I was away at the weekend at Kirriemuir in Angus for an American
Civil War event. Over the two days 12 gamers
attended from the LOGW. The impressive figures
were supplied by various members of the group.
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Short range naval action |
The land campaign was developed by Kevin Calder and Peter
Nicholson and the rules used were Kevin Calder’s quick play ACW rules. The
table was over 24ft long and stretched from Washington to Richmond. The game involved trains and cavalry raids with
each player commanding an infantry division. The first days gaming was a series of successes for the Union driving
back the Confederates into Virginia. On
the 2nd day the Union ran out of luck and initiative so their
advance was held and eventually driven back by the Confederates. On the last turn of the game Washington fell
to a flanking Rebel division under Charlie Grant but at the same time his dad
Charles Grant captured Richmond. So the
campaign was agreed to be a draw.
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A desperate melee |
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Union cavalry raid |
Peter Nicholson and I supplied the 28mm ships for the naval
side game. I worked up the scenario for
this and we used my Big Ship Ironclad rules.
The naval game was played twice. The
union ships heavy guns did not prove effective and both were Confederate
victories.
It was a very enjoyable weekend. We will be back in November for an Italian Wars game.
Here is a link to all my fotos on Flickr
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Union unit retiring |
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My Dictator in action at last |
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Charlottesville burns - Union atrocity |
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Richmond falls to the Union and is set aflame |
Not sure a draw the confederacy basically collapsed after Richmond Fell but then the Union had issues if Washington Fell suppose it would depend what the secondary capital would be considered to be. Historically the Union could fall back on the cities of Philadelphia or New York. Where would the Confederacy fall back to? Charleston?
ReplyDeleteIn 1865 they fled to Danville Virginia but there were very few options then. If there was a choice I would guess Charleston.
Deleteorders of battle for the campaign forces?
ReplyDeleteEach player had a basic force of division of 4 regiments and a battery. there were some cavalry near the capitals. Raiding columns had 2 or 3 cavalry regts. Both sides got an extra division which flank marched towards the enemy capital. The capitals had garrisons of 2 to 3 regiments plus artillery.
DeleteFantastic stuff!
ReplyDeleteThanks Rodger it was an enjoyable weekend.
DeleteYes, fantastic stuff indeed!
ReplyDeleteIs there a chance to view Kevin Calder’s quick play ACW rules?
I understand they are due to be published by Caliver Books next month.
DeleteThanks! I look forward to reading them.
DeleteThat must have been one Fantastic day. BB
ReplyDelete