On Thursday I played a Black Powder Napoleonic 1812 game against Donald Adamson.  It was a fictional encounter between a Russian force under Wittgenstein and a Franco-Bavarian force under St Cyr on the road to Vitebsk.
The Franco-Bavarians had 3 infantry brigades (Bavarian, French, Polish Veterans) and 2 cavalry brigades facing 4 Russian infantry brigades (2 Line, Grenadier, Opolchenie), a cavalry brigade and a cossack brigade.  The troops were fed onto the table effectively one brigade a turn.  We tried a few ideas from Clash of Eagles -poor Russian command, lack of initiative and bigger Russian batteries.  We used the alternate move sequence of initiative moves, firing, commanded moves, melees.
It was a very enjoyable game and by the end the French had lost 2 units to the Russian 4.  Both sides attempted attacks over the intervening stream.  The rearmost Russian brigade - the Opolchenie never arrived.  The OB follows the photos along with the troop ratings I used..
All my photos are on flickr at https://flic.kr/s/aHskpLHfUR
  | 
| First Russian failed attack across the stream vs Bavarians | 
  | 
| Russian left engages the newly arrived French brigade | 
  | 
| Big Russian right wing cavalry melee - The French Lancers won but the Hussars were defeated | 
  | 
| Russian volleys crashing out against the French attack - managed to hit despite being poor shots | 
Here is the OB
NEAR
VITEBSK   - LATE OCTOBER 1812
MARSHAL
GOUVION ST CYR  8
INITIAL
TROOPS 
19th/
20th BRIGADE BAVARIAN  
ON TABLE
3
LINE BTN OF 24 FIGURES
1
LIGHT BTN OF 24 FIGURES
Ft Bty
1ST
LIGHT CAVALRY BRIG   OFF TABLE
2
HUSSAR REGTS OF 12 FIGURES
Hs Bty
REINFORCEMENTS
6th
BRIGADE FRENCH
4
LINE BTN OF 24 FIGURES
Ft Bty
9th
BRIGADE POLISH
LINE BTN OF 24 FIGURES
3 VETERAN BTN of 24 FIGURES
Ft Bty
3rd
LT CAV BRIG FRENCH
HUSSAR  REGT OF 12 FIGURES
LANCER
REGT OF 12 FIGURES
Hs Bty
LG PYOTR KHRISTIANOVICH WITTGENSTEIN 8
ADVANCED
GUARD
1ST
BRIGADE   ON TABLE
4 LINE BTN OF 24 FIGURES
Ft Bty
2ND
BRIGADE    OFF TABLE
4
LINE BTN OF 24 FIGURES
Ft Bty
1ST
CAV BRIGADE  OFF TABLE
2
HUSSAR REGTS OF 12 FIGURES
Hs Art Det
MAIN
COLUMN  - REINFORCEMENTS
3RD
BRIGADE
4
GRENADIER BTN OF 24 FIGURES
Ft Bty
3RD
CAV BRIGADE
2
COSSACK SOTNAS OF 12 FIGURES
1st
COMBINED OPOLCHENIYE BRIGADE
4
MILITIA BTN OF 24 FIGURES
ARMY
RESERVE ARTILLERY
Ft Bty (Hvy)
  | 
| Polish brigade preparing to attack over the stream. | 
 
  
FRENCH 
 | 
  
Weapon 
 | 
  
Type 
 | 
  
H_H 
 | 
  
Shooting 
 | 
  
Morale 
 | 
  
Stamina 
 | 
  
Special 
 | 
 
  
Old
  Guard Infantry 
 | 
  
Musket 
 | 
  
Infantry 
 | 
  
8 
 | 
  
4 
 | 
  
3 
 | 
  
4 
 | 
  
Reliable, Elite 4+, Tough 
 | 
 
  
Young
  Guard Infantry 
 | 
  
Musket
   
 | 
  
Infantry 
 | 
  
6 
 | 
  
3 
 | 
  
4 
 | 
  
3 
 | 
  
Reliable, Elite 5+ 
 | 
 
  
Line
  Infantry 
 | 
  
Musket 
 | 
  
Infantry 
 | 
  
6 
 | 
  
3 
 | 
  
4 
 | 
  
3 
 | 
  
  
 | 
 
  
Combined Grenadiers 
 | 
  
Musket 
 | 
  
Infantry 
 | 
  
7 
 | 
  
3 
 | 
  
4 
 | 
  
3 
 | 
  
Elite 5+ 
 | 
 
  
  
 | 
  
  
 | 
  
  
 | 
  
  
 | 
  
  
 | 
  
  
 | 
  
  
 | 
  
  
 | 
 
  
Guard
  Heavy Cavalry  
 | 
  
Sabre 
 | 
  
Cavalry 
 | 
  
10 
 | 
  
  
 | 
  
3 
 | 
  
3 
 | 
  
Heavy
  Cavalry +D3, Reliable 
 | 
 
  
Cuirassiers 
 | 
  
Sabre 
 | 
  
Cavalry 
 | 
  
9 
 | 
  
  
 | 
  
3 
 | 
  
3 
 | 
  
Heavy
  Cavalry +D3, Reliable 
 | 
 
  
Guard
  Lancers 
 | 
  
Sabre 
 | 
  
Cavalry 
 | 
  
8 
 | 
  
  
 | 
  
3 
 | 
  
3 
 | 
  
Marauders;
  Lancers, Reliable 
 | 
 
  
Dragoons 
 | 
  
Sabre 
 | 
  
Cavalry 
 | 
  
8 
 | 
  
  
 | 
  
4 
 | 
  
3 
 | 
  
Heavy
  Cavalry +1 
 | 
 
  
Guard
  Light Cavalry 
 | 
  
Sabre 
 | 
  
Cavalry 
 | 
  
7 
 | 
  
  
 | 
  
3 
 | 
  
3 
 | 
  
Marauders, Reliable 
 | 
 
  
Lancers 
 | 
  
Lance 
 | 
  
Cavalry 
 | 
  
7 
 | 
  
  
 | 
  
4 
 | 
  
3 
 | 
  
Marauders;
  Lancers 
 | 
 
  
Light
  Cavalry 
 | 
  
Sabre 
 | 
  
Cavalry 
 | 
  
6 
 | 
  
  
 | 
  
4 
 | 
  
3 
 | 
  
Marauders 
 | 
 
  
Dismounted
  Dragoons 
 | 
  
Musket 
 | 
  
Infantry 
 | 
  
4 
 | 
  
2 
 | 
  
4 
 | 
  
2 
 | 
  
Skirmishers 
 | 
 
  
  
 | 
  
  
 | 
  
  
 | 
  
  
 | 
  
  
 | 
  
  
 | 
  
  
 | 
  
  
 | 
 
  
Guard
  Horse Artillery 
 | 
  
Light
  artillery 
 | 
  
32” 
 | 
  
1 
 | 
  
3-2-1 
 | 
  
3 
 | 
  
2 
 | 
  
Marauders,
  Reliable, Elite 4+ 
 | 
 
  
Guard
  Foot Artillery 
 | 
  
Artillery 
 | 
  
40” 
 | 
  
1 
 | 
  
3-2-1 
 | 
  
3 
 | 
  
3 
 | 
  
Reliable, Elite 4+ 
 | 
 
  
Horse
  Artillery 
 | 
  
Light
  artillery 
 | 
  
32” 
 | 
  
1 
 | 
  
3-2-1 
 | 
  
4 
 | 
  
1 
 | 
  
Marauders 
 | 
 
  
Foot
  Artillery 
 | 
  
Artillery 
 | 
  
32” 
 | 
  
1 
 | 
  
3-2-1 
 | 
  
4 
 | 
  
2 
 | 
  
  
 | 
 
Infantry
are Reliable in Attack Columns and have “must form square” rule.  Other small units reduce Hand to Hand by 2,
Shooting by 1 and Stamina by 1.
Elite
X+                        Rally of Disorder at start of turn by roll of X+
Heavy
Cav +X   Add X to combat result
Lancers             Opponent
has -1 cav -2 inf saving throw when lancers charge/countercharge
Levy
X+            Need to roll to rally of
disorder at end of their turn by rolling X+
Marauders         Ignore distance modifiers for command
tests
Reliable            Add 1 to Command tests
Skirmish           Can adopt skirmish formation
 
  
RUSSIAN 
 | 
  
Weapon 
 | 
  
Type 
 | 
  
H_H 
 | 
  
Shooting 
 | 
  
Morale 
 | 
  
Stamina 
 | 
  
Special 
 | 
 
  
Guard
  Infantry 
 | 
  
Musket 
 | 
  
Infantry 
 | 
  
7 
 | 
  
3 
 | 
  
3 
 | 
  
4 
 | 
  
Reliable, Elite 4+, Stoic 
 | 
 
  
Grenadiers 
 | 
  
Musket 
 | 
  
Infantry 
 | 
  
7 
 | 
  
3 
 | 
  
4 
 | 
  
4 
 | 
  
Elite 4+, Poor shots, Stoic, Lack Init 
 | 
 
  
Line
  Infantry/Jaegers 
 | 
  
Musket 
 | 
  
Infantry 
 | 
  
6 
 | 
  
3 
 | 
  
4 
 | 
  
3 
 | 
  
Stoic, Poor shots, Lack Init 
 | 
 
  
Opolchenie 
 | 
  
Musket 
 | 
  
Infantry 
 | 
  
5 
 | 
  
1/2 
 | 
  
5 
 | 
  
3 
 | 
  
Poor
  shots, Unreliable,  
Levy
  4+, Lack Init 
 | 
 
  
Jaegers
  Sk  (Small) 
 | 
  
Rifle 
 | 
  
Infantry 
 | 
  
4 
 | 
  
2 
 | 
  
4 
 | 
  
2 
 | 
  
Skirmishers,
  Poor shots, Lack Init 
 | 
 
  
  
 | 
  
  
 | 
  
  
 | 
  
  
 | 
  
  
 | 
  
  
 | 
  
  
 | 
  
  
 | 
 
  
Cuirassiers 
 | 
  
Sabre 
 | 
  
Cavalry 
 | 
  
9 
 | 
  
  
 | 
  
3 
 | 
  
3 
 | 
  
Heavy
  Cavalry +D3 
 | 
 
  
Dragoons 
 | 
  
Sabre 
 | 
  
Cavalry 
 | 
  
8 
 | 
  
  
 | 
  
4 
 | 
  
3 
 | 
  
Heavy
  Cavalry +1 
 | 
 
  
Lancers 
 | 
  
Lance 
 | 
  
Cavalry 
 | 
  
7 
 | 
  
  
 | 
  
4 
 | 
  
3 
 | 
  
Marauders;
  Lancers 
 | 
 
  
Light
  Cavalry 
 | 
  
Sabre 
 | 
  
Cavalry 
 | 
  
6 
 | 
  
  
 | 
  
4 
 | 
  
3 
 | 
  
Marauders 
 | 
 
  
Cossacks 
 | 
  
Lance 
 | 
  
Cavalry 
 | 
  
5 
 | 
  
  
 | 
  
5 
 | 
  
3 
 | 
  
Marauders;
  Lancers, Unreliable 
 | 
 
  
  
 | 
  
  
 | 
  
  
 | 
  
  
 | 
  
  
 | 
  
  
 | 
  
  
 | 
  
  
 | 
 
  
Hvy
  Foot Artillery 
 | 
  
Artillery 
 | 
  
40” 
 | 
  
2 
 | 
  
4-2-2 
 | 
  
4 
 | 
  
3 
 | 
  
  
 | 
 
  
Lt
  Foot Artillery 
 | 
  
Artillery 
 | 
  
32” 
 | 
  
2 
 | 
  
4-2-2 
 | 
  
4 
 | 
  
3 
 | 
  
  
 | 
 
  
Horse
  Artillery 
 | 
  
Light
  artillery 
 | 
  
32” 
 | 
  
2 
 | 
  
4-2-2 
 | 
  
4 
 | 
  
2 
 | 
  
Marauders 
 | 
 
All
Infantry have “must form square” rule. 
Other small units reduce Hand to Hand by 2, Shooting by 1 and Stamina by
1.
Heavy
Cav +X   Add X to combat result
Lancers             Opponent
has -1 cav -2 inf saving throw when lancers charge/countercharge
Levy
X+            Need to roll to rally of
disorder at end of their turn by rolling X+
Marauders         Ignore distance modifiers for command
tests
Reliable            Add 1 to Command tests
Skirmish           Can adopt skirmish formation
Stoic                Can reroll first break test
Unreliable          Do not move on an equal command
roll.  This counts a command pass. 
Lack
Initiative    Can only charge nearest
enemy, change formation or facing under Initiative
Poor
shots        -1 factor when shooting