Dragoons charge home on Lt Dragoons - RHA prepare canister |
The objective for the French was to take an enclosure in the British deployment area. The French deployed with cavalry on their left the Swiss veteran infantry in the centre and the French conscripts on their right. The British who deployed second faced the French cavalry with their own, the centre of their line being held by the elite battalion and the HA battery supported by a line battalion in reserve, while 3 line units held the enclosure and extended their left flank. We diced as per the rules for the vigour of the subcommanders. The British cavalry subcommander was poor and the infantry subcommander was good. The French veterans had a good subcommander and the conscripts a poor one.
Here is a link to the Flickr set with all the photos and descriptions.
http://www.flickr.com/photos/bill26048/sets/72157628954118129/
On the French left the Dragoons charged the British light dragoons who met them supported by the fire of the RHA battery. They drove back the dragoons and in their next turn followed up with a charge which the Dragoons in turn drove back. The French HA battery peppered the 2nd British Light Dragoons and steadily disrupted them. The poor British cavalry commander supported by the CinC completely failed to remove any of the disruptions on the Light Dragoons. The French Dragoons charged their opposing Light dragoons a 2nd time and were driven back by a drawn melee. The French Hussars stayed near their HA and took no real part in the action. At the end of the battle the other 3 cavalry units were all exhausted and could no longer charge - they all had 3 disruptions.
British CinC calmly watches Swiss close on his elites |
Swiss meet cold British steel and falter |
Battered conscripts in front of the enclosure |
The rules worked well - we both enjoyed the game. The game mechanisms are relatively simple and very well explained in the rules. Every section of the 4 page QRS refers to the relevant page number in the rules. The command mechanisms are every simple. The quality of the troops and their ability to recover from disruption is the key to the game. One of my next projects it to write a review of Lasalle and try to compare it with Black powder which I use a lot.
Here is the OB for the game
PENINSULA 1810
BRITISH ARMY DEFENDING
COMMANDER directly commanding
1 ELITE INFANTRY BATTALION a LARGE UNIT
1 INFANTRY BATTALION
1 RA BTY
SUB COM +1
3 INFANTRY BATTALIONS
2 SKIRMISH BASES these were added to 2 of the line units skirmish screen
SUB COM -1
2 LT DRAGOON REGTS
1 RHA BTY
BRITISH UNIT RATINGS
INFANTRY - REL/EXP/SK2
ELITE INFANTRY - VAL/EXP/SK 3
LT DRG - REL/EXP/PURSUIT
FRENCH ARMY ATTACKING
COMMANDER
SUB COM +1
3 VETERAN BATTALIONS
SUB COM -1
4 CONSCRIPT INFANTRY BATTALIONS
1 DIV BTY
SUB COM 0
DRAGOON REGT
HUSSAR REGT
HA BTY
FRENCH UNIT RATINGS
VET INFANTRY - REL/EXP/SK2
CONS INFANTRY - REL/AM/SK 1
DRAGOONS - REL/EXP/PURSUIT/SHOCK
HUSSARS - VAL/EXP/PURSUIT
Excellent write up as usual as I dont have a copy of the rules - perhaps explain the skirmish concept and how these units identifying traits would translate into game of Black Powder. Elite and Conscript would be pretty self explanatory (BP - Elite Conscript - Unreliable) command ratings look interesting.
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