Sunday, June 23, 2013

28mm WATERLOO REFIGHT PART 2


Day 2 - In 7 hours today with another short bar break we played 7 more moves in the game getting us to about 5:00PM in game time.  
The long struggle for Hougomont continued until turn 13 when the last of its  3 Built Up Areas fell to the French.  The allied troops massed north of the chateau did not launch any attacks to recover it.  The action west of Hougomont continued  in a desultory style but was certainly enlivened by a disordered British square managing to cause the rout of 2 French cavalry regiments.
Allied centre right before the French cavalry attacks west of La Haye Saint
 
Once Hougomont had fallen the French launched a series of cavalry attacks up the ridge between the chateau and La Haye Saint.  This forced the British infantry into square, routed a battalion and overran some artillery.  An attempt by the other half of Lobua’s corps to exploit the cavalry’s success was broken up by accurate British fire.

D'Erlon's attack was not making headway at the sunken road.  So the French commanders withdrew to the valley floor to reorganise, mass their artillery and await the arrival of reinforcements from Lobau’s corps before once again risking an attack on the ridge.

On the allied left a continuing series of cavalry melees ended with some victories for the French but they too withdrew to support the planned attack on the ridge.
Casualties of war - no Larey ambulance for these British heroes
The middle guard and the old guard finally took position near La Belle Alliance whilst I threw the Young Guard into Plancenoit just as the first brigades of Prussians arrived on the eastern edge of the table.  The Guard Light cavalry charged and drove the vanguard Prussian cavalry brigade of the field.  Given that the Prussians had arrived before the planned second  attack on the ridge could be launched by D’Erlon it was clear that the French could not win and the game ended at this point.  The game was declared to be a marginal allied victory as the French had taken Hougomont and still had effective troops in the field.

The allied figures all came from the collection of Iain Gale whilst the French came from the collections of Iain, myself, Angus Konstam and Dougie Trail.


A truly great game and a very enjoyable game....Iain plans to replay the game later in the summer.
End position - view from Belle Alliance
End position - Hougomont in French hands - hang out the tricolours
 

Saturday, June 22, 2013

28mm WATERLOO REFIGHT


I am busy this weekend at a big refight of Waterloo which Iain Gale author of "Four Days in June" has arranged in Edinburgh.

The terrain is very impressive - it is a labour of love by Iain. We are using Black Powder with some house rule amendments with 10 active players on Saturday and Sunday.  Figure scale is approx 1 to 40.
Iain setting up French left flank
 
Start position - view from the west over Hougomont
In 7 hours on Saturday with a short bar break we played 9 moves in the game getting us to about 2:15PM in game time. Great game....

As Napoleon I decided to play the game relatively historically launching D'Erlon supported by 2 cuirassier brigades against the ridge east of La Haye Saint whilst Reille's corps attacked Hougomont but also manoeuvred to its west.

Poor command rolls held up both attacks especially the manoeuvre west of Hougomont. After a long struggle with losses the French captured 2 of the 3 Built Up Areas that represented Hougomont. The advance west of Hougomont has ground to a halt in the face of a massive move of allied troops to that flank.

D'Erlons attack made headway capturing part of the hedgeline and engaging the troops in the sunken road. His left fank brigade lost heavily to artillery fire and allied cavalry attacks which were driven back by the supporting cuirassiers. Part of Lobau's corps and 2 reserve light cavalry brigades are moving slowly to support D'Erlon's attack which seems to be stalling.

On the allied left a series of cavalry melees largely ended in draws except for a single British hussar unit which broke through the French lines and after blundering to return is well on its way to Plancenoit.

All my photos with descriptions at
http://www.flickr.com/photos/bill26048/sets/72157634008989879/

More action tomorrow.
D'Erlon engages the ridge line east of La Haye Saint

Continuing struggle for Hougomont

D'Erlon has got across first hedge line and engages the sunken road
 

Tuesday, June 18, 2013

VIETNAM 28MM BOLT ACTION BIG GAME


This weekend I was invited to the League of Gentlemen Wargamers big Vietnam bash.

The mighty brown water navy about to depart on operations
The event was held at the base of the Kirriemuir Wargames Club in Kirriemuir Angus.  Peter Nicholson, Colin Jack and others provided the troops and terrain.  On the Saturday we played thru a series of 5 two player mini games that Dave O’Brien had devised to familiarise the 10 players with the Bolt Action rules.  The rules worked well and after the first mini game most of the players were comfortable with the basic rules.  My contribution to the event was to work out the Bolt Action weapon factors for Vietnam and come up with rules for helicopters and the brown water navy warships.  I have posted an excel file with this information on the Bolt Action Yahoo forum.

On the Sunday we played a single massive game on a 30ft by up to 8ft wide table.  Peter Nicholson came up with the scenario.   It proved to be a VC victory with the heavily equipped US side failing to achieve any  of their major objectives.

It was a great event – the terrain and figures were very impressive and everyone enjoyed the gaming.    I really liked the brown water navy and the helicopter fleet.   More photos with descriptions at Flickr
View down the 30ft long table - at this end firebase with port, then 5 villages, at far end a field hospital and POW camp

US advanced hospital under VC mortar fire
RPG rocket falls short of a Heliship
 

Sunday, June 9, 2013

WILD WEST - DEAD MAN'S HAND PLAYTEST


Our game at the SESWC this week was our second test of the Dead Man’s hand rules.  Colin Jack provided the terrain and most of the figures whilst I provided a gang of lawmen.
Given we are just starting with the rules we only managed to play thru two 2 player actions.  In the first my lawmen were defeated by Tim Watson’s desperadoes.    Tim even used the dastardly seize a hostage card!   In the second game Curtis Murff who was visiting Edinburgh from Chicago was defeated by lucky Bart Zynda. 
Good fun – I will have to buy these rules - and not rely on the one set that we have - though I have bought a set of counters.
My lawmen move on the train station – not good gun jammed and 1 hit already

My mad preacher goes for the desperado outside Mr Ray’s emporium – sadly missed with both barrels!

Scantily clad ladies – just what you expect!
 

Tuesday, June 4, 2013

Partizan 2013


This Sunday I went to Partizan at Newark.

Colin Jack  presented a 28mm Bolt Action Korean War display as  the SESWC contribution.  Dave O’Brien and I supported Colin at the display.  We played the game for real but did not get to a result though it was likely given the North Korean advance that the US/UN forces would have to withdraw to their island bridgehead.  We spent lots of time talking to people about the display - other than the MASH helicopter and the M4 flamethrower tank all the figures and vehicles came from WWII or Back of Beyond collections.
 
MASH hospital

NK infantry assualt an M8 greyhound
 Other highlights of the show was the League of Augsburgs big 17th century game, the VBCW game and the very good Steampunk Victorian Sci-fi PP game.



The show seemed busier than last year....hopefully again next year.
Steampunk Victorian Sc-fi PP game - impressive buildings and harbour

VBCW game

League of Augsburg - big BTLB game
I will add briefing notes on the Korea game later....

Friday, May 24, 2013

20mm WWII: STOUMONT 19 DECEMBER 1944


Before our friend Mr Ray departs again for the USA I set up a WWII Battle of the Bulge Rapid Fire game at the SESWC.  I supplied the troops, scenario, buildings and the SESWC the scenery.  Mr Ray Neal and Tim Wilson commanded the Germans, Bart Zynda and Campbell Hardie the Germans whilst I umpired.

German armor start on Stoumont road
 The game was a slight variant on the Stoumont scenario in the excellent Rapid Fire Battle of the Bulge scenario book.  I changed the terrain increasing the table to 6ft by 4ft and revised the OB to agree with the models I have available.  In the original scenario the US have a 90mm AA gun and a company of 76mm AT guns – I replaced the 90mm with an immobile M36 TD and the 76mms with 57mm AT guns with a few APDS rounds.  I also made the mist lifting on turn 4 slightly variable.  I allowed the German vehicles to move at full speed on the road in the mist.
Last stand of the GIs at burning Roua
The Germans made an impressive start moving quickly splitting their forces with the tank coy and an infantry unit going straight for Stoumont whilst the rest of their initial force moved cross country towards Roua.  At the edge of Stoumont the leading Panther was heavily damaged by the string on mines and then knocked out by opportunity fire from a 57mm ATG. 

This held up the attack on Stoumont.  The German reserves appeared on turn 3. The infantry unit moved to reinforce the advance on Stoumont and the other units moved to join the attack on Roua.  The attack on Roua went well for the Germans and the engineer’s flamethrower set fire to both the buildings and the defenders were wiped out as they emerged from the blazing buildings.   The Panther trying to maneauvre on the road from Roua was heavily damaged by the concealed M36 which was heavily damaged in return but managed to expend all its ammunition.

The German armour supporting the attack on Stoumont suffered an ignominious fate – the Sd251/9 and the Wirbelwind were both destroyed by direct hits by mortar bombs and the Panzer IV was destroyed by Joe from da Bronx who made a heroic action and hit the tank with his bazooka.  However the German infantry managed to storm 2 of the buildings in the town.

Joe from da Bronx gets the Panzer IV!

Wirbelwind hit by mortar fire

At that point we had to end the game.  It was a draw with the Germans holding 4 of the buildings.  The US still had both their Shermans in action with the Germans reliant on their remaining seriously damaged Panther.

More photos and descriptions on flickr


 
Here is the OBs and briefings for the players.

The game is based on Kampfgruppe Peiper’s attack on the village of Stoumont on 19th December.  The game lasts 15 turns.

German objectives
To win:  capture Stoumont and drive all US forces from the buildings.
To draw: occupy and hold a minimum of of 4 buildings in Stoumont and/or Roua.

US Objectives
To win:  prevent the German force from achieving its objectives above.
To draw: prevent the German force from holding more than 4 buildings at the end of the game.

Small Arms Fire
German infantry firing groups add +1 to their fire effect rolls.

Observation
The first 3 turns are played in mist which reduces visibility to 12 inches.  Roll from turn 4 for the mist to lift on a D6 score of 3-6.

Movement
The ground is muddy.  Reduce all of road vehicle movement by 1/3rd. 

US Order of Battle 

All troops REGULAR


3rd Btn, 1119th RCT, 30th Inf Div  - test @ 20 casualties
HQ:      CO + 5 figs inc  60mm mortar, lt truck
Coy A:  10 figs inc  Bazooka
Coy B:  10 figs inc  Bazooka
Coy C:  10 figs inc  Bazooka
Wpns Coy: 11 figs with HMG, MMG, 81mm mortar, 57mm ATG, 3 jeeps, truck

Support
Coy B 743rd Tank Btn:  2 M4 75mm
Coy A 823rd Tank Destroyer Btn:  2 57mm ATG, 6 crew, 2 M3 ½ TR 
(ea 57mm has 3 rounds of APDS - AT 2 at short and medium range)
C Coy 110th Tank Destroyer Btn:  M36 TD (Note - immobile with only 4 shots!)

Deployment
US troops must deploy west of the line US-US except for 1 coy of infantry which must be deployed within 8” of Roua for the first 8 moves.   

Note
Support coys are independent units.

Daisy chain of mines
The US battalion has a single daisy chain of mines to use only on roads.  One figure must reach the roadside to deploy the mines.  Test only for the first vehicle to cross.

German panzergrenadiers and paras move on Roua

German order of battle

All troops ELITE

Initial Force

Btn HQ:  CO + 5 figs, Sd251/3 Cmd
9th Coy:  8 figs, panzerfaust, Sd251, Sd251/9 75mm*
9th Eng Coy:  8 figs, panzerfaust, flamethrower, demo, Sd251/7 Eng
Para Coy: 11 figs, mmg, panzerfaust
Tank Coy:  Panther, Panzer IV

Reinforcements

Tank Coy:  Panther, Wirbelwind SP AA
11th Coy:    10 figs, panzerfaust, 2 Sd251
12th Coy:    120mm Mtr, 3 crew, Sd251, Sd250/9 75mm *

* count as 3 figs for morale

Note
Tank coys are independent units.  All others test as a single unit on 20 casualties

Deployment
All German troops enter on the south road to Stoumont.  No German AFVs can operate south of the Stoumont road.
Reinforcements can be diced for from turn 1 – needing a D6 score of 3-6 to succeed – and appear 2 turns later.

Tuesday, May 14, 2013

World Wars Experience Day at East Fortune


It was busy weekend for demos as well as helping with the SESWC demo at the Carronade show at Falkirk on Saturday on Sunday I helped put on the club demo at the National Museum of  Flight at East Fortune in East Lothian.  The museum is part of the National Museums of Scotland.  The demo wargames were a small part of their annual World Wars Experience day. 

Our demo was a 28mm game set in the closing days of the Normandy Campaign in 1944.  We used Bolt Action rules and ran it as a demo game but got members of the public involved to roll the firing, morale and command dice.  There was lots of interest in Colin Jack's militaria collection - especially the helmets.  As well as our game Falkirk Wargames club put on a WWI Aerial PP game and a WWI naval game.
Noramndy 1944 game - Colin's helmet collection in background
Our games were in the hangar beside the Museums Concorde.  Very impressive....but sorry no photos...


German re-enactors watching approaching rain


Outside there  were WWII re-enactors in British German and US uniforms with their equipment and WWI re-enactors in Gordon Highlanders uniforms.   In the Concorde hanger there were also dress up stalls for children to try on WWII clothing, design your own boardgame, Miss Dixie Belle’s Parlour for WWII hair dos and even social dancing.

More photos of the event by Derek Hodge at the SESC website
http://seswc.co.uk/2013/05/16/the-wartime-experience/
Jeep at RAF encampment

Interesting event....if invited we will be back again next year.   Here is the link to the museum website
http://www.nms.ac.uk/our_museums/museum_of_flight.aspx