On Thursday I played a Black Powder Napoleonic 1812 game against Donald Adamson. It was a fictional encounter between a Russian force under Wittgenstein and a Franco-Bavarian force under St Cyr on the road to Vitebsk.
The Franco-Bavarians had 3 infantry brigades (Bavarian, French, Polish Veterans) and 2 cavalry brigades facing 4 Russian infantry brigades (2 Line, Grenadier, Opolchenie), a cavalry brigade and a cossack brigade. The troops were fed onto the table effectively one brigade a turn. We tried a few ideas from Clash of Eagles -poor Russian command, lack of initiative and bigger Russian batteries. We used the alternate move sequence of initiative moves, firing, commanded moves, melees.
It was a very enjoyable game and by the end the French had lost 2 units to the Russian 4. Both sides attempted attacks over the intervening stream. The rearmost Russian brigade - the Opolchenie never arrived. The OB follows the photos along with the troop ratings I used..
All my photos are on flickr at https://flic.kr/s/aHskpLHfUR
|
First Russian failed attack across the stream vs Bavarians |
|
Russian left engages the newly arrived French brigade |
|
Big Russian right wing cavalry melee - The French Lancers won but the Hussars were defeated |
|
Russian volleys crashing out against the French attack - managed to hit despite being poor shots |
Here is the OB
NEAR
VITEBSK - LATE OCTOBER 1812
MARSHAL
GOUVION ST CYR 8
INITIAL
TROOPS
19th/
20th BRIGADE BAVARIAN
ON TABLE
3
LINE BTN OF 24 FIGURES
1
LIGHT BTN OF 24 FIGURES
Ft Bty
1ST
LIGHT CAVALRY BRIG OFF TABLE
2
HUSSAR REGTS OF 12 FIGURES
Hs Bty
REINFORCEMENTS
6th
BRIGADE FRENCH
4
LINE BTN OF 24 FIGURES
Ft Bty
9th
BRIGADE POLISH
LINE BTN OF 24 FIGURES
3 VETERAN BTN of 24 FIGURES
Ft Bty
3rd
LT CAV BRIG FRENCH
HUSSAR REGT OF 12 FIGURES
LANCER
REGT OF 12 FIGURES
Hs Bty
LG PYOTR KHRISTIANOVICH WITTGENSTEIN 8
ADVANCED
GUARD
1ST
BRIGADE ON TABLE
4 LINE BTN OF 24 FIGURES
Ft Bty
2ND
BRIGADE OFF TABLE
4
LINE BTN OF 24 FIGURES
Ft Bty
1ST
CAV BRIGADE OFF TABLE
2
HUSSAR REGTS OF 12 FIGURES
Hs Art Det
MAIN
COLUMN - REINFORCEMENTS
3RD
BRIGADE
4
GRENADIER BTN OF 24 FIGURES
Ft Bty
3RD
CAV BRIGADE
2
COSSACK SOTNAS OF 12 FIGURES
1st
COMBINED OPOLCHENIYE BRIGADE
4
MILITIA BTN OF 24 FIGURES
ARMY
RESERVE ARTILLERY
Ft Bty (Hvy)
|
Polish brigade preparing to attack over the stream. |
FRENCH
|
Weapon
|
Type
|
H_H
|
Shooting
|
Morale
|
Stamina
|
Special
|
Old
Guard Infantry
|
Musket
|
Infantry
|
8
|
4
|
3
|
4
|
Reliable, Elite 4+, Tough
|
Young
Guard Infantry
|
Musket
|
Infantry
|
6
|
3
|
4
|
3
|
Reliable, Elite 5+
|
Line
Infantry
|
Musket
|
Infantry
|
6
|
3
|
4
|
3
|
|
Combined Grenadiers
|
Musket
|
Infantry
|
7
|
3
|
4
|
3
|
Elite 5+
|
|
|
|
|
|
|
|
|
Guard
Heavy Cavalry
|
Sabre
|
Cavalry
|
10
|
|
3
|
3
|
Heavy
Cavalry +D3, Reliable
|
Cuirassiers
|
Sabre
|
Cavalry
|
9
|
|
3
|
3
|
Heavy
Cavalry +D3, Reliable
|
Guard
Lancers
|
Sabre
|
Cavalry
|
8
|
|
3
|
3
|
Marauders;
Lancers, Reliable
|
Dragoons
|
Sabre
|
Cavalry
|
8
|
|
4
|
3
|
Heavy
Cavalry +1
|
Guard
Light Cavalry
|
Sabre
|
Cavalry
|
7
|
|
3
|
3
|
Marauders, Reliable
|
Lancers
|
Lance
|
Cavalry
|
7
|
|
4
|
3
|
Marauders;
Lancers
|
Light
Cavalry
|
Sabre
|
Cavalry
|
6
|
|
4
|
3
|
Marauders
|
Dismounted
Dragoons
|
Musket
|
Infantry
|
4
|
2
|
4
|
2
|
Skirmishers
|
|
|
|
|
|
|
|
|
Guard
Horse Artillery
|
Light
artillery
|
32”
|
1
|
3-2-1
|
3
|
2
|
Marauders,
Reliable, Elite 4+
|
Guard
Foot Artillery
|
Artillery
|
40”
|
1
|
3-2-1
|
3
|
3
|
Reliable, Elite 4+
|
Horse
Artillery
|
Light
artillery
|
32”
|
1
|
3-2-1
|
4
|
1
|
Marauders
|
Foot
Artillery
|
Artillery
|
32”
|
1
|
3-2-1
|
4
|
2
|
|
Infantry
are Reliable in Attack Columns and have “must form square” rule. Other small units reduce Hand to Hand by 2,
Shooting by 1 and Stamina by 1.
Elite
X+ Rally of Disorder at start of turn by roll of X+
Heavy
Cav +X Add X to combat result
Lancers Opponent
has -1 cav -2 inf saving throw when lancers charge/countercharge
Levy
X+ Need to roll to rally of
disorder at end of their turn by rolling X+
Marauders Ignore distance modifiers for command
tests
Reliable Add 1 to Command tests
Skirmish Can adopt skirmish formation
RUSSIAN
|
Weapon
|
Type
|
H_H
|
Shooting
|
Morale
|
Stamina
|
Special
|
Guard
Infantry
|
Musket
|
Infantry
|
7
|
3
|
3
|
4
|
Reliable, Elite 4+, Stoic
|
Grenadiers
|
Musket
|
Infantry
|
7
|
3
|
4
|
4
|
Elite 4+, Poor shots, Stoic, Lack Init
|
Line
Infantry/Jaegers
|
Musket
|
Infantry
|
6
|
3
|
4
|
3
|
Stoic, Poor shots, Lack Init
|
Opolchenie
|
Musket
|
Infantry
|
5
|
1/2
|
5
|
3
|
Poor
shots, Unreliable,
Levy
4+, Lack Init
|
Jaegers
Sk (Small)
|
Rifle
|
Infantry
|
4
|
2
|
4
|
2
|
Skirmishers,
Poor shots, Lack Init
|
|
|
|
|
|
|
|
|
Cuirassiers
|
Sabre
|
Cavalry
|
9
|
|
3
|
3
|
Heavy
Cavalry +D3
|
Dragoons
|
Sabre
|
Cavalry
|
8
|
|
4
|
3
|
Heavy
Cavalry +1
|
Lancers
|
Lance
|
Cavalry
|
7
|
|
4
|
3
|
Marauders;
Lancers
|
Light
Cavalry
|
Sabre
|
Cavalry
|
6
|
|
4
|
3
|
Marauders
|
Cossacks
|
Lance
|
Cavalry
|
5
|
|
5
|
3
|
Marauders;
Lancers, Unreliable
|
|
|
|
|
|
|
|
|
Hvy
Foot Artillery
|
Artillery
|
40”
|
2
|
4-2-2
|
4
|
3
|
|
Lt
Foot Artillery
|
Artillery
|
32”
|
2
|
4-2-2
|
4
|
3
|
|
Horse
Artillery
|
Light
artillery
|
32”
|
2
|
4-2-2
|
4
|
2
|
Marauders
|
All
Infantry have “must form square” rule.
Other small units reduce Hand to Hand by 2, Shooting by 1 and Stamina by
1.
Heavy
Cav +X Add X to combat result
Lancers Opponent
has -1 cav -2 inf saving throw when lancers charge/countercharge
Levy
X+ Need to roll to rally of
disorder at end of their turn by rolling X+
Marauders Ignore distance modifiers for command
tests
Reliable Add 1 to Command tests
Skirmish Can adopt skirmish formation
Stoic Can reroll first break test
Unreliable Do not move on an equal command
roll. This counts a command pass.
Lack
Initiative Can only charge nearest
enemy, change formation or facing under Initiative
Poor
shots -1 factor when shooting