Having been reading Hail Caesar for ideas to use in our BP games I decided that we should try a game of Hail Caesar. It is quite some time since I played an Ancient or Medieval game. A couple of my friends were keen to try out recently acquired WOTR armies. Given everyone could not get there on the same day I decided that we would have a game on Sunday and Tuesday. I provided the venue, terrain and orders of battle. We used figures from the collections of Donald Adamson, Martin Gibney, Dave Imrie and Dave O’Brien. Everyone brought refreshments…..
Retinues charge archer line supported by retinue... |
The basic scenario was that a battle of Lancastrians following their defeat at Towton retreated north and made a stand at Corbridge . In both battles the Lancastrians were reinforced by the Northumbrian shire levies. They were pursued north by 2 Yorkist battles. In the first game we played both sides were reinforced by a small battle. The Lancastrians by Scottish Interventionists and the Yorkists by Burgundian Mercenaries. In the second game the reinforcements were omitted as some had to march to a wargames show this weekend.
Game 2 - Lancastrian main battle advances |
Game 2 - Lancastrians advance from hill to face flanking enemy |
A brief OB is given below. The basic troop types in each army were retinues (nobles and high quality billmen), billmen and bowmen. The troop ratings I adapted from a WOTR troop list found on the Hail Caesar forum. We used few special rules - retinues were Valiant, levies were Militia and Levy 2+, Scots spearmen were Spear Phalanxes and billmen had double handed weapons. Each battle was a Hail Caesar division. The commanders were all rated as 8s.
Both games proved to be enjoyable and I think everyone came away impressed with the rules. Since only 2 of the 9 players involved in the 2 games had played Hail Caesar once before there were things we got wrong. Mostly because we were thinking that the rules are the same as Black Powder which they are not. The main differences are in melees were support works completely differently and in the break tests. I like the close combat as fighting units and their supports get steadily exhausted as excess hits are not simply discarded as in BP but are passed onto any supporting units. The concept of losers giving ground in melee also works well.
Scots spears from Dave Imries Claymore Figures charge a retinue |
Here are links to more photos with descriptions on flickr
http://www.flickr.com/photos/bill26048/sets/72157630035679357/
http://www.flickr.com/photos/bill26048/sets/72157630052231797/
This is the OB that we used for the first game. As I said for the second game I omitted the Burgundian Mercenaries and Scots Interventionists.
YORKISTS
DIVISION 1 YORKISTS 11 UNITS
3 RETINUES
3 BILLS
5 BOWS
DIVISION 2 MAGNATES 8 UNITS
2 RETINUES
6 BOWS
DIVISION 3 BURGUNDIAN MERCENARIES 7 UNITS
2 MERC MTD MaA
MERC HANDGUNNERS
2 MERC XBOW (SMALL)
2 BOMBARDS
LANCASTRIANS
DIVISION 1 LANCASTRIANS 10 UNITS
2 RETINUES
3 BILLS
5 BOWS
DIVISION 2 NORTHUMBRIAN LEVIES - 13 UNITS
3 SHIRE BILLS
5 SHIRE BOWS (Sm)
3 HOBILARS
2 BOMBARDS
DIVISION 3 SCOTS INTERVENTIONISTS 6 UNITS
4 SCOTTISH SPEARS
1 SCOTTISH BOW (Sm)
Wonderful looking game and as usual great write up on the battle! I'm also impressed by how the rules read and look forward to a game someday.
ReplyDeleteChristopher
Very good. I too stuffed up the support rules the 1st time I transitioned from BP to HC!
ReplyDeleteExcellent looking game! So many great minis out there for this period that it's hard to avoid the temptation for jumping into HC right now.
ReplyDeleteJason