I found some useful ideas for further house rules for BLACK POWDER in the Napoleonic House Rules posted by the Warlords on the Yahoo BP Forum. I have adopted two of their suggestions and added them to my BP House Rules page. Here they are with my reasons for adopting them.
In the rules infantry skirmishers are unable to evade from charging cavalry and this has been a sore point in some of our games. In addition skirmishing units can almost completely halt the advance of enemy infantry by evading and then advancing. Here are solutions to both these issues.
Rule - Infantry skirmishers can choose to evade if charged by enemy cavalry (note that skirmishers cannot not form square as a charge reaction). The charging enemy cavalry do not have to stop where they initially contacted the skirmishers, and can complete their charge move (which may mean they catch the skirmishers).
Rule - Evading skirmishers are disordered.
LANCERS USEFUL RULE
Lancers I think are too powerful in the rules and should not have an advantage vs. enemy cavalry as they already get more hand to hand dice than light cavalry so this is the modified version.
Lancers Useful Rule - Infantry and artillery have -1 Morale Save versus charging lancers
Also I finished basing some more Napoleonics.
|Command for one of my new Old Guard Grenadier battalions - Elite Miniatures|
|Rebased Don Cossack artillery - Steve Barber models|