Rash advance of the British 1st Brigade..... |
http://www.flickr.com/photos/bill26048/sets/72157627640141316/
The Setup
The game was fought across a 8ft by 6ft table. We used full scale movement and ranges. The 24 figure infantry units were classed as standard units, the 12 to 16 figure infantry units as small units. The 12 figure cavalry were a standard unit and 6-8 figure units were small. The figures used are mainly Front Rank with Old Glory British Legion. Dougie Trail and Bart the Pole commanded the British Army with Hugh Wilson and Tim commanding the Patriots. I umpired. I used the OB below based on the strengths calculated by Lawrence E. Babits in his A Devil of a Whipping: The Battle of Cowpens.
Patriot Force Morgan 8
Continental infantry 24 figures
States Infantry 16 figuresVirginia Militia 16 figures
North Carolina Militia 16 figures
Virginia Riflemen 12 figures skirmishers
South Carolina Militia Brigade under Colonel Andrew Pickens
1st Spartan Militia 24 figures
Little River Militia 24 figures
Fair Forest Militia 24 figures
Skirmishers 12 figures
Reserve
Cont Dragoons 6 figures
State dragoons 6 figures
Fusiliers in a bad state..... |
British Legion cavalry 12 figures
British Legion cavalry 8 figures
British Legion infantry 24 figures
7th Royal Fusiliers Regiment 16 figures
71st Highlanders Regiment 24 figures
Combined Light infantry 12 figures skirmishers
Royal Artillery with a 3-pounder cannon
How the Game Played
We actually played out this game twice in a club night
In the first game I allowed the Patriots a free deployment so they deployed in a single long line with the cavalry on both flanks. The first British Brigade - Legion Infantry and 7th Fusiliers - screened by the skirmishers rushed forward with a 3 move turn up to the Patriot line. The Patriot militia the charged the skirmishers who evaded and the militia then fired at close range into the 2 British units. The British Legion infantry then charged the militia facing them who made them shaken by closing fire. The Legion had to test and retired and then broke uder musket fire. This left the 7th Fusiliers engaged by 3 units. To their right the Highlanders charged home on the state troops and after 2 rounds of combat they were forced to retire. They were then charged in the flank by a militia units. This ended the game as a contest after only 3 turns taking 75 minutes with 2 of the players not knowing the rules. The legion cavalry did nothing in the 3 turns and the British shooting was very ineffective.
Militia crash home on flank of highlanders...ending game 1 |
For the 2nd game I revised the Patriot OB by reducing the South Carolina Militia Brigade to -
1st Spartan Militia 16 figures
Little River Militia 16 figures
Skirmishers 12 figures
In addition I got the Patriots to deploy more historically with the skirmishers thrown forward, then a line of militia and behind them the Continentals and State troops with the 2 small cavalry units in reserve behind the hill.
Patriot left wing held back to face the Legion cavalry.. |
Patriot cavalry charge into the Legion foot... |
We used the amended turn sequence in this game and my revised rules for moving in forests. In addition we decided that it was more realistic not to allow units to interpenetrate as part of a charge move. The British Regulars units - the 7th Fusiliers and the Highlanders - were both Terrifying when charging militia - only problem was that they never charged militia during the game.
That's a great looking game!
ReplyDeleteChristopher
Ejoyed the reports of the games. Great photos, thanks Bill.
ReplyDeleteThanks for the positive feedback. I have slightly amended the blog and added link to all the photos.
ReplyDelete