COMBAT CONTACT (OPTIONAL).   IN ATTACK COLUMN THEY CAN MOVE 4 SEGMENTS BUT TAKE FATIGUE IF 3RD OR 4TH SEGMENT IS USED.

FRENCH SYSTEM

3 comments:

  1. Hi Bill these must be new rules from the supplements?
    SPECIAL RULES

    LEVELLING FIRE: WHEN INFANTRY UNIT IN LINE FIRES AT 6” OR LESS A 1 WILL CAUSE 3 FATIGUE HITS AS LONG AS THE FFS IS 5 OR MORE

    BRITISH CHEER: INFANTRY IN LINE MAY FIRE IN THE SHOOTING PHASE AND MOVE TO COMBAT CONTACT IN THE MOVEMENT PHASE. INFANTRY IN LINE MAY ISSSUE DEFENSIVE FIRE AND COUNTER A MOVE TO COMBAT CONTACT

    STEADY LADS STEADY: INFANTRY ADD +1 TO THEIR FATIGUE SCORE WHEN REQUIRED TO TAKE A TEST TO PREVENT THEM FIRING AT AN ENEMY UNIT IN RANGE

    LINEAR SYSTEM: BUT CAN USE COLUMN OF COMPANIES AND COLUMN OF DIVISIONS (ATTACK COLUMN). FOR FORMATION CHANGES AND MANEUVERING THEY ARE CLASSED AS USING THE FRENCH SYSTEM.

    SPECIAL RULES

    DANCING OFFICERS: +2 TACTICAL ENGAGEMENT MODIFIER WHEN MOVING INTO COMBAT CONTACT IN AN ASSAULT COLUMN. IF THEY LOSE THE INITIAL COMBAT ROUND THE ENEMY UNIT GAINS A +3 WINNING TACTICAL ENGAGEMENT MODIFIER RATHER THAN THE NORMAL +2 FOR WINNING.

    EN AVANT! A LA BAYONETTE!: INFANTRY ADDS +1 TO THEIR FATIGUE SCORE WHEN THEY ROLL TO MOVE INTO COMBAT CONTACT (OPTIONAL). IN ATTACK COLUMN THEY CAN MOVE 4 SEGMENTS BUT TAKE FATIGUE IF 3RD OR 4TH SEGMENT IS USED.

    FRENCH SYSTEM

    ReplyDelete
    Replies
    1. Dave
      These are the national characteristic from the Over the Hills rules. I use these in Over the Hills but not in Black Powder. The BP Napoleonic Supplements have a rule OF BRITISH INFANTRY IN LINE MAY ISSSUE CLOSING FIRE AND COUNTERCHARGE INFANTRY. I have never used it in BP.

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    2. Sorry Bill somehow missed you were playing Over the Hills rules. How do you like these compared to Black Powder?

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