Showing posts with label AWI. Show all posts
Showing posts with label AWI. Show all posts

Friday, September 20, 2019

28MM BLACK POWDER: BENDY CREEK 1777

This week I finally managed to clear my wargames table so that I could stage a game for some members of the Gothenburg Gamers.  It was the first time in at least 6 months that I had put on a table top game.

The game was the fictional battle of Bendy Creek set during Burgoyne’s Albany campaign.  The British army is advancing on Albany and a vanguard has been sent forward to seize the vital bridge over the Bendy Creek.  Capturing the bridge intact will allow the artillery and wagons with the main army to proceed towards Albany.  This objective is met if the British hold both ends of the bridge at the end of the game.  The Patriot objective is to destroy the bridge or to prevent the British achieving theirs.

Tim Watson commanded the Patriot Continentals and I had the Militia whilst Donald Adamson commanded the British and Colin Jack the Brunswickers/Hessians.  I provided all the figures and terrain.  The British had the higher quality troops with the Brunswick Grenadiers being the outstanding unit on the table. The veritable ‘Old Guard’ of Bendy Creek.

The first brigade of each army was deployed on the edge of the table on their road side of the creek.  To explain the creek ran across the centre of the table  between the 2 long table edges with the bridge at the mid-point of the table.  The second brigade of the armies could attempt to march onto that area on their first turn or delay their arrival until turn 2 on their non road edge of the table i.e. assuming they had crossed the creek upstream/downstream of the bridge.  The creek could be forded by infantry 6” away from the bridge.  Artillery could only cross the on-table creek via the bridge.
Bendy Creek flowing peacefully - British will be to the right Patriots to the left

British brigade closes up to east end of the vital bridge
It was a fun game fought on a 8ft by 6ft table.  Both sides decided to commit their second brigade on the other side of their table edge.  After an initial Continental shock success breaking a Brunswick battalion things went steadily downhill with the Patriots losing 4 battalions and both their guns and failing to break another British unit.  The brave Patriot survivors decided to retire towards Albany.  I am sure Tim will pen a fuller account of the action to justify his headlong advance towards the bridge which led to this Patriot setback and here it is:
https://moth107.blogspot.com/2019/09/how-to-lose-battle-in-one-chargehaynes.html?spref=fb&fbclid=IwAR3Pzn6zENpaioJUB5Aut199t6t3ytgrRL0_3WCN7D0ZeRhFPp74ARk-x_0
The game proves you don’t need to cover a table with figures to have an enjoyable exciting game. Here is a link to all 11 of my photos at https://flic.kr/s/aHsmH9pAsc
Brunswickers engage the flank of the New Hampshires

New Hampshires are driven back and followed up by the Germans


Here is the OB, game specific rules and troop ratings.   Infantry units of 20 figures are standard sized and 12 figure units are small.  All commanders are rated as 8.

British Forces

C-in-C Simon Fraser

British Brigade

3 Line Battalions                                          20 figures ea

Light Infantry  Detachment                          12 figures

Royal Artillery Detachment                            2 guns

German Brigade

Grenadier Battalion                                    20 figures

2 Fusilier Battalions                                    20 figures ea

Jaeger detachment                                      12 figures

Amusette team                                               2 figures

Patriot Forces

C-in-C Benedict Arnold

Continental Brigade

3 Line Battalions                                          20 figures ea

Cont  Skirmishers                                        12figures

Artillery Detachment                                        light gun

Militia Brigade

3 Militia Battalions                                       20 figures ea

New York Skirmishers                                 12 figures

Artillery Detachment                                        light gun



Game Rule Modifications

Used alternative sequence of Initiative Moves, Firing, Commanded moves.

Used 100% movement rates and ranges

Troops lining fences get advantage of a +1 Morale save to shooting.



Woods

Skirmishers move at full speed through woods.  Formed troops move at half speed.

Artillery cannot move through woods.

Infantry in woods get +1 morale save to shooting except when charging.

Formed troops in woods are a clear target.


Action on the east side  of the Creek - British charge met by a feeble militia volley!!!

Remnants of Patriot force disengaging
Troop Ratings

These are my latest basic troop ratings for the AWI.  I have cut back the number of Useful rules used.  I might make British formed infantry either Terrifying or Ferocious when engaging some militia.

UNIT ARMAMENT H TO H SHOOTING MORALE STAMINA SPECIAL
Continental Line Musket 6 3 4+ 3 --
Cont Lights small Rifle/Musket 4 2 4+ 2 Skirmish, marauders
Militia Musket 5 3 5+ 3 Unreliable
Militia Lights  small Rifle/Musket 3 2 5+ 2 Unreliable
Skirmish, marauders
Cavalry small -- 4 -- 4+ 2 Marauder
Artillery smoothbore 1 3-2-1 4+ 2 --
Light Artillery smoothbore 1 2-1-1 4+ 2 --
Skirmish Can adopt skirmish formation
Marauders Ignore distance penalty when given orders
Unreliable No move on equal command roll
UNIT ARMAMENT H TO H SHOOTING MORALE STAMINA SPECIAL
Grenadiers Musket 7 3 4+ 4 Stoic, Elite 4+
British Line Infantry Musket 6 3 4+ 3  Stoic
Hessian Infantry Musket 6 3 4+ 3 --
Loyalist Infantry Musket 6 3 5+ 3 --
Jaegers small Rifle 4 2 4+ 2 Skirmish, Marauders
Skirmishers small Musket 4 2 4+ 2 Skirmish, Marauders
Cavalry small -- 4 -- 4+ 2 Marauder
Artillery smoothbore 1 3-2-1 4+ 2 --
Amussette smoothbore 1 1-1-1 4+ 2 Range as Light Art but no Artillery advantages
Skirmish Can adopt skirmish formation
Marauders Ignore distance penalty when given orders
Stoic May reroll first break test
Elite Can rally of disorder at start of turn on roll of 4+

Tuesday, October 2, 2018

28MM BLACK POWDER: GUILFORD COURTHOUSE

Last week I was at the SESWC for the AWI Battle of Guilford Courthouse.  I revised the OB and troop ratings from our last attempt at this action.  Angus Konstam supplied the bulk of the figures.  I only provided 2 militia battalions.  The two of us plus the club provided the terrain.

The British attempted a concentrated attack on the Patriot left wing.  Things did not go well for them from the beginning as their first command rolls were poor whilst the Patriots were able to move their forces including the unreliable militia to concentrate on their left.  After a long struggle in the woods neither side had lost a vital brigade so I declared the battle a draw.

Angus has a detailed account of the game play on his blog at
http://www.edinburghwargames.com/the-battle-of-guilford-courthouse-1781-4/

My camera ran out of power after the first shot so 4 of these photos are courtesy of Campbell Hardie. 

The first 2 Patriot lines

First line militia and artillery

Aerial view showing British breakthrough on the Patriot right

Patriot 2nd line militia hold firm

British initial deployment - my only photo
Here is the OB, game specific rules and troop ratings.   Infantry units of 24 figures are large sized, units of 20 figures are standard sized and 12 figure units are small.

British Forces
C-in-C Lieutenant-General Charles, Lord Cornwallis 9

Major-General Leslie 8
71st Foot (2nd Battalion)                          unit of 20 figures
Von Bose Regiment (Hessians)               unit of 20 figures
North Carolina Loyalists                           unit of 12 figures
Jaegers (Hessians) Lt Infantry                  unit of 12 figures

Lieutenant-Colonel Webster 9
23rd Foot                                                  unit of 20 figures
33rd Foot                                                  unit of 20 figures
Foot Guard detached Light Infantry          unit of 12 figures
Royal Artillery Detachment                       2 guns

Colonel O’Hara 8
1st Battalion, Foot Guards                         unit of 20 figures
2nd Battalion, Foot Guards                        unit of 20 figures
Guard Grenadier detachment                    unit of 12 figures

Reserves - Lieutenant Colonel Tarleton 8
British Legion (Dragoons)                          2 units of 8 figures

American Forces
C-in-C Major-General Nathaniel Greene 8

American First Line
Brigadier-General Butler 7
North Carolina Militia Brigade                   2 units of 20 figures
Lynch’s Virginia Rifles                               unit of 12 figures
Washington’s 1st/3rd Cont Dragoons       unit of 8 figures
1st Continental Artillery Detachment        1 gun

Brigadier-General Eaton 7
North Carolina Militia Brigade                   2 units of 20 figures
Campbell’s Virginia Rifles                         unit of 12 figures
Lee’s Legion Foot & Horse                       Mixed unit of 12 figures

American Second Line
Brigadier-General Lawson 7
Virginia Militia Brigade                                2 units of 20 figures

Brigadier-General Steven’s 7
Virginia Militia Brigade                                2 units of 20 figures

American Third Line
Brigadier-General Huger 8
4th & 5th Virginia Regiment                         2 units of 24 figures
1st Continental Artillery Detachment          1 gun

Colonel Williams 8
1st & 2nd Maryland Regiment                     2 units of 24 figures

GCH – Game Rule Modifications

Use 100% movement rates and ranges

Woods

Movement through woods for formed troops is limited to 2 moves.

Skirmishers move at full speed through woods.

Artillery cannot move through woods.

Troops in woods get +1 morale save to shooting except when charging.

Formed troops in woods are a clear target.

Troops lining fences get advantage from +1 Morale save to shooting.

TROOP RATINGS

PATRIOT UNIT ARMAMENT H TO H SHOOTING MORALE STAMINA SPECIAL
Virginia Rifles (small) Rifle 4 2 4+ 2 Skirmish, marauders
Continental Line (Large) Musket 7 3 4+ 4
Militia Virginia Musket 5 3 5+ 3 Unreliable, Levy 4+
Militia Nth Carolina Musket 5 3 5+ 2 Unreliable, Wavering
Levy 4+
Cavalry (small) -- 4 -- 4+ 2 Marauder
Lee's Legion (small) Musket 5 2 4+ 2 Legion, Skirmish, Marauders
Artillery smoothbore 1 3-2-1 4+ 2 --
Legion Treat as small skirmishing infantry units but have an extra hand to hand dice,
 they shoot normally, move as infantry but evade as light cavalry
Levy X Need to roll of Disorder with X+
Marauders Ignore distance penalty when given orders
Skirmish Can adopt skirmish formation
Unreliable No move on equal command roll
Wavering Break test for every hit - shooting and htoh
BRITISH UNIT ARMAMENT H TO H SHOOTING MORALE STAMINA SPECIAL
Guard Infantry Musket 7 3 3+ 4 Stoic, Elite 4+
Ferocious Charge
Guard Grenadiers (small) Musket 5 2 3+ 3 Stoic, Elite 4+
Ferocious Charge
British Line/Highland Inf Musket 6 3 4+ 4 Stoic
Ferocious Charge
Hessian Infantry Musket 6 3 4+ 4
NC Loyalists (small) Musket 4 2 4+ 2
Jaegers (small) Rifle 4 2 4+ 2 Skirmish, Marauders
Lt Inf Skirmishers (small) Musket 4 2 4+ 2 Skirmish, Marauders
Legion Cavalry (small) -- 4 -- 4+ 2 Marauder
Artillery smoothbore 1 3-2-1 4+ 2 --
Elite Can reorder if disordered on roll of 4+
Ferocious Charge Reroll HtoH misses when charging
Marauders Ignore distance penalty when given orders
Skirmish Can adopt skirmish formation
Stoic Ren reroll first break test

Saturday, September 9, 2017

BUSY 4 GAME WEEK - FIW, RJW, AWI, NAP

This was a busy wargaming week for me with four different games – Monday, Wednesday, Thursday and Friday.

On Monday at Falkirk Wargames club I played Dave Paterson in a FIW Muskets and Tomahawks game which I put together.  My British Rangers and Lights defeated Dave's  Indians defending a native village.  It was my only victory of the week and sadly I took no photos.

On Wednesday I went to Colin Jack’s and we played a Russo-Japanese game with Bill Millar, Dave O'Brien and Donald Adamson.  Bill, Donald and I commanded the Russians who held a ridge line with reserves against Colin and Dave.  It was a brilliant Japanese victory losing one unit whilst destroying the bulk of the Russian army.  We used Kevan Calders new Bonnie Blue Flag ACW rules.

Russian ridge line - Colin asleep in the background prior to the action

Cossacks charge home to their destruction
On Thursday I went to the SESWC and played a Black Powder AWI game of the Battle of Weitzel’s Mill 1781 which Angus Konstam organised.  Angus provided most of the troops while I provided 2 units.  Campbell and I commanded the Patriots whilst Ken and Bart commanded the British while Angus umpired.  The Patriots had a few successes breaking the Guard Light Infantry and the Legion cavalry led by Tarleton.  Hurrah! This success did not last long and they soon broke under the pressure of the British regulars and fled.  Angus has a full report on his blog at
http://www.edinburghwargames.com/the-battle-of-weitzels-mill-1781/

Here a couple of my photos.

Patriot left wing

Tarleton leads the Legion to defeat against the Carolina militia
On Friday Dave Paterson came round to my place and we gave my Black Powder Battle of Saltanovka 1812 a second run through.  It proved a greater failure for the Russians than the first game with 6 of my battalions being broken.  Dave’s French did not lose a unit.
Never ending struggle for Fatova

Swiss infantry and French Carabiniers about to sweep my Russians back over the stream