tag:blogger.com,1999:blog-605747911165768180.post8359716846583861648..comments2024-02-06T22:24:18.001+00:00Comments on Blenheim to Berlin: AWI BLACK POWDER - PETERSBURG 1781Bill5549http://www.blogger.com/profile/11434081732765212404noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-605747911165768180.post-26183248768018741852012-04-16T00:58:50.470+01:002012-04-16T00:58:50.470+01:00Great looking game and really nice report!
Christ...Great looking game and really nice report!<br /><br />ChristopherChristopher(aka Axebreaker)https://www.blogger.com/profile/13205928451375232865noreply@blogger.comtag:blogger.com,1999:blog-605747911165768180.post-57083612932943884612012-04-14T13:38:51.515+01:002012-04-14T13:38:51.515+01:00Great game glad to see I contributed to the Scotti...Great game glad to see I contributed to the Scottish gaming community - It is a small scenario I have emailed you a coople of additional things I added and here is todays game with additional items. I had hoped to have my NY volunteers finished and mounted but I only have the 3rd Virginia done in todays action intial forces of loyalists will be lite as we are introducing some ne folks to the rules/PS how many farms got burned? In my game the Patriots won because too many Loyalists farms were burnt - Like the flag depiction and of course Hugh's exploding fires!!<br /><br />and so my additions - note the use of proximity moves and physical contact with the farm for pillaging/burning<br />Sat "Pillage and Burn AWI scenario<br />Proximity moves can be used to “engage” a farm / homestead as directed below<br />To determine loyalist....A BDE, DIV or Army or a Cmd Stand/ Skirm leader must be next to a home. Then pass a CMD Check (knock on the door) If CMD Check is passed roll a dice. Odd Rebel or Even Loyalist. If loyalist they march on the next move if rebel they pillage and burn! <br />If the CMD Check is failed they pillage and burn then roll to test loyalty! If they burn a loyalist farm...OUCH sorry about that you nasty Colonialist! VP points go to Rebels!<br />To burn a farmhouse or field a CMD Stand (Flag or leader of skirmish) must move next to and pass a CMD roll and use a function (like move or shoot etc...) to set fire. We also do not use the BDE morale rules when this small. From our research the Virginian Militia in and around Petersburg/Richmond area in 1781 have been called up several times and many were Continental veterans so they had a rating of 7 and first fire and no other normal militia negatives. <br />Pirates /Privateers are bloodthirsty/ marauders / war bands that can skirmish<br />British units coming within 6 inches of special markers face potential ambush roll a d6 for number of ambushers!<br />Blunder rolls generate an event roll a card consult chart<br />Extra troops generated as follows<br />Black Powder Pillage and Burn as British troops and Marines/Pirates carry out a raid seeking supplies and booty for their forces to divide, If they pillage (spend one phase pillaging) they generate a d6 of Militia/Guerillas – (1-3, 4-6) Militia (stamina 2) – Guerillas (stamina 1)<br />However should they burn the farm this generates 2 d6 of regulars/Militia//or guerillas reinforcements (1,2 - 3,4 - 5,6) Regulars (Stamina 3) Militia (stamina 2) – Guerillas (stamina 1)<br />Pillage the fortress or town roll for each turn pillaging (there are lots of victory points in the fortress) roll 2 d6 every turn pillaging the fortress (roll 2 d6) BLUNDER (roll for blunder and an event - you start setting the fortress on fire still victory points but alerts nearby garrisons of formed unfriendly troops raiding the area.w3<br />OTHER SPECIAL RULES<br />1. May roll for units individually as in fire and fury (this is not a modification but is actually allowed by the rules) rather than shut down command continue rolling at a -1 modifier to command<br />2. Disordered units may retire in proximity/initiative phase<br />3. Musket range 12 inches / rifles 18 / Jaegers 24<br />4. Skirmish fire does not cause casualties but does affect command rolls -1 per hit<br />5. Actually disorder will be shown by stacked cannon balls<br />6. Elite Unites roll off disorder at the beginning of their turn 4, 5, 6 all others 5, 6<br />7. Special attack rules for skirmishers and pirates in effect against formed units<br />8. Formed units charged by skirmishers on flank or rear may react with refusing to the flank or rear rank facing.VolleyFireWargameshttps://www.blogger.com/profile/14558522852896871065noreply@blogger.comtag:blogger.com,1999:blog-605747911165768180.post-51501648518432712842012-04-14T08:05:50.567+01:002012-04-14T08:05:50.567+01:00Great looking gameGreat looking gameNeil Scotthttps://www.blogger.com/profile/05796937765907984193noreply@blogger.com